audubon/src/lib.rs

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Rust
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2023-11-25 01:09:10 +00:00
use argh::FromArgs;
use bevy::prelude::*;
#[derive(Debug, FromArgs, Resource)]
/// Toid Watching
pub struct Config {
/// how many Toids to spawn
#[argh(option, short = 't', default = "100")]
pub toids: usize,
}
pub type Point = (f32, f32, f32);
pub type Toint = rstar::primitives::GeomWithData<Point, Entity>;
pub trait Pointable {
fn to_point(&self) -> Point;
}
impl Pointable for Vec3 {
fn to_point(&self) -> Point {
(self.x, self.y, self.z)
}
}
#[derive(Resource, Deref, DerefMut)]
pub struct Index(pub rstar::RTree<Toint>);
#[derive(Component, Debug, Clone, Deref, DerefMut, Default)]
pub struct Buddies(Vec<Entity>);
#[derive(Component, Debug, Clone, Deref, DerefMut, Default)]
pub struct Velocity(Vec3);
#[derive(Component)]
pub struct Toid;
pub fn turkey_time(commands: &mut Commands, scene: &Handle<Scene>) -> Entity {
commands
.spawn(SpatialBundle::default())
.insert((Velocity::default(), Buddies::default(), Toid))
.with_children(|t| {
t.spawn(SceneBundle {
scene: scene.to_owned(),
..Default::default()
})
.insert(Transform::from_rotation(Quat::from_axis_angle(
Vec3::Y,
-std::f32::consts::FRAC_PI_2,
)));
})
.id()
}
pub fn add_gizmos(mut gizmos: Gizmos, toids: Query<(&Transform, Entity), With<Toid>>) {
let gizmos = &mut gizmos;
for (pos, _entity) in toids.iter() {
let nudge = pos.up() * 0.15;
let rpos = pos.translation + nudge;
gizmos.ray(rpos, pos.forward(), Color::RED);
}
}