update to bevy 0.15-rc.3
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4 changed files with 2165 additions and 1199 deletions
3215
Cargo.lock
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3215
Cargo.lock
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@ -6,7 +6,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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argh = "0.1.12"
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bevy = "0.12.0"
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bevy_spatial = "0.7.0"
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rand = "0.8.5"
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argh = "0.1"
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bevy = "0.15.0-rc.3"
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bevy_spatial = { git = "https://github.com/laundmo/bevy-spatial.git", rev = "9ac313ac6173b440f50954b696dc2063513b4f37" } #"0.10.0"
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rand = "0.8"
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61
src/lib.rs
61
src/lib.rs
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@ -8,7 +8,7 @@ use bevy_spatial::{kdtree::KDTree3, SpatialAccess};
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pub type NNTree = KDTree3<Toid>;
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// toid stuff
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const SPEED: f32 = 0.2;
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const SPEED: f32 = 10.0;
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const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 10%
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const MAX_DELTA_V: f32 = std::f32::consts::PI * 2.0; // basically 360 degrees/sec
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@ -59,23 +59,19 @@ pub fn turkey_time(
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let z = r.gen_range(-10.0..=10.0);
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let y = r.gen_range(0.1..=5.5);
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let pos = Vec3::new(x, MIN_ALTITUDE + y, z);
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let spatial_bundle = SpatialBundle {
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transform: Transform::from_translation(pos),
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..Default::default()
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};
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let xform = Transform::from_translation(pos);
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//dbg!(xform);
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let spatial_bundle = (xform, Visibility::Visible);
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commands
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.spawn(spatial_bundle)
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.insert((Velocity(vel), Buddies::default(), Toid { speed, buddies }))
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.with_children(|t| {
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t.spawn(SceneBundle {
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scene: scene.to_owned(),
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..Default::default()
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})
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// .insert(Transform::default());
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.insert(Transform::from_rotation(Quat::from_axis_angle(
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Vec3::Y,
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-std::f32::consts::FRAC_PI_2,
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)));
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t.spawn(SceneRoot(scene.to_owned()))
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.insert(Transform::default());
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// .insert(Transform::from_rotation(Quat::from_axis_angle(
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// Vec3::Y,
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// -std::f32::consts::FRAC_PI_2,
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// )));
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})
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.id()
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}
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@ -86,7 +82,7 @@ pub fn update_vel(
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positions: Res<Positions>,
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index: Res<NNTree>,
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) {
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let dt = time.delta_seconds();
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let dt = time.delta_secs();
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let max_delta = MAX_DELTA_V * dt;
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for (xform, mut vel, toid, buddies, entity) in toids.iter_mut() {
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let speed = toid.speed;
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@ -160,13 +156,11 @@ pub fn update_pos(
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time: Res<Time>,
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) {
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let mut new_look = Vec3::ZERO;
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let dt = time.delta_seconds();
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let dt = time.delta_secs();
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for (mut xform, vel, entity) in toids.iter_mut() {
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xform.translation += **vel * dt;
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let look_at = xform.translation + **vel;
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let right = look_at.cross(Vec3::Y).normalize();
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let up = right.cross(look_at).normalize();
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xform.look_at(look_at, up);
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let look_at = vel.normalize();
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xform.look_to(look_at, Vec3::Y);
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*positions.entry(entity).or_insert(Vec3::ZERO) = xform.translation;
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new_look += xform.translation;
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}
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@ -205,40 +199,41 @@ pub fn update_buddies(
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pub fn update_gizmos(toids: Query<&Transform, With<Toid>>, mut gizmos: Gizmos) {
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for toid in toids.iter() {
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let pos = toid.translation;
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let up = toid.up();
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let forward = toid.forward();
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let right = toid.right();
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gizmos.ray(pos, pos + forward, Color::RED);
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gizmos.ray(pos, pos + up, Color::BLUE);
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gizmos.ray(pos, pos + right, Color::GREEN);
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//dbg!(toid);
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let up = toid.up().as_vec3();
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let forward = toid.forward().as_vec3();
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let right = toid.right().as_vec3();
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gizmos.ray(pos, pos + forward, Color::srgb_u8(255, 0, 0));
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//gizmos.ray(pos, pos + up, Color::srgb_u8(0, 0, 255));
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//gizmos.ray(pos, pos + right, Color::srgb_u8(0, 255, 0));
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}
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}
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pub fn rotate_camera(
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mut query: Query<&mut Transform, With<Camera>>,
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keys: Res<Input<KeyCode>>,
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keys: Res<ButtonInput<KeyCode>>,
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lookat: Res<LookAt>,
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) {
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let mut xform = query.single_mut();
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let forward = xform.forward() * 0.7;
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let right = xform.right();
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let right = xform.right().as_vec3();
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if keys.pressed(KeyCode::Right) {
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if keys.pressed(KeyCode::ArrowRight) {
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xform.translation += right;
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}
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if keys.pressed(KeyCode::Left) {
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if keys.pressed(KeyCode::ArrowLeft) {
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xform.translation -= right;
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}
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if keys.pressed(KeyCode::Up) {
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if keys.pressed(KeyCode::ArrowUp) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation += Vec3::Y;
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} else {
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xform.translation += forward;
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}
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}
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if keys.pressed(KeyCode::Down) {
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if keys.pressed(KeyCode::ArrowDown) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation -= Vec3::Y;
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} else {
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@ -256,7 +251,7 @@ pub fn rotate_camera(
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pub fn unit_vec(r: &mut impl rand::Rng) -> Vec3 {
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let mut x1: f32 = 0.0;
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let mut x2: f32 = 0.0;
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let mut ssum = std::f32::MAX;
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let mut ssum = f32::MAX;
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while ssum >= 1.0 {
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x1 = r.gen_range(-1.0..=1.0);
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x2 = r.gen_range(-1.0..=1.0);
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72
src/main.rs
72
src/main.rs
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@ -2,6 +2,7 @@ use std::time::Duration;
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use audubon::*;
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use bevy::{
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color::palettes::css::BLACK,
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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@ -20,16 +21,16 @@ fn main() {
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))
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.insert_resource(config)
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.insert_resource(Positions::default())
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.insert_resource(ClearColor(Color::rgb(0.64, 0.745, 0.937))) // a nice light blue
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.insert_resource(ClearColor(Color::srgb(0.64, 0.745, 0.937))) // a nice light blue
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.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 1.0,
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})
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.insert_resource(LookAt::default())
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.add_systems(Startup, setup)
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.add_systems(Startup, (setup, setup_ambient_light))
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//.add_systems(Update, update_gizmos)
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.add_systems(Update, (update_pos, update_buddies, update_vel).chain())
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.add_systems(Update, (rotate_camera, bevy::window::close_on_esc))
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.add_systems(Update, update_gizmos)
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.add_systems(Update, (rotate_camera, close_on_esc))
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.run();
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}
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@ -41,38 +42,61 @@ fn setup(
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models: Res<AssetServer>,
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) {
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let rand = &mut rand::thread_rng();
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let cam = Camera3d::default();
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(0., 5.0, 25.).looking_at(Vec3::new(0.0, 5.0, 0.0), Vec3::Y),
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..default()
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});
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let camera = commands
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.spawn((
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Transform::from_xyz(0., 5.0, 25.).looking_at(Vec3::new(0.0, 5.0, 0.0), Vec3::Y),
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cam,
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Visibility::Hidden,
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))
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.id();
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane::from_size(500.0))),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..default()
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});
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commands
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.spawn(Mesh3d(
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meshes.add(Mesh::from(Plane3d::default().mesh().size(500.0, 500.0))),
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))
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.insert(MeshMaterial3d(materials.add(Color::srgb(0.3, 1.0, 0.3))));
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let toid_model = models.load("models/boid.glb#Scene0");
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let toid_model = models.load("models/toid3.glb#Scene0");
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for _ in 0..config.toids {
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let _ = turkey_time(&mut commands, &toid_model, rand);
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}
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// instructions
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commands.spawn(
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TextBundle::from_section(
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"Up and down for camera forward and back; hold shift to change height.\nLeft or right to move left or right.\nPress 'ESC' to quit.",
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TextStyle {
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font_size: 20.,
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..default()
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commands.spawn((
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Text::new(
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"Up and down for camera forward and back; hold shift to change height.\nLeft or right to move left or right.\nPress 'ESC' to quit."), TextFont {
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font_size: 20.0,
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..Default::default()
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},
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)
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.with_style(Style {
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(12.0),
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left: Val::Px(12.0),
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..default()
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}),
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);
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},
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TargetCamera(camera),
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TextColor::WHITE));
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}
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fn close_on_esc(
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mut commands: Commands,
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focused_windows: Query<(Entity, &Window)>,
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input: Res<ButtonInput<KeyCode>>,
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) {
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for (window, focus) in focused_windows.iter() {
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if !focus.focused {
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continue;
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}
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if input.just_pressed(KeyCode::Escape) {
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commands.entity(window).despawn();
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}
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}
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}
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fn setup_ambient_light(mut ambient_light: ResMut<AmbientLight>) {
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ambient_light.brightness = 100.0;
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}
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