add tweak system for tuning suspension at runtime

This commit is contained in:
Joe Ardent 2025-03-29 13:19:27 -07:00
parent 8978a25965
commit 355dae1f88
3 changed files with 119 additions and 49 deletions

View file

@ -6,8 +6,10 @@ use bevy::prelude::*;
use crate::physics::CatControllerState; use crate::physics::CatControllerState;
pub const REST_DISTANCE: f32 = 1.0; pub const REST_DISTANCE: Scalar = 1.0;
pub const WHEEL_RADIUS: f32 = 0.4; pub const SPRING_CONSTANT: Scalar = 50.0;
pub const DAMPING_CONSTANT: Scalar = 3.0;
pub const WHEEL_RADIUS: Scalar = 0.4;
pub const FRONT_ATTACH: Vec3 = Vec3::new(0.0, 0.0, -0.7); pub const FRONT_ATTACH: Vec3 = Vec3::new(0.0, 0.0, -0.7);
pub const REAR_ATTACH: Vec3 = Vec3::new(0.0, 0.0, 0.7); pub const REAR_ATTACH: Vec3 = Vec3::new(0.0, 0.0, 0.7);
@ -38,6 +40,7 @@ pub struct WheelConfig {
pub konstant: Scalar, pub konstant: Scalar,
pub damping: Scalar, pub damping: Scalar,
pub friction: Scalar, pub friction: Scalar,
pub radius: Scalar,
} }
impl WheelConfig { impl WheelConfig {
@ -47,6 +50,7 @@ impl WheelConfig {
konstant: Scalar, konstant: Scalar,
damping: Scalar, damping: Scalar,
friction: Scalar, friction: Scalar,
radius: Scalar,
) -> Self { ) -> Self {
WheelConfig { WheelConfig {
attach, attach,
@ -54,6 +58,7 @@ impl WheelConfig {
konstant, konstant,
damping, damping,
friction, friction,
radius,
} }
} }
} }
@ -79,9 +84,11 @@ fn spawn_bike(
SleepingDisabled, SleepingDisabled,
CyberBikeBody, CyberBikeBody,
CatControllerState::default(), CatControllerState::default(),
ColliderDensity(20.0), ColliderDensity(0.5),
LinearVelocity::ZERO, AngularDamping(0.9),
AngularVelocity::ZERO, LinearDamping(0.2),
// LinearVelocity::ZERO,
// AngularVelocity::ZERO,
ExternalForce::ZERO.with_persistence(false), ExternalForce::ZERO.with_persistence(false),
ExternalTorque::ZERO.with_persistence(false), ExternalTorque::ZERO.with_persistence(false),
)) ))
@ -114,7 +121,7 @@ fn spawn_wheels(
wheel_caster( wheel_caster(
commands, commands,
collider.clone(), collider.clone(),
Transform::from_translation(FRONT_ATTACH), FRONT_ATTACH,
Dir3::new_unchecked(front_rake), Dir3::new_unchecked(front_rake),
body, body,
REST_DISTANCE, REST_DISTANCE,
@ -126,7 +133,14 @@ fn spawn_wheels(
&mut materials, &mut materials,
front_wheel_pos, front_wheel_pos,
mesh.clone(), mesh.clone(),
WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 800., -160., 0.5), WheelConfig::new(
FRONT_ATTACH,
REST_DISTANCE,
SPRING_CONSTANT,
DAMPING_CONSTANT,
0.5,
WHEEL_RADIUS,
),
CyberWheel::Front, CyberWheel::Front,
); );
@ -136,7 +150,7 @@ fn spawn_wheels(
wheel_caster( wheel_caster(
commands, commands,
collider, collider,
Transform::from_translation(REAR_ATTACH), REAR_ATTACH,
Dir3::new_unchecked(rear_rake), Dir3::new_unchecked(rear_rake),
body, body,
REST_DISTANCE, REST_DISTANCE,
@ -148,7 +162,14 @@ fn spawn_wheels(
&mut materials, &mut materials,
rear_wheel_pos, rear_wheel_pos,
mesh, mesh,
WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 800., -160., 0.5), WheelConfig::new(
REAR_ATTACH,
REST_DISTANCE,
SPRING_CONSTANT,
DAMPING_CONSTANT,
0.5,
WHEEL_RADIUS,
),
CyberWheel::Rear, CyberWheel::Rear,
); );
} }
@ -160,14 +181,15 @@ fn spawn_wheels(
fn wheel_caster( fn wheel_caster(
commands: &mut ChildBuilder, commands: &mut ChildBuilder,
collider: Collider, collider: Collider,
xform: Transform, origin: Vec3,
direction: Dir3, direction: Dir3,
parent: Entity, parent: Entity,
rest_dist: Scalar, rest_dist: Scalar,
wheel: CyberWheel, wheel: CyberWheel,
) { ) {
let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction) let caster = ShapeCaster::new(collider, origin, Quat::IDENTITY, direction)
.with_max_distance(rest_dist) .with_max_distance(rest_dist)
.with_max_hits(1)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent])); .with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
commands.spawn((caster, wheel)); commands.spawn((caster, wheel));
@ -191,12 +213,18 @@ fn wheel_mesh(
let xform = Transform::from_translation(position); let xform = Transform::from_translation(position);
let name = match wheel {
CyberWheel::Front => "front tire",
CyberWheel::Rear => "rear tire",
};
commands.spawn(( commands.spawn((
Name::new("tire"), Name::new(name),
config, config,
Mesh3d(meshes.add(tire_mesh)), Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())), MeshMaterial3d(materials.add(wheel_material.clone())),
xform, xform,
TransformInterpolation,
wheel, wheel,
)); ));
} }
@ -205,6 +233,8 @@ pub struct CyberBikePlugin;
impl Plugin for CyberBikePlugin { impl Plugin for CyberBikePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.register_type::<WheelConfig>();
app.register_type::<WheelState>();
app.add_systems(Startup, spawn_bike); app.add_systems(Startup, spawn_bike);
} }
} }

View file

@ -56,14 +56,9 @@ fn update_camera_pos(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Button
} }
} }
let just_released: HashSet<_> = keys.get_just_released().cloned().collect(); let released: Vec<_> = keys.get_just_released().copied().collect();
if !just_released.is_empty() { for key in released {
let released_shift = just_released.contains(&KeyCode::ShiftLeft) keys.clear_just_released(key);
|| just_released.contains(&KeyCode::ShiftRight);
keys.reset_all();
if !released_shift && shifted {
keys.press(KeyCode::ShiftLeft);
}
} }
} }

View file

@ -18,9 +18,9 @@ pub struct CatControllerSettings {
impl Default for CatControllerSettings { impl Default for CatControllerSettings {
fn default() -> Self { fn default() -> Self {
Self { Self {
kp: 1200.0, kp: 30.0,
kd: 10.0, kd: 7.0,
ki: 50.0, ki: 1.0,
} }
} }
} }
@ -58,7 +58,7 @@ mod systems {
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4}; use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::{math::Scalar, prelude::*}; use avian3d::{math::Scalar, prelude::*};
use bevy::{color, math::VectorSpace, prelude::*}; use bevy::prelude::*;
use super::{CatControllerSettings, CatControllerState, CyberLean}; use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::{ use crate::{
@ -79,23 +79,28 @@ mod systems {
pub(super) fn calculate_lean( pub(super) fn calculate_lean(
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>, bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
wheels: Query<&GlobalTransform, With<CyberWheel>>,
input: Res<InputState>, input: Res<InputState>,
gravity: Res<Gravity>,
mut lean: ResMut<CyberLean>, mut lean: ResMut<CyberLean>,
) { ) {
let mut wheels = wheels.iter();
let w1 = wheels.next().unwrap();
let w2 = wheels.next().unwrap();
let base = (w1.translation() - w2.translation()).length().abs();
let (velocity, xform) = bike_state.single(); let (velocity, xform) = bike_state.single();
let vel = velocity.dot(*xform.forward()); let vel = velocity.dot(*xform.forward());
let v_squared = vel.powi(2); let v_squared = vel.powi(2);
let steering_angle = yaw_to_angle(input.yaw); let steering_angle = yaw_to_angle(input.yaw);
let wheel_base = 1.145f32; let radius = base / steering_angle.tan();
let radius = wheel_base / steering_angle.tan(); let gravity = gravity.0.length();
let gravity = -9.8f32;
let v2_r = v_squared / radius; let v2_r = v_squared / radius;
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3); let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
if tan_theta.is_normal() { if tan_theta.is_normal() {
lean.lean = -tan_theta.atan().clamp(-FRAC_PI_3, FRAC_PI_3); lean.lean = -tan_theta.atan().clamp(-FRAC_PI_3, FRAC_PI_3);
} else { } else {
lean.lean = 0.0; //lean.lean = 0.0;
} }
} }
@ -210,19 +215,28 @@ mod systems {
let prev = &mut state.displacement; let prev = &mut state.displacement;
if let Some(hit) = hits.iter().next() { if let Some(hit) = hits.iter().next() {
let force = suspension_force(caster, hit, config, prev, dt, &mut xform); let mag = suspension_force(caster, hit, config, prev, dt, &mut xform);
let mag = mag.max(0.0);
//let fdir = -caster.global_direction().as_vec3();
let fdir = hit.normal1;
let force = fdir * mag;
//dbg!(fdir, force);
let p = hit.point1 + (hit.normal1 * config.radius);
gizmos.arrow(p, p + force, Color::linear_rgb(1., 0.5, 0.2));
bike_forces.apply_force_at_point( bike_forces.apply_force_at_point(
force, force,
caster.global_origin(), caster.global_origin(),
bike_xform.translation, bike_xform.translation,
); );
let vel = (global_xform.translation() - state.ppos) / dt; //let vel = (global_xform.translation() - state.ppos) / dt;
dbg!(vel);
state.ppos = global_xform.translation(); state.ppos = global_xform.translation();
let normal = hit.normal1; let normal = hit.normal1;
let steering = match wheel { let steering = match wheel {
CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw, CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO, CyberWheel::Rear => Vec3::ZERO,
//_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
}; };
let thrust = normal.cross(*bike_xform.right()) * thrust; let thrust = normal.cross(*bike_xform.right()) * thrust;
let total = (thrust + steering) * dt; let total = (thrust + steering) * dt;
@ -245,27 +259,57 @@ mod systems {
previous_dispacement: &mut Scalar, previous_dispacement: &mut Scalar,
dt: Scalar, dt: Scalar,
wheel_xform: &mut Transform, wheel_xform: &mut Transform,
) -> Vec3 { ) -> Scalar {
let mut up_force = Vec3::ZERO;
let dist = hit.distance; let dist = hit.distance;
let cdir = caster.direction.as_vec3(); let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3(); wheel_xform.translation = config.attach + (cdir * dist);
let loc = {
let displacement = config.rest_dist - dist;
let damper_vel = (displacement - *previous_dispacement) / dt;
dbg!(damper_vel);
*previous_dispacement = displacement;
let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag;
config.attach + (cdir * dist)
};
wheel_xform.translation = loc;
up_force let displacement = config.rest_dist - dist;
let damper_vel = (*previous_dispacement - displacement) / dt;
*previous_dispacement = displacement;
config.konstant * displacement - config.damping * damper_vel
}
pub(super) fn tweak(
mut config: Query<&mut WheelConfig>,
mut keys: ResMut<ButtonInput<KeyCode>>,
) {
let keyset: std::collections::HashSet<_> = keys.get_pressed().collect();
let shifted = keyset.contains(&KeyCode::ShiftLeft) || keyset.contains(&KeyCode::ShiftRight);
let config = config.iter_mut();
for ref mut c in config {
for key in &keyset {
match key {
KeyCode::KeyS => {
if shifted {
c.konstant += 0.2;
} else {
c.konstant -= 0.2;
}
bevy::log::info!(c.konstant);
}
KeyCode::KeyD => {
if shifted {
c.damping += 0.1;
} else {
c.damping -= 0.1;
}
bevy::log::info!(c.damping);
}
_ => continue,
}
}
}
let released: Vec<_> = keys.get_just_released().copied().collect();
for key in released {
keys.clear_just_released(key);
}
} }
} }
use systems::{apply_lean, calculate_lean, suspension}; use systems::{apply_lean, calculate_lean, suspension, tweak};
pub struct CyberPhysicsPlugin; pub struct CyberPhysicsPlugin;
@ -279,11 +323,12 @@ impl Plugin for CyberPhysicsPlugin {
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default())) .add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12)) .insert_resource(SubstepCount(12))
.add_systems(Startup, |mut gravity: ResMut<Gravity>| { .add_systems(Startup, |mut gravity: ResMut<Gravity>| {
gravity.0 *= 0.02; gravity.0 *= 1.0;
}) })
.add_systems( .add_systems(
FixedUpdate, FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(), (calculate_lean, apply_lean, suspension).chain(),
); )
.add_systems(Update, tweak);
} }
} }