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5158fba63b
...
ed7b947f12
8 changed files with 1258 additions and 2364 deletions
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@ -1,4 +0,0 @@
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imports_granularity = "Crate"
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group_imports = "StdExternalCrate"
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wrap_comments = true
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edition = "2021"
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Cargo.lock
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3200
Cargo.lock
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@ -6,7 +6,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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argh = "0.1"
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bevy = "0.15.0-rc.3"
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bevy_spatial = { git = "https://github.com/laundmo/bevy-spatial.git", rev = "9ac313ac6173b440f50954b696dc2063513b4f37" } #"0.10.0"
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rand = "0.8"
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argh = "0.1.12"
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bevy = "0.12.0"
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rand = "0.8.5"
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rstar = "0.11.0"
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266
src/lib.rs
266
src/lib.rs
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@ -1,39 +1,31 @@
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use argh::FromArgs;
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use bevy::{
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prelude::*,
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tasks::ParallelIterator,
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utils::{HashMap, HashSet},
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};
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use bevy_spatial::{kdtree::KDTree3, SpatialAccess};
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use bevy::prelude::*;
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pub type NNTree = KDTree3<Toid>;
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// toid stuff
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const SPEED: f32 = 15.0;
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const SPEED_DIFF_RANGE: f32 = 0.1; // +/- 10%
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const MAX_DELTA_V: f32 = std::f32::consts::PI * 2.0; // basically 360 degrees/sec
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// toid
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const SPEED: f32 = 1.0;
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const SPEED_DIFF_RANGE: f32 = 0.08; // +/- 8%
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// how far from origin before really wanting to come back
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const RADIUS: f32 = 50.0;
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const RADIUS: f32 = 100.0;
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// how close to try to stay to your buddies
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const BUDDY_RADIUS: f32 = SPEED;
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const MIN_ALTITUDE: f32 = 1.5;
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const MIN_ALTITUDE: f32 = 13.5;
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pub type Point = [f32; 3];
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pub type Toint = rstar::primitives::GeomWithData<Point, Entity>;
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#[derive(Debug, FromArgs, Resource)]
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/// Toid Watching
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pub struct Config {
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/// how many Toids to spawn
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#[argh(option, short = 't', default = "5_000")]
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#[argh(option, short = 't', default = "100")]
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pub toids: usize,
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}
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#[derive(Clone, Debug, Default, Deref, DerefMut, Resource)]
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pub struct Positions(pub HashMap<Entity, Vec3>);
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#[derive(Resource, Deref, DerefMut, Default)]
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pub struct Index(pub rstar::RTree<Toint>);
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#[derive(Component, Debug, Deref, DerefMut, Clone, Default)]
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pub struct Buddies(HashSet<Entity>);
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#[derive(Component, Debug, Clone, Deref, DerefMut, Default)]
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pub struct Buddies(Vec<Toint>);
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#[derive(Component, Debug, Clone, Deref, DerefMut, Default)]
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pub struct Velocity(Vec3);
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@ -44,12 +36,6 @@ pub struct Toid {
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pub buddies: usize,
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}
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#[derive(Resource, Debug, Deref, DerefMut, Clone, Default)]
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pub struct Paused(bool);
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#[derive(Debug, Default, Clone, Copy, Deref, DerefMut, Resource)]
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pub struct LookAt(Vec3);
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pub fn turkey_time(
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commands: &mut Commands,
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scene: &Handle<Scene>,
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@ -59,207 +45,79 @@ pub fn turkey_time(
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let speed = SPEED + (SPEED * speed_diff);
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let vel = unit_vec(r) * speed;
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let buddies = r.gen_range(6..=8);
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let x = r.gen_range(-10.0..=10.0);
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let z = r.gen_range(-10.0..=10.0);
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let y = r.gen_range(0.1..=5.5);
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let pos = Vec3::new(x, MIN_ALTITUDE + y, z);
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let xform = Transform::from_translation(pos);
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let spatial_bundle = (xform, Visibility::Visible);
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commands
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.spawn(spatial_bundle)
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.spawn(SpatialBundle::default())
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.insert((Velocity(vel), Buddies::default(), Toid { speed, buddies }))
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.with_children(|t| {
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t.spawn(SceneRoot(scene.to_owned()))
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.insert(Transform::default());
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t.spawn(SceneBundle {
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scene: scene.to_owned(),
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..Default::default()
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})
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.insert(Transform::from_rotation(Quat::from_axis_angle(
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Vec3::Y,
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-std::f32::consts::FRAC_PI_2,
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)));
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})
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.id()
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}
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pub fn update_vel(
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mut toids: Query<(&Transform, &mut Velocity, &Toid, &Buddies, Entity)>,
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time: Res<Time>,
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positions: Res<Positions>,
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index: Res<NNTree>,
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paused: Res<Paused>,
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) {
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if **paused {
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return;
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pub fn add_gizmos(mut gizmos: Gizmos, toids: Query<(&Transform, Entity), With<Toid>>) {
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let gizmos = &mut gizmos;
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for (pos, _entity) in toids.iter() {
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let nudge = pos.up() * 0.15;
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let rpos = pos.translation + nudge;
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gizmos.ray(rpos, pos.forward(), Color::RED);
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}
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let dt = time.delta_secs();
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let max_delta = MAX_DELTA_V * dt;
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toids
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.par_iter_mut()
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.for_each(|(xform, mut vel, toid, buddies, entity)| {
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let speed = toid.speed;
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let mut dir = vel.normalize();
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let pos = xform.translation;
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let original_dir = dir;
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// find buddies and orient; point more towards further-away buddies
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for buddy in buddies.iter() {
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let bp = positions.get(buddy).unwrap();
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let bdir = *bp - pos;
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let dist = bdir.length();
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let rot = Quat::from_rotation_arc(dir, bdir.normalize());
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let s = (dist / (BUDDY_RADIUS * 1.2)).min(1.0);
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(dir).normalize();
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}
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// avoid flying into neighbors
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let min_dist = speed * 20.0;
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for neighbor in index
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.within_distance(pos, min_dist)
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.iter()
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.filter(|n| n.1.is_some() && n.1.unwrap() != entity)
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{
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let bp = neighbor.0;
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let bdir = pos - bp;
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let dist = bdir.length();
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let s = 1.0 - (dist / min_dist).min(1.0);
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let rot = Quat::from_rotation_arc(dir, bdir.normalize());
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(dir).normalize();
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}
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// nudge toward origin if too far
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{
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let dist = pos.length();
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let toward_origin = -pos.normalize();
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let s = (dist / RADIUS).min(1.0);
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let rot = Quat::from_rotation_arc(dir, toward_origin);
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(dir).normalize();
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}
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// nudge up if too low
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if pos.y < MIN_ALTITUDE {
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let dh = MIN_ALTITUDE - pos.y;
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let s = (dh / MIN_ALTITUDE).min(1.0);
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let rot = Quat::from_rotation_arc(dir, Vec3::Y);
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(dir).normalize();
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}
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// make sure velocity doesn't change too suddenly
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let delta = dir.dot(original_dir).acos();
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if delta > max_delta {
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let s = max_delta / delta;
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let rot = Quat::from_rotation_arc(original_dir, dir);
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let rot = Quat::IDENTITY.slerp(rot, s);
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dir = rot.mul_vec3(original_dir).normalize();
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}
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**vel = dir * speed;
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});
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}
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pub fn update_pos(
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mut toids: Query<(&mut Transform, &Velocity, Entity), With<Toid>>,
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mut positions: ResMut<Positions>,
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mut lookat: ResMut<LookAt>,
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mut toids: Query<(&mut Transform, &Velocity, Entity)>,
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time: Res<Time>,
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paused: Res<Paused>,
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mut index: ResMut<Index>,
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) {
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if **paused {
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return;
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}
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let mut positions = Vec::with_capacity(toids.iter().len());
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let mut new_look = Vec3::ZERO;
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let dt = time.delta_secs();
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let dt = time.delta_seconds();
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for (mut xform, vel, entity) in toids.iter_mut() {
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xform.translation += **vel * dt;
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let look_at = vel.normalize();
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xform.look_to(look_at, Vec3::Y);
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*positions.entry(entity).or_insert(Vec3::ZERO) = xform.translation;
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new_look += xform.translation;
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let look_at = xform.translation + vel.0;
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xform.translation += vel.0 * dt;
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xform.look_at(look_at, Vec3::Y);
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let toint = Toint::new(xform.translation.to_array(), entity);
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positions.push(toint);
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}
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**lookat = new_look / positions.len() as f32;
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let tree = rstar::RTree::bulk_load(positions);
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**index = tree;
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}
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pub fn update_buddies(
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mut toids: Query<(&Transform, Entity, &Toid, &mut Buddies)>,
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index: Res<NNTree>,
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positions: Res<Positions>,
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pub fn update_vel(
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mut toids: Query<(&Transform, &mut Velocity, &Toid), With<Toid>>,
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time: Res<Time>,
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) {
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let d2 = (BUDDY_RADIUS * 1.5).powi(2);
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for (xform, entity, toid, mut buddies) in toids.iter_mut() {
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let dt = time.delta_seconds();
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for (xform, mut vel, toid) in toids.iter_mut() {
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let speed = toid.speed;
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let mut dir = xform.forward();
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let pos = xform.translation;
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for buddy in buddies.clone().iter() {
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let bp = positions.get(buddy).unwrap();
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let bd2 = (*bp - pos).length_squared();
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if bd2 > d2 {
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buddies.remove(buddy);
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}
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// nudge up if too low
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if pos.y < MIN_ALTITUDE {
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let dh = MIN_ALTITUDE - pos.y;
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let pct = (dh / MIN_ALTITUDE).min(1.0);
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let up = Quat::from_rotation_arc(dir, Vec3::Y);
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let rot = xform.rotation.slerp(up, pct);
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dir = rot.mul_vec3(dir);
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}
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if buddies.len() < toid.buddies {
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let diff = toid.buddies - buddies.len();
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for (_, neighbor) in index
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.k_nearest_neighbour(pos, diff + 1)
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.into_iter()
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.filter(|n| n.1.is_some() && n.1.unwrap() != entity)
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{
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buddies.insert(neighbor.unwrap());
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}
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}
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// nudge toward origin if too far
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let dist = pos.length();
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// find buddies and orient: point more towards further-away buddies
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**vel = dir * speed;
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}
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}
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pub fn update_gizmos(toids: Query<&Transform, With<Toid>>, mut gizmos: Gizmos) {
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for toid in toids.iter() {
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let pos = toid.translation;
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//dbg!(toid);
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let up = toid.up().as_vec3();
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let forward = toid.forward().as_vec3();
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let right = toid.right().as_vec3();
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gizmos.ray(pos, pos + forward, Color::srgb_u8(255, 0, 0));
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gizmos.ray(pos, pos + up, Color::srgb_u8(0, 0, 255));
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gizmos.ray(pos, pos + right, Color::srgb_u8(0, 255, 0));
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}
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}
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pub fn rotate_camera(
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mut query: Query<&mut Transform, With<Camera>>,
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mut paused: ResMut<Paused>,
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keys: Res<ButtonInput<KeyCode>>,
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lookat: Res<LookAt>,
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) {
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let mut xform = query.single_mut();
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let forward = xform.forward() * 0.7;
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let right = xform.right().as_vec3();
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|
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if keys.just_pressed(KeyCode::Space) {
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let pause = **paused;
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**paused = !pause;
|
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}
|
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if keys.pressed(KeyCode::ArrowRight) {
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xform.translation += right;
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}
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if keys.pressed(KeyCode::ArrowLeft) {
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xform.translation -= right;
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}
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|
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if keys.pressed(KeyCode::ArrowUp) {
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation += Vec3::Y;
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} else {
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xform.translation += forward;
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}
|
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}
|
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if keys.pressed(KeyCode::ArrowDown) {
|
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if keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight) {
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xform.translation -= Vec3::Y;
|
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} else {
|
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xform.translation -= forward;
|
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}
|
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}
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|
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xform.look_at(**lookat, Vec3::Y);
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}
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pub fn update_buddies(mut toids: Query<(&Transform, Entity, &mut Buddies)>, index: Res<Index>) {}
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|
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//-************************************************************************
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// util
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|
@ -268,7 +126,7 @@ pub fn rotate_camera(
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pub fn unit_vec(r: &mut impl rand::Rng) -> Vec3 {
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let mut x1: f32 = 0.0;
|
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let mut x2: f32 = 0.0;
|
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let mut ssum = f32::MAX;
|
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let mut ssum = std::f32::MAX;
|
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while ssum >= 1.0 {
|
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x1 = r.gen_range(-1.0..=1.0);
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x2 = r.gen_range(-1.0..=1.0);
|
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|
|
144
src/main.rs
144
src/main.rs
|
@ -1,36 +1,29 @@
|
|||
use std::time::Duration;
|
||||
//use std::f32::consts::PI;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use audubon::*;
|
||||
use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_spatial::{AutomaticUpdate, TransformMode};
|
||||
|
||||
fn main() {
|
||||
let config: audubon::Config = argh::from_env();
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugins((
|
||||
AutomaticUpdate::<Toid>::new()
|
||||
.with_transform(TransformMode::GlobalTransform)
|
||||
.with_frequency(Duration::from_millis(150)),
|
||||
FrameTimeDiagnosticsPlugin,
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
.insert_resource(Index(rstar::RTree::new()))
|
||||
.insert_resource(config)
|
||||
.insert_resource(Positions::default())
|
||||
.insert_resource(ClearColor(Color::srgb(0.64, 0.745, 0.937))) // a nice light blue
|
||||
.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 1.0,
|
||||
})
|
||||
.insert_resource(LookAt::default())
|
||||
.insert_resource(Paused::default())
|
||||
.add_systems(Startup, (setup, setup_ambient_light))
|
||||
//.add_systems(Update, update_gizmos)
|
||||
.add_systems(Update, (update_pos, update_buddies, update_vel))
|
||||
.add_systems(Update, (rotate_camera, close_on_esc))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
update_vel,
|
||||
add_gizmos,
|
||||
update_pos,
|
||||
update_buddies,
|
||||
rotate_camera,
|
||||
update_config,
|
||||
bevy::window::close_on_esc,
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.run();
|
||||
}
|
||||
|
||||
|
@ -42,61 +35,76 @@ fn setup(
|
|||
models: Res<AssetServer>,
|
||||
) {
|
||||
let rand = &mut rand::thread_rng();
|
||||
let cam = Camera3d::default();
|
||||
|
||||
let camera = commands
|
||||
.spawn((
|
||||
Transform::from_xyz(0., 5.0, 25.).looking_at(Vec3::new(0.0, 5.0, 0.0), Vec3::Y),
|
||||
cam,
|
||||
Visibility::Hidden,
|
||||
))
|
||||
.id();
|
||||
commands.spawn(Camera3dBundle {
|
||||
transform: Transform::from_xyz(0., 3.5, 10.).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
// plane
|
||||
commands
|
||||
.spawn(Mesh3d(
|
||||
meshes.add(Mesh::from(Plane3d::default().mesh().size(500.0, 500.0))),
|
||||
))
|
||||
.insert(MeshMaterial3d(materials.add(Color::srgb(0.3, 1.0, 0.3))));
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Plane::from_size(50.0))),
|
||||
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
||||
..default()
|
||||
});
|
||||
|
||||
let toid_model = models.load("models/toid3.glb#Scene0");
|
||||
let toid_model = models.load("models/boid.glb#Scene0");
|
||||
|
||||
for _ in 0..config.toids {
|
||||
let _ = turkey_time(&mut commands, &toid_model, rand);
|
||||
}
|
||||
|
||||
// instructions
|
||||
commands.spawn((
|
||||
Text::new(
|
||||
"Up and down for camera forward and back; hold shift to change height.\nLeft or right to move left or right.\nPress 'ESC' to quit."), TextFont {
|
||||
font_size: 20.0,
|
||||
..Default::default()
|
||||
// light
|
||||
commands.spawn(PointLightBundle {
|
||||
point_light: PointLight {
|
||||
intensity: 1500.0,
|
||||
shadows_enabled: true,
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(12.0),
|
||||
left: Val::Px(12.0),
|
||||
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
||||
..default()
|
||||
});
|
||||
|
||||
// example instructions
|
||||
commands.spawn(
|
||||
TextBundle::from_section(
|
||||
"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
|
||||
Press 'P' to toggle perspective for line gizmos\n\
|
||||
Hold 'Left' or 'Right' to change the line width",
|
||||
TextStyle {
|
||||
font_size: 20.,
|
||||
..default()
|
||||
},
|
||||
TargetCamera(camera),
|
||||
TextColor::WHITE));
|
||||
},
|
||||
)
|
||||
.with_style(Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(12.0),
|
||||
left: Val::Px(12.0),
|
||||
..default()
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
fn close_on_esc(
|
||||
mut commands: Commands,
|
||||
focused_windows: Query<(Entity, &Window)>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
for (window, focus) in focused_windows.iter() {
|
||||
if !focus.focused {
|
||||
continue;
|
||||
}
|
||||
fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
|
||||
let mut transform = query.single_mut();
|
||||
|
||||
if input.just_pressed(KeyCode::Escape) {
|
||||
commands.entity(window).despawn();
|
||||
}
|
||||
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
|
||||
}
|
||||
|
||||
fn update_config(mut config: ResMut<GizmoConfig>, keyboard: Res<Input<KeyCode>>, time: Res<Time>) {
|
||||
if keyboard.just_pressed(KeyCode::D) {
|
||||
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
|
||||
}
|
||||
if keyboard.just_pressed(KeyCode::P) {
|
||||
// Toggle line_perspective
|
||||
config.line_perspective ^= true;
|
||||
// Increase the line width when line_perspective is on
|
||||
config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
|
||||
}
|
||||
|
||||
if keyboard.pressed(KeyCode::Right) {
|
||||
config.line_width += 5. * time.delta_seconds();
|
||||
}
|
||||
if keyboard.pressed(KeyCode::Left) {
|
||||
config.line_width -= 5. * time.delta_seconds();
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_ambient_light(mut ambient_light: ResMut<AmbientLight>) {
|
||||
ambient_light.brightness = 100.0;
|
||||
}
|
||||
|
|
0
src/systems.rs
Normal file
0
src/systems.rs
Normal file
Loading…
Reference in a new issue