update controls and defaults, add sky color
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parent
2049fbcc00
commit
d62f828884
2 changed files with 73 additions and 61 deletions
43
src/lib.rs
43
src/lib.rs
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@ -4,24 +4,24 @@ use bevy_spatial::{kdtree::KDTree3, SpatialAccess};
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pub type NNTree = KDTree3<Toid>;
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// toid
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// toid stuff
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const SPEED: f32 = 5.0;
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const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 8%
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const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 10%
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const MAX_DELTA_V: f32 = std::f32::consts::PI * 2.0; // basically 360 degrees/sec
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// how far from origin before really wanting to come back
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const RADIUS: f32 = 400.0;
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const RADIUS: f32 = 50.0;
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// how close to try to stay to your buddies
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const BUDDY_RADIUS: f32 = 50.0;
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const BUDDY_RADIUS: f32 = 30.0;
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const MIN_ALTITUDE: f32 = 1.5;
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const MIN_ALTITUDE: f32 = 3.5;
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#[derive(Debug, FromArgs, Resource)]
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/// Toid Watching
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pub struct Config {
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/// how many Toids to spawn
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#[argh(option, short = 't', default = "100")]
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#[argh(option, short = 't', default = "5_000")]
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pub toids: usize,
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}
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@ -49,9 +49,9 @@ pub fn turkey_time(
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let speed = SPEED + (SPEED * speed_diff);
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let vel = unit_vec(r) * speed;
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let buddies = r.gen_range(6..=8);
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let x = r.gen_range(-5.0..=5.0);
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let z = r.gen_range(-5.0..=5.0);
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let y = r.gen_range(0.1..=2.5);
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let x = r.gen_range(-10.0..=10.0);
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let z = r.gen_range(-10.0..=10.0);
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let y = r.gen_range(0.1..=5.5);
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let spatial_bundle = SpatialBundle {
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transform: Transform::from_xyz(x, MIN_ALTITUDE + y, z),
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..Default::default()
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@ -86,16 +86,6 @@ pub fn update_vel(
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let pos = xform.translation;
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let original_dir = dir.clone();
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// nudge toward origin if too far
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{
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let dist = pos.length();
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let toward_origin = -pos.normalize();
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let rot = Quat::from_rotation_arc(dir, toward_origin);
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let pct = (dist / RADIUS).min(1.0);
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let rot = Quat::IDENTITY.slerp(rot, pct);
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dir = rot.mul_vec3(dir).normalize();
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}
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// find buddies and orient; point more towards further-away buddies
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for buddy in buddies.0.iter() {
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let bp = positions.get(buddy).unwrap_or(&pos);
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@ -108,20 +98,31 @@ pub fn update_vel(
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}
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// avoid flying into neighbors
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let min_dist = speed / 2.0;
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for neighbor in index
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.within_distance(pos, speed)
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.within_distance(pos, min_dist)
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.iter()
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.filter(|n| n.1.is_some() && n.1.unwrap() != entity)
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{
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let bp = neighbor.0;
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let bdir = pos - bp;
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let dist = bdir.length();
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let s = 1.0 - (dist / speed).min(1.0);
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let s = 1.0 - (dist / min_dist).min(1.0);
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let rot = Quat::from_rotation_arc(dir, bdir.normalize());
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(dir).normalize();
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}
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// nudge toward origin if too far
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{
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let dist = pos.length();
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let toward_origin = -pos.normalize();
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let s = (dist / RADIUS).min(1.0);
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let rot = Quat::from_rotation_arc(dir, toward_origin);
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(dir).normalize();
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}
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// nudge up if too low
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if pos.y < MIN_ALTITUDE {
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let dh = MIN_ALTITUDE - pos.y;
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91
src/main.rs
91
src/main.rs
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@ -1,21 +1,28 @@
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use bevy::prelude::*;
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use bevy_spatial::{AutomaticUpdate, TransformMode};
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use std::time::Duration;
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use audubon::*;
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use bevy::prelude::*;
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use bevy_spatial::{AutomaticUpdate, TransformMode};
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fn main() {
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let config: audubon::Config = argh::from_env();
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(AutomaticUpdate::<Toid>::new().with_transform(TransformMode::GlobalTransform))
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.add_plugins(
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AutomaticUpdate::<Toid>::new()
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.with_transform(TransformMode::GlobalTransform)
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.with_frequency(Duration::from_millis(150)),
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)
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.insert_resource(config)
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.insert_resource(Positions::default())
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.insert_resource(ClearColor(Color::rgb(0.64, 0.745, 0.937))) // a nice light blue
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.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 1.0,
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})
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.add_systems(Startup, setup)
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.add_systems(Update, (update_pos, update_buddies, update_vel).chain())
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.add_systems(
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Update,
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(rotate_camera, update_config, bevy::window::close_on_esc),
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)
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.add_systems(Update, (rotate_camera, bevy::window::close_on_esc))
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.run();
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}
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@ -29,12 +36,12 @@ fn setup(
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let rand = &mut rand::thread_rng();
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(0., 3.5, 40.).looking_at(Vec3::new(0.0, 10.0, 0.0), Vec3::Y),
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transform: Transform::from_xyz(0., 5.0, 25.).looking_at(Vec3::new(0.0, 5.0, 0.0), Vec3::Y),
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..default()
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});
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane::from_size(50.0))),
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mesh: meshes.add(Mesh::from(shape::Plane::from_size(500.0))),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..default()
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});
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@ -45,23 +52,10 @@ fn setup(
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let _ = turkey_time(&mut commands, &toid_model, rand);
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}
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// example instructions
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// instructions
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commands.spawn(
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TextBundle::from_section(
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"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
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Press 'P' to toggle perspective for line gizmos\n\
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Hold 'Left' or 'Right' to change the line width",
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"Up and down for camera forward and back; hold shift to change height.\nLeft and right to rotate camera; hold shift to translate.\nPress 'r' to look back at the origin. Press 'ESC' to quit.",
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TextStyle {
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font_size: 20.,
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..default()
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@ -76,27 +70,44 @@ fn setup(
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);
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}
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fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
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let mut transform = query.single_mut();
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fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, keys: Res<Input<KeyCode>>) {
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let mut xform = query.single_mut();
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transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
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let forward = xform.forward() * 0.7;
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let right = xform.right();
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if keys.pressed(KeyCode::Right) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation += right;
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} else {
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xform.rotate(Quat::from_rotation_y(-0.08));
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}
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}
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if keys.pressed(KeyCode::Left) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation -= right;
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} else {
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xform.rotate(Quat::from_rotation_y(0.08));
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}
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}
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fn update_config(mut config: ResMut<GizmoConfig>, keyboard: Res<Input<KeyCode>>, time: Res<Time>) {
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if keyboard.just_pressed(KeyCode::D) {
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config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
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if keys.pressed(KeyCode::Up) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation += Vec3::Y;
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} else {
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xform.translation += forward;
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}
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}
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if keys.pressed(KeyCode::Down) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation -= Vec3::Y;
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} else {
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xform.translation -= forward;
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}
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if keyboard.just_pressed(KeyCode::P) {
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// Toggle line_perspective
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config.line_perspective ^= true;
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// Increase the line width when line_perspective is on
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config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
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}
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if keyboard.pressed(KeyCode::Right) {
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config.line_width += 5. * time.delta_seconds();
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}
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if keyboard.pressed(KeyCode::Left) {
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config.line_width -= 5. * time.delta_seconds();
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if keys.just_pressed(KeyCode::R) {
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let height = xform.translation.y;
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xform.look_at(Vec3::new(0.0, height, 0.0), Vec3::Y);
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}
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}
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