update controls and defaults, add sky color

This commit is contained in:
Joe Ardent 2023-11-26 16:54:38 -08:00
parent 2049fbcc00
commit d62f828884
2 changed files with 73 additions and 61 deletions

View file

@ -4,24 +4,24 @@ use bevy_spatial::{kdtree::KDTree3, SpatialAccess};
pub type NNTree = KDTree3<Toid>;
// toid
// toid stuff
const SPEED: f32 = 5.0;
const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 8%
const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 10%
const MAX_DELTA_V: f32 = std::f32::consts::PI * 2.0; // basically 360 degrees/sec
// how far from origin before really wanting to come back
const RADIUS: f32 = 400.0;
const RADIUS: f32 = 50.0;
// how close to try to stay to your buddies
const BUDDY_RADIUS: f32 = 50.0;
const BUDDY_RADIUS: f32 = 30.0;
const MIN_ALTITUDE: f32 = 1.5;
const MIN_ALTITUDE: f32 = 3.5;
#[derive(Debug, FromArgs, Resource)]
/// Toid Watching
pub struct Config {
/// how many Toids to spawn
#[argh(option, short = 't', default = "100")]
#[argh(option, short = 't', default = "5_000")]
pub toids: usize,
}
@ -49,9 +49,9 @@ pub fn turkey_time(
let speed = SPEED + (SPEED * speed_diff);
let vel = unit_vec(r) * speed;
let buddies = r.gen_range(6..=8);
let x = r.gen_range(-5.0..=5.0);
let z = r.gen_range(-5.0..=5.0);
let y = r.gen_range(0.1..=2.5);
let x = r.gen_range(-10.0..=10.0);
let z = r.gen_range(-10.0..=10.0);
let y = r.gen_range(0.1..=5.5);
let spatial_bundle = SpatialBundle {
transform: Transform::from_xyz(x, MIN_ALTITUDE + y, z),
..Default::default()
@ -86,16 +86,6 @@ pub fn update_vel(
let pos = xform.translation;
let original_dir = dir.clone();
// nudge toward origin if too far
{
let dist = pos.length();
let toward_origin = -pos.normalize();
let rot = Quat::from_rotation_arc(dir, toward_origin);
let pct = (dist / RADIUS).min(1.0);
let rot = Quat::IDENTITY.slerp(rot, pct);
dir = rot.mul_vec3(dir).normalize();
}
// find buddies and orient; point more towards further-away buddies
for buddy in buddies.0.iter() {
let bp = positions.get(buddy).unwrap_or(&pos);
@ -108,20 +98,31 @@ pub fn update_vel(
}
// avoid flying into neighbors
let min_dist = speed / 2.0;
for neighbor in index
.within_distance(pos, speed)
.within_distance(pos, min_dist)
.iter()
.filter(|n| n.1.is_some() && n.1.unwrap() != entity)
{
let bp = neighbor.0;
let bdir = pos - bp;
let dist = bdir.length();
let s = 1.0 - (dist / speed).min(1.0);
let s = 1.0 - (dist / min_dist).min(1.0);
let rot = Quat::from_rotation_arc(dir, bdir.normalize());
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// nudge toward origin if too far
{
let dist = pos.length();
let toward_origin = -pos.normalize();
let s = (dist / RADIUS).min(1.0);
let rot = Quat::from_rotation_arc(dir, toward_origin);
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// nudge up if too low
if pos.y < MIN_ALTITUDE {
let dh = MIN_ALTITUDE - pos.y;

View file

@ -1,21 +1,28 @@
use bevy::prelude::*;
use bevy_spatial::{AutomaticUpdate, TransformMode};
use std::time::Duration;
use audubon::*;
use bevy::prelude::*;
use bevy_spatial::{AutomaticUpdate, TransformMode};
fn main() {
let config: audubon::Config = argh::from_env();
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(AutomaticUpdate::<Toid>::new().with_transform(TransformMode::GlobalTransform))
.add_plugins(
AutomaticUpdate::<Toid>::new()
.with_transform(TransformMode::GlobalTransform)
.with_frequency(Duration::from_millis(150)),
)
.insert_resource(config)
.insert_resource(Positions::default())
.insert_resource(ClearColor(Color::rgb(0.64, 0.745, 0.937))) // a nice light blue
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 1.0,
})
.add_systems(Startup, setup)
.add_systems(Update, (update_pos, update_buddies, update_vel).chain())
.add_systems(
Update,
(rotate_camera, update_config, bevy::window::close_on_esc),
)
.add_systems(Update, (rotate_camera, bevy::window::close_on_esc))
.run();
}
@ -29,12 +36,12 @@ fn setup(
let rand = &mut rand::thread_rng();
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0., 3.5, 40.).looking_at(Vec3::new(0.0, 10.0, 0.0), Vec3::Y),
transform: Transform::from_xyz(0., 5.0, 25.).looking_at(Vec3::new(0.0, 5.0, 0.0), Vec3::Y),
..default()
});
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane::from_size(50.0))),
mesh: meshes.add(Mesh::from(shape::Plane::from_size(500.0))),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
@ -45,23 +52,10 @@ fn setup(
let _ = turkey_time(&mut commands, &toid_model, rand);
}
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// example instructions
// instructions
commands.spawn(
TextBundle::from_section(
"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
Press 'P' to toggle perspective for line gizmos\n\
Hold 'Left' or 'Right' to change the line width",
"Up and down for camera forward and back; hold shift to change height.\nLeft and right to rotate camera; hold shift to translate.\nPress 'r' to look back at the origin. Press 'ESC' to quit.",
TextStyle {
font_size: 20.,
..default()
@ -76,27 +70,44 @@ fn setup(
);
}
fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
let mut transform = query.single_mut();
fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, keys: Res<Input<KeyCode>>) {
let mut xform = query.single_mut();
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
}
let forward = xform.forward() * 0.7;
let right = xform.right();
fn update_config(mut config: ResMut<GizmoConfig>, keyboard: Res<Input<KeyCode>>, time: Res<Time>) {
if keyboard.just_pressed(KeyCode::D) {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
if keys.pressed(KeyCode::Right) {
if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
xform.translation += right;
} else {
xform.rotate(Quat::from_rotation_y(-0.08));
}
}
if keyboard.just_pressed(KeyCode::P) {
// Toggle line_perspective
config.line_perspective ^= true;
// Increase the line width when line_perspective is on
config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
if keys.pressed(KeyCode::Left) {
if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
xform.translation -= right;
} else {
xform.rotate(Quat::from_rotation_y(0.08));
}
}
if keyboard.pressed(KeyCode::Right) {
config.line_width += 5. * time.delta_seconds();
if keys.pressed(KeyCode::Up) {
if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
xform.translation += Vec3::Y;
} else {
xform.translation += forward;
}
}
if keyboard.pressed(KeyCode::Left) {
config.line_width -= 5. * time.delta_seconds();
if keys.pressed(KeyCode::Down) {
if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
xform.translation -= Vec3::Y;
} else {
xform.translation -= forward;
}
}
if keys.just_pressed(KeyCode::R) {
let height = xform.translation.y;
xform.look_at(Vec3::new(0.0, height, 0.0), Vec3::Y);
}
}