done with it for now, bringing back into cyber rider

This commit is contained in:
Joe Ardent 2024-07-25 14:51:08 -07:00
parent 66a05ea8ef
commit 2358d53b7a
2 changed files with 14 additions and 17 deletions

View File

@ -157,28 +157,31 @@ fn wheels_helper(
}; };
let xform = Transform::from_translation(position); let xform = Transform::from_translation(position);
let hub_mesh: Mesh = Sphere::new(0.1).into();
let hub = commands let hub = commands
.spawn(( .spawn((
Name::new("hub"), Name::new("hub"),
SpatialBundle::from_transform(xform),
RigidBody::Dynamic, RigidBody::Dynamic,
MassPropertiesBundle::new_computed(&Collider::sphere(0.1), 200.0), MassPropertiesBundle::new_computed(&Collider::sphere(0.1), 200.0),
)) PbrBundle {
.with_children(|parent| { mesh: meshes.add(hub_mesh),
let mesh: Mesh = Sphere::new(0.1).into();
parent.spawn(PbrBundle {
mesh: meshes.add(mesh),
material: materials.add(wheel_material.clone()), material: materials.add(wheel_material.clone()),
transform: xform,
..Default::default() ..Default::default()
}); },
}) ))
.id(); .id();
let tire = commands let tire = commands
.spawn(( .spawn((
Name::new("tire"), Name::new("tire"),
SpatialBundle::from_transform(xform), PbrBundle {
mesh: meshes.add(tire_mesh),
material: materials.add(wheel_material.clone()),
transform: xform,
..Default::default()
},
CyberWheel, CyberWheel,
RigidBody::Dynamic, RigidBody::Dynamic,
collider, collider,
@ -190,13 +193,6 @@ fn wheels_helper(
CollisionMargin(0.05), CollisionMargin(0.05),
SweptCcd::NON_LINEAR, SweptCcd::NON_LINEAR,
)) ))
.with_children(|p| {
p.spawn(PbrBundle {
mesh: meshes.add(tire_mesh),
material: materials.add(wheel_material.clone()),
..Default::default()
});
})
.id(); .id();
// connect hubs and tires to make wheels // connect hubs and tires to make wheels

View File

@ -43,6 +43,7 @@ fn ground_and_light(
) { ) {
commands commands
.spawn(( .spawn((
SpatialBundle::default(),
RigidBody::Static, RigidBody::Static,
Collider::cuboid(50.0, 0.5, 50.0), Collider::cuboid(50.0, 0.5, 50.0),
CollisionMargin(0.1), CollisionMargin(0.1),
@ -53,7 +54,7 @@ fn ground_and_light(
p.spawn(PbrBundle { p.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0)), mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0)),
material: materials.add(Color::from(SILVER)), material: materials.add(Color::from(SILVER)),
transform: Transform::from_xyz(0.0, 1.0, 0.0), transform: Transform::from_xyz(0.0, 0.4, 0.0),
..default() ..default()
}); });
}); });