update to bevy 0.15

This commit is contained in:
Joe Ardent 2024-12-15 14:11:06 -08:00
parent c03779aa62
commit 008ef5a3f8
6 changed files with 1507 additions and 788 deletions

2210
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -4,9 +4,9 @@ version = "0.1.0"
edition = "2021"
[dependencies]
avian3d = "0.1.1"
bevy = { version = "0.14.0", features = ["bevy_dev_tools"] }
bevy-inspector-egui = "0.25.1"
avian3d = { git = "https://github.com/Jondolf/avian.git" }
bevy = { version = "0.15", features = ["bevy_dev_tools"] }
bevy-inspector-egui = "0.28"
[features]
no-mesh = []

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@ -35,7 +35,7 @@ fn spawn_bike(
Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
let bike = commands
.spawn(SpatialBundle::from_transform(xform))
.spawn((xform, Visibility::default()))
.insert((
Name::new("body"),
RigidBody::Dynamic,
@ -56,12 +56,11 @@ fn spawn_bike(
let color = Color::srgb(0.7, 0.05, 0.7);
let mut rotation = Transform::default(); // Transform::from_rotation(Quat::from_rotation_y(FRAC_PI_2));
rotation.rotate_x(FRAC_PI_2);
let pbr_bundle = PbrBundle {
mesh: meshes.add(Capsule3d::new(0.5, 1.45)),
transform: rotation,
material: materials.add(color),
..Default::default()
};
let pbr_bundle = (
Mesh3d(meshes.add(Capsule3d::new(0.5, 1.45))),
rotation,
MeshMaterial3d(materials.add(color)),
);
builder.spawn(pbr_bundle);
})
.id();
@ -163,25 +162,19 @@ fn wheels_helper(
.spawn((
Name::new("hub"),
RigidBody::Dynamic,
MassPropertiesBundle::new_computed(&Collider::sphere(0.1), 200.0),
PbrBundle {
mesh: meshes.add(hub_mesh),
material: materials.add(wheel_material.clone()),
transform: xform,
..Default::default()
},
MassPropertiesBundle::from_shape(&Collider::sphere(0.1), 200.0),
Mesh3d(meshes.add(hub_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
))
.id();
let tire = commands
.spawn((
Name::new("tire"),
PbrBundle {
mesh: meshes.add(tire_mesh),
material: materials.add(wheel_material.clone()),
transform: xform,
..Default::default()
},
Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
CyberWheel,
RigidBody::Dynamic,
collider,

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@ -23,9 +23,7 @@ impl Default for DebugCamOffset {
}
fn spawn_camera(mut commands: Commands) {
commands
.spawn(Camera3dBundle::default())
.insert(CyberCameras);
commands.spawn(Camera3d::default()).insert(CyberCameras);
}
fn update_camera_pos(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<ButtonInput<KeyCode>>) {

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@ -1,14 +1,14 @@
use avian3d::prelude::{
Collider, ColliderDensity, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
};
use bevy::{
self,
color::palettes::css::SILVER,
pbr::MeshMaterial3d,
prelude::{
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, Color, Commands,
DefaultPlugins, Entity, GizmoConfig, KeyCode, Mesh, Meshable, PbrBundle, Plane3d,
PointLight, PointLightBundle, Query, Res, ResMut, SpatialBundle, Srgba, StandardMaterial,
Startup, Transform, Update, Vec3, Window,
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
Commands, DefaultPlugins, Entity, GizmoConfig, KeyCode, Mesh, Mesh3d, Meshable, Plane3d,
PointLight, Query, Res, ResMut, Srgba, StandardMaterial, Startup, Transform, Update, Vec3,
Visibility, Window,
},
};
use bevy_inspector_egui::quick::WorldInspectorPlugin;
@ -52,34 +52,36 @@ fn ground_and_light(
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let spatial_bundle = (Transform::default(), Visibility::default());
commands
.spawn((
SpatialBundle::default(),
spatial_bundle,
RigidBody::Static,
Collider::cuboid(50.0, 0.5, 50.0),
Collider::cuboid(50.0, 5., 50.0),
CollisionMargin(0.1),
ColliderDensity(1000.0),
CollisionLayers::ALL,
Friction::new(0.9),
))
.with_children(|p| {
p.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0)),
material: materials.add(Color::from(SILVER)),
transform: Transform::from_xyz(0.0, 0.4, 0.0),
..default()
});
let bundle = (
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
MeshMaterial3d(materials.add(Color::from(SILVER))),
Transform::from_xyz(0.0, 2.5, 0.0),
Visibility::Visible,
);
p.spawn(bundle);
});
commands.spawn(PointLightBundle {
point_light: PointLight {
commands.spawn((
PointLight {
intensity: 8_000_000.0,
range: 100.,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(8.0, 16.0, 8.0),
..default()
});
Transform::from_xyz(8.0, 16.0, 8.0),
));
}
fn close_on_esc(

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@ -146,7 +146,7 @@ mod systems {
// only try to correct roll if we're not totally vertical
if pitch_error.abs() < 0.95 {
let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_secs());
let mag =
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
if mag.is_finite() {