add input plugin, doesn't do anything yet

This commit is contained in:
Joe Ardent 2025-02-16 13:57:26 -08:00
parent 15c79c62b8
commit 4bfd8740fb
3 changed files with 69 additions and 9 deletions

51
src/input.rs Normal file
View file

@ -0,0 +1,51 @@
use bevy::{
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
prelude::*,
};
#[derive(Default, Debug, Resource)]
pub(crate) struct InputState {
pub yaw: f32,
pub throttle: f32,
pub brake: bool,
pub pitch: f32,
}
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
for pad_event in events.read() {
match pad_event {
GamepadEvent::Button(button_event) => {
let GamepadButtonChangedEvent { button, value, .. } = button_event;
match button {
GamepadButton::RightTrigger2 => istate.throttle = *value,
GamepadButton::LeftTrigger2 => istate.throttle = -value,
GamepadButton::East => {
istate.brake = value > &0.5;
}
_ => {}
}
}
GamepadEvent::Axis(axis_event) => {
let GamepadAxisChangedEvent { axis, value, .. } = axis_event;
match axis {
GamepadAxis::LeftStickX => {
istate.yaw = *value;
}
GamepadAxis::RightStickY => {
istate.pitch = *value;
}
_ => {}
}
}
GamepadEvent::Connection(_) => {}
}
}
}
pub struct CyberInputPlugin;
impl Plugin for CyberInputPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<InputState>()
.add_systems(Update, (update_input));
}
}

View file

@ -15,10 +15,12 @@ use bevy_inspector_egui::quick::WorldInspectorPlugin;
mod bike;
mod camera;
mod input;
mod physics;
use bike::CyberBikePlugin;
use camera::CamPlug;
use input::CyberInputPlugin;
use physics::CyberPhysicsPlugin;
fn main() {
@ -27,6 +29,7 @@ fn main() {
DefaultPlugins,
CamPlug,
CyberBikePlugin,
CyberInputPlugin,
CyberPhysicsPlugin,
WorldInspectorPlugin::new(),
))

View file

@ -45,12 +45,6 @@ impl Default for CatControllerState {
}
impl CatControllerState {
pub fn decay(&mut self) {
if self.roll_integral.abs() > 0.001 {
self.roll_integral *= self.decay_factor;
}
}
pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) {
let lim = self.roll_limit;
self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim);
@ -65,13 +59,13 @@ impl CatControllerState {
}
mod systems {
use std::f32::consts::FRAC_PI_3;
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::prelude::*;
use bevy::prelude::*;
use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::bike::CyberBikeBody;
use crate::{bike::CyberBikeBody, input::InputState};
fn _yaw_to_angle(yaw: f32) -> f32 {
let v = yaw.powi(5) * FRAC_PI_3;
@ -95,13 +89,15 @@ mod systems {
pub(super) fn calculate_lean(
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
input: Res<InputState>,
mut lean: ResMut<CyberLean>,
) {
let (velocity, xform) = bike_state.single();
let vel = velocity.dot(*xform.forward());
let v_squared = vel.powi(2);
let steering_angle = yaw_to_angle(input.yaw);
let wheel_base = 1.145f32;
let radius = wheel_base;
let radius = wheel_base / steering_angle.tan();
let gravity = -9.8f32;
let v2_r = v_squared / radius;
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
@ -121,6 +117,7 @@ mod systems {
mut gizmos: Gizmos,
) {
let (xform, mut torque, mut control_vars) = bike_query.single_mut();
let world_up = Vec3::Y; //xform.translation.normalize();
let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
let target_up = rotate_point(&world_up, &rot).normalize();
@ -160,6 +157,15 @@ mod systems {
}
}
}
fn yaw_to_angle(yaw: f32) -> f32 {
let v = yaw.powi(5) * FRAC_PI_4;
if v.is_normal() {
v
} else {
0.0
}
}
}
use systems::{apply_lean, calculate_lean};