avoid colliding with neighbors

This commit is contained in:
Joe Ardent 2023-11-26 14:23:33 -08:00
parent c6abd2fd8e
commit 9309d53870
2 changed files with 41 additions and 27 deletions

View file

@ -5,17 +5,14 @@ use bevy_spatial::{kdtree::KDTree3, SpatialAccess};
pub type NNTree = KDTree3<Toid>;
// toid
const SPEED: f32 = 1.0;
const SPEED_DIFF_RANGE: f32 = 0.08; // +/- 8%
const SPEED: f32 = 5.0;
const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 8%
// how far from origin before really wanting to come back
const RADIUS: f32 = 800.0;
const RADIUS: f32 = 400.0;
// how close to try to stay to your buddies
const BUDDY_RADIUS: f32 = 15.0;
// how much room to try to maintain between toids
const PERSONAL_SPACE: f32 = 1.5;
const BUDDY_RADIUS: f32 = 50.0;
const MIN_ALTITUDE: f32 = 1.5;
@ -75,22 +72,15 @@ pub fn turkey_time(
}
pub fn update_vel(
mut toids: Query<(&Transform, &mut Velocity, &Toid, &Buddies)>,
mut toids: Query<(&Transform, &mut Velocity, &Toid, &Buddies, Entity)>,
positions: Res<Positions>,
index: Res<NNTree>,
) {
for (xform, mut vel, toid, buddies) in toids.iter_mut() {
for (xform, mut vel, toid, buddies, entity) in toids.iter_mut() {
let speed = toid.speed;
let mut dir = vel.normalize();
let pos = xform.translation;
// nudge up if too low
if pos.y < MIN_ALTITUDE {
let dh = MIN_ALTITUDE - pos.y;
let pct = (dh / MIN_ALTITUDE).min(1.0).powi(2);
let rot = Quat::from_rotation_arc(dir, Vec3::Y);
let rot = Quat::IDENTITY.slerp(rot, pct);
dir = rot.mul_vec3(dir).normalize();
}
let original_dir = dir.clone();
// nudge toward origin if too far
{
@ -113,6 +103,35 @@ pub fn update_vel(
dir = rot.mul_vec3(dir).normalize();
}
// avoid flying into neighbors
for neighbor in index
.within_distance(pos, speed)
.iter()
.filter(|n| n.1.is_some() && n.1.unwrap() != entity)
{
let bp = neighbor.0;
let bdir = pos - bp;
let dist = bdir.length();
let rot = Quat::from_rotation_arc(dir, bdir.normalize());
let s = 1.0 - (dist / speed).min(1.0);
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// nudge up if too low
if pos.y < MIN_ALTITUDE {
let dh = MIN_ALTITUDE - pos.y;
let pct = (dh / MIN_ALTITUDE).min(1.0);
let rot = Quat::from_rotation_arc(dir, Vec3::Y);
let rot = Quat::IDENTITY.slerp(rot, pct);
dir = rot.mul_vec3(dir).normalize();
}
// make sure velocity doesn't change too suddenly
{
//
}
**vel = dir * speed;
}
}
@ -157,6 +176,8 @@ pub fn update_buddies(
for _ in 0..diff {
if let Some(neighbor) = neighbors.next() {
buddies.0.insert(neighbor.1.unwrap());
} else {
break;
}
}
}

View file

@ -11,17 +11,10 @@ fn main() {
.insert_resource(config)
.insert_resource(Positions::default())
.add_systems(Startup, setup)
.add_systems(Update, (update_pos, update_buddies, update_vel).chain())
.add_systems(
Update,
(
update_vel,
update_pos,
update_buddies,
rotate_camera,
update_config,
bevy::window::close_on_esc,
)
.chain(),
(rotate_camera, update_config, bevy::window::close_on_esc),
)
.run();
}