audubon/src/systems.rs
2026-09-26 12:25:47 -07:00

335 lines
10 KiB
Rust

use std::collections::HashMap;
use async_channel::bounded;
use bevy::{input::keyboard::Key, prelude::*, tasks::AsyncComputeTaskPool};
use rand::RngExt;
use super::{
BackgroundHandle, Buddies, GeomWithData, IndexChannel, IndexMessage, LookAt, Naybs, Positions,
RTree, RawMessage, RawPosChannel, Toid, Velocity,
};
// toid stuff
const SPEED: f32 = 6.0;
const SPEED_DIFF_RANGE: f32 = 0.2; // +/- 10%
const MAX_DELTA_V: f32 = std::f32::consts::PI * 1.5; // basically 360
// degrees/sec
// how far from origin before really wanting to come back
const RADIUS: f32 = 40.0;
// how close to try to stay to your buddies
const BUDDY_RADIUS: f32 = 10.0;
const MIN_ALTITUDE: f32 = 3.5;
pub fn setup_channels(mut commands: Commands) {
let (raw_tx, raw_rx) = bounded(1);
commands.insert_resource(RawPosChannel {
tx: raw_tx,
rx: Some(raw_rx),
});
let (idx_tx, idx_rx) = bounded(1);
commands.insert_resource(IndexChannel {
tx: idx_tx,
rx: idx_rx,
});
}
pub fn update_naybs(
mut naybs: ResMut<Naybs>,
raw_chan: Res<RawPosChannel>,
positions: Res<Positions>,
idx_chan: Res<IndexChannel>,
) {
if let Ok(idx_msg) = idx_chan.rx.try_recv() {
naybs.index = idx_msg.index;
let _ = naybs.positions.insert(idx_msg.raw);
return;
}
if let Some(mut raw) = naybs.positions.take() {
for (i, (entity, pos)) in positions.iter().enumerate() {
raw[i] = (*pos, *entity);
}
if let Err(e) = raw_chan.tx.try_send(RawMessage(raw)) {
let RawMessage(raw) = e.into_inner();
let _ = naybs.positions.insert(raw);
}
}
}
pub fn init_naybs(positions: Res<Positions>, mut naybs: ResMut<Naybs>) {
let mut raw = Vec::with_capacity(positions.len());
for (entity, pos) in positions.iter() {
raw.push((*pos, *entity));
}
naybs.positions = Some(raw);
}
pub fn spawn_background(
mut raw_chan: ResMut<RawPosChannel>,
idx_chan: Res<IndexChannel>,
mut handle: ResMut<BackgroundHandle>,
) {
let pool = AsyncComputeTaskPool::get();
let raw_rx = raw_chan.rx.take().unwrap();
let idx_tx = idx_chan.tx.clone();
let task = pool.spawn(async move {
let tx = idx_tx;
let rx = raw_rx;
loop {
match rx.recv().await {
Ok(RawMessage(e_posns)) => {
let idx = RTree::bulk_load(
e_posns
.iter()
.map(|(p, e)| GeomWithData::new(p.to_array(), *e))
.collect(),
);
let msg = IndexMessage {
raw: e_posns,
index: idx,
};
if tx.send(msg).await.is_err() {
break;
};
}
Err(_) => break,
}
}
});
let _ = handle.0.insert(task);
}
pub fn turkey_time(
commands: &mut Commands,
r: &mut impl rand::prelude::Rng,
assets: &AssetServer,
positions: &mut HashMap<Entity, Vec3>,
) {
let speed_diff = r.random_range(-SPEED_DIFF_RANGE..=SPEED_DIFF_RANGE);
let speed = SPEED + (SPEED * speed_diff);
let vel = unit_vec(r) * speed;
let buddies = r.random_range(6..=8);
let x = r.random_range(-10.0..=10.0);
let z = r.random_range(-10.0..=10.0);
let y = r.random_range(MIN_ALTITUDE..=(MIN_ALTITUDE + 5.5));
let entity = commands
.spawn((
Velocity(vel),
Buddies::default(),
Toid { speed, buddies },
Transform::from_xyz(x, y, z),
Visibility::Visible,
))
.with_children(|t| {
t.spawn(WorldAssetRoot(
assets.load(GltfAssetLabel::Scene(0).from_asset("models/boid.glb")),
))
.insert(Transform::default())
//.insert(Visibility::Visible);
.insert(Transform::from_rotation(Quat::from_axis_angle(
Vec3::Y,
-std::f32::consts::FRAC_PI_2,
)));
})
.id();
positions.insert(entity, Vec3::new(x, y, z));
}
pub fn update_vel(
mut toids: Query<(&Transform, &mut Velocity, &Toid, &Buddies, Entity)>,
time: Res<Time>,
positions: Res<Positions>,
index: Res<Naybs>,
) {
let dt = time.delta_secs();
let max_delta = MAX_DELTA_V * dt;
for (xform, mut vel, toid, buddies, entity) in toids.iter_mut() {
let speed = toid.speed;
let mut dir = vel.normalize();
let pos = xform.translation;
let original_dir = dir;
// find buddies and orient; point more towards further-away buddies
for buddy in buddies.0.iter() {
let bp = positions.get(buddy).unwrap();
let bdir = *bp - pos;
let dist = bdir.length();
let rot = Quat::from_rotation_arc(dir, bdir.normalize());
let s = (dist / (BUDDY_RADIUS * 1.2)).min(1.0);
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// avoid flying into neighbors
let min_dist = speed;
for neighbor in index
.index
.locate_within_distance(pos.to_array(), min_dist)
.filter(|n| n.data != entity)
{
let bp = Vec3::from_array(*neighbor.geom());
let bdir = pos - bp;
let dist = bdir.length();
let s = 1.0 - (dist / min_dist).min(1.0);
let rot = Quat::from_rotation_arc(dir, bdir.normalize());
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// nudge toward origin if too far
{
let dist = pos.length();
let toward_origin = -pos.normalize();
let s = (dist / RADIUS).min(1.0);
let rot = Quat::from_rotation_arc(dir, toward_origin);
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// nudge up if too low
if pos.y < MIN_ALTITUDE {
let dh = MIN_ALTITUDE - pos.y;
let s = (dh / MIN_ALTITUDE).min(1.0);
let rot = Quat::from_rotation_arc(dir, Vec3::Y);
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(dir).normalize();
}
// make sure velocity doesn't change too suddenly
let delta = dir.dot(original_dir).acos();
if delta > max_delta {
let s = max_delta / delta;
let rot = Quat::from_rotation_arc(original_dir, dir);
let rot = Quat::IDENTITY.slerp(rot, s);
dir = rot.mul_vec3(original_dir).normalize();
}
**vel = dir * speed;
}
}
pub fn update_pos(
mut toids: Query<(&mut Transform, &Velocity, Entity), With<Toid>>,
mut positions: ResMut<Positions>,
mut lookat: ResMut<LookAt>,
time: Res<Time>,
) {
let mut new_look = Vec3::ZERO;
let dt = time.delta_secs();
for (mut xform, vel, entity) in toids.iter_mut() {
let look_at = xform.translation + vel.0;
xform.translation += vel.0 * dt;
xform.look_at(look_at, Vec3::Y);
*positions.entry(entity).or_insert(Vec3::ZERO) = xform.translation;
new_look += xform.translation;
}
**lookat = new_look / positions.len() as f32;
}
pub fn update_buddies(
mut toids: Query<(&Transform, Entity, &Toid, &mut Buddies)>,
index: Res<Naybs>,
positions: Res<Positions>,
) {
let d2 = (BUDDY_RADIUS * 1.5).powi(2);
for (xform, entity, toid, mut buddies) in toids.iter_mut() {
let pos = xform.translation;
for buddy in buddies.clone().iter() {
let bp = positions[buddy];
let bd2 = (bp - pos).length_squared();
if bd2 > d2 {
buddies.remove(buddy);
}
}
if buddies.len() < toid.buddies {
let diff = toid.buddies - buddies.len();
for neighbor in index
.index
.nearest_neighbor_iter(pos.to_array())
.filter(|n| n.data != entity)
.take(diff)
{
buddies.insert(neighbor.data);
}
}
}
}
pub fn update_gizmos(toids: Query<&Transform, With<Toid>>, mut gizmos: Gizmos) {
for toid in toids.iter() {
let pos = toid.translation;
let up = toid.up().as_vec3();
let forward = toid.forward().as_vec3();
let right = toid.right().as_vec3();
gizmos.ray(pos, pos + forward, Color::srgb(1., 0., 0.));
gizmos.ray(pos, pos + up, Color::srgb(0., 1., 0.));
gizmos.ray(pos, pos + right, Color::srgb(0., 0., 1.));
}
}
pub fn rotate_camera(
mut query: Query<&mut Transform, With<Camera>>,
keys: Res<ButtonInput<Key>>,
lookat: Res<LookAt>,
) {
let mut xform = query.single_mut().unwrap();
let forward = xform.forward().as_vec3() * 0.7;
let right = xform.right().as_vec3();
if keys.pressed(Key::ArrowRight) {
xform.translation += right;
}
if keys.pressed(Key::ArrowLeft) {
xform.translation -= right;
}
if keys.pressed(Key::ArrowUp) {
if keys.pressed(Key::Shift) {
xform.translation += Vec3::Y;
} else {
xform.translation += forward;
}
}
if keys.pressed(Key::ArrowDown) {
if keys.pressed(Key::Shift) {
xform.translation -= Vec3::Y;
} else {
xform.translation -= forward;
}
}
xform.look_at(**lookat, Vec3::Y);
}
//-************************************************************************
// util
//-************************************************************************
pub fn unit_vec(r: &mut impl rand::Rng) -> Vec3 {
let mut x1: f32 = 0.0;
let mut x2: f32 = 0.0;
let mut ssum = f32::MAX;
while ssum >= 1.0 {
x1 = r.random_range(-1.0..=1.0);
x2 = r.random_range(-1.0..=1.0);
ssum = x1.powi(2) + x2.powi(2);
}
let sqrt = (1.0 - ssum).sqrt();
let x = 2.0 * x1 * sqrt;
let y = 2.0 * x2 * sqrt;
let z = 1.0 - 2.0 * ssum;
Vec3::new(x, y, z).normalize()
}