checkpoint
This commit is contained in:
parent
b5ed478dbe
commit
5852df32f7
3 changed files with 132 additions and 140 deletions
123
src/bike.rs
123
src/bike.rs
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@ -1,6 +1,7 @@
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use std::f32::consts::FRAC_PI_2;
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use avian3d::prelude::*;
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use avian3d::{
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math::{Scalar, FRAC_PI_2},
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prelude::*,
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};
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use bevy::prelude::*;
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use crate::physics::CatControllerState;
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@ -19,35 +20,40 @@ pub enum CyberWheel {
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Rear,
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}
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// marker for front suspension joint
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#[derive(Component)]
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pub struct Steering;
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// marker for rear suspension joint
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#[derive(Component)]
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pub struct Rearing;
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#[derive(Debug, Component, Clone, Default)]
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pub struct PreviousDisplacement(pub f32);
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#[derive(Debug, Resource, Reflect)]
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#[reflect(Resource)]
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pub struct SuspensionConfig {
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pub rest_dist: f32,
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pub konstant: f32,
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pub damping: f32,
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pub front_attach: Vec3,
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pub rear_attach: Vec3,
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#[derive(Component, Clone, Copy, Debug, Reflect, Default)]
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#[reflect(Component)]
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#[require(LinearVelocity, RigidBody(|| RigidBody::Kinematic))]
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pub struct WheelState {
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pub displacement: Scalar,
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pub sliding: bool,
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pub grounded: bool,
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}
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impl Default for SuspensionConfig {
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fn default() -> Self {
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Self {
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rest_dist: REST_DISTANCE,
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konstant: 1600.0,
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damping: -160.0,
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front_attach: FRONT_ATTACH,
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rear_attach: REAR_ATTACH,
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#[derive(Component, Clone, Copy, Debug, Reflect)]
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#[reflect(Component)]
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#[require(WheelState)]
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pub struct WheelConfig {
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pub attach: Vec3,
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pub rest_dist: Scalar,
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pub konstant: Scalar,
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pub damping: Scalar,
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pub friction: Scalar,
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}
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impl WheelConfig {
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fn new(
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attach: Vec3,
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rest_dist: Scalar,
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konstant: Scalar,
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damping: Scalar,
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friction: Scalar,
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) -> Self {
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WheelConfig {
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attach,
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rest_dist,
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konstant,
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damping,
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friction,
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}
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}
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}
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@ -93,43 +99,26 @@ fn spawn_bike(
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});
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}
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fn spawn_caster(
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commands: &mut ChildBuilder,
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collider: Collider,
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xform: Transform,
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direction: Dir3,
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parent: Entity,
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is_front: bool,
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) {
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let caster = ShapeCaster::new(collider, Vec3::ZERO, Quat::IDENTITY, direction)
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.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
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let mut entity = commands.spawn((caster, xform, PreviousDisplacement(REST_DISTANCE)));
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if is_front {
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entity.insert((Steering, Name::new("front wheel")));
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} else {
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entity.insert((Rearing, Name::new("rear wheel")));
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}
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}
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fn spawn_wheels(
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commands: &mut ChildBuilder,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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body: Entity,
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) {
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let (mesh, collider) = gen_tire();
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let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
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let collider = Collider::sphere(WHEEL_RADIUS);
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let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
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let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
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spawn_caster(
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wheel_caster(
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commands,
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collider.clone(),
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Transform::from_translation(FRONT_ATTACH),
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Dir3::new_unchecked(front_rake),
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body,
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true,
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REST_DISTANCE,
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CyberWheel::Front,
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);
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wheel_mesh(
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commands,
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@ -137,20 +126,21 @@ fn spawn_wheels(
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&mut materials,
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front_wheel_pos,
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mesh.clone(),
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WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 1200., -160., 0.5),
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CyberWheel::Front,
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);
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let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
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//let rear_attach = xform.translation + xform.back() * 0.7;
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let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
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spawn_caster(
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wheel_caster(
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commands,
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collider,
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Transform::from_translation(REAR_ATTACH),
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Dir3::new_unchecked(rear_rake),
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body,
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false,
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REST_DISTANCE,
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CyberWheel::Rear,
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);
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wheel_mesh(
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commands,
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@ -158,6 +148,7 @@ fn spawn_wheels(
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&mut materials,
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rear_wheel_pos,
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mesh,
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WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 1200., -160., 0.5),
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CyberWheel::Rear,
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);
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}
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@ -166,11 +157,20 @@ fn spawn_wheels(
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// helper fns for the wheels
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//-************************************************************************
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fn gen_tire() -> (Mesh, Collider) {
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let tire_mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
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let collider = Collider::sphere(WHEEL_RADIUS);
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fn wheel_caster(
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commands: &mut ChildBuilder,
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collider: Collider,
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xform: Transform,
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direction: Dir3,
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parent: Entity,
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rest_dist: Scalar,
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wheel: CyberWheel,
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) {
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let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
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.with_max_distance(rest_dist)
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.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
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(tire_mesh, collider)
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commands.spawn((caster, wheel));
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}
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fn wheel_mesh(
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@ -179,6 +179,7 @@ fn wheel_mesh(
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materials: &mut ResMut<Assets<StandardMaterial>>,
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position: Vec3,
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tire_mesh: Mesh,
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config: WheelConfig,
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wheel: CyberWheel,
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) {
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let wheel_material = &StandardMaterial {
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@ -192,10 +193,10 @@ fn wheel_mesh(
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commands.spawn((
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Name::new("tire"),
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config,
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Mesh3d(meshes.add(tire_mesh)),
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MeshMaterial3d(materials.add(wheel_material.clone())),
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xform,
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PreviousDisplacement::default(),
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wheel,
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));
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}
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@ -204,8 +205,6 @@ pub struct CyberBikePlugin;
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impl Plugin for CyberBikePlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<SuspensionConfig>();
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app.register_type::<SuspensionConfig>();
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app.add_systems(Startup, spawn_bike);
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}
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}
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@ -2,7 +2,7 @@ use avian3d::prelude::{
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Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
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};
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use bevy::{
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color::palettes::css::SILVER,
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color::{palettes::css::SILVER, Alpha},
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pbr::MeshMaterial3d,
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prelude::{
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default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
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@ -60,7 +60,7 @@ fn ground_and_light(
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.spawn((
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spatial_bundle,
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RigidBody::Static,
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Collider::cuboid(50.0, 5., 50.0),
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Collider::cuboid(500.0, 5., 500.0),
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CollisionMargin(0.1),
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ColliderDensity(1000.0),
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CollisionLayers::ALL,
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))
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.with_children(|p| {
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let bundle = (
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Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
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MeshMaterial3d(materials.add(Color::from(SILVER))),
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Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))),
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MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))),
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Transform::from_xyz(0.0, 2.5, 0.0),
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Visibility::Visible,
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);
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141
src/physics.rs
141
src/physics.rs
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mod systems {
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use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
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use avian3d::prelude::*;
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use bevy::prelude::*;
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use avian3d::{math::Scalar, prelude::*};
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use bevy::{color, math::VectorSpace, prelude::*};
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use super::{CatControllerSettings, CatControllerState, CyberLean};
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use crate::{
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bike::{
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CyberBikeBody, CyberWheel, PreviousDisplacement, Rearing, Steering, SuspensionConfig,
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},
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bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState},
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input::InputState,
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};
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@ -143,7 +141,7 @@ mod systems {
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torque.apply_torque(tork);
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gizmos.arrow(
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xform.translation + Vec3::Y,
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xform.translation + tork + Vec3::Y,
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xform.translation + mag * *xform.right() + Vec3::Y,
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Color::WHITE,
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);
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}
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@ -161,76 +159,77 @@ mod systems {
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pub(super) fn suspension(
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mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
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mut wheel_mesh_query: Query<(&mut Transform, &CyberWheel), Without<CyberBikeBody>>,
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mut front_wheel_query: Query<
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(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
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(With<Steering>, Without<Rearing>),
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mut wheel_mesh_query: Query<
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(
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&mut Transform,
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&mut WheelState,
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&WheelConfig,
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&LinearVelocity,
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&CyberWheel,
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),
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Without<CyberBikeBody>,
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>,
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mut rear_wheel_query: Query<
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(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
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(With<Rearing>, Without<Steering>),
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>,
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config: Res<SuspensionConfig>,
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caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>,
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time: Res<Time>,
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input: Res<InputState>,
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mut gizmos: Gizmos,
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) {
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let max_thrust = 30.0;
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let max_yaw = 10.0;
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let mut thrust = (input.throttle * max_thrust);
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let max_thrust = 100.0;
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let max_yaw = 50.0;
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let mut thrust = input.throttle * max_thrust;
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if input.brake {
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thrust *= -1.0;
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}
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let yaw = input.yaw * max_yaw;
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let dt = time.delta().as_secs_f32();
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let mut front_wheel_xform = None;
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let mut rear_wheel_xform = None;
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for (xform, wheel) in wheel_mesh_query.iter_mut() {
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let mut front_caster = &ShapeCaster::default();
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let mut rear_caster = &ShapeCaster::default();
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let mut front_hits = &ShapeHits::default();
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let mut rear_hits = &ShapeHits::default();
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for (caster, hits, wheel) in caster_query.iter() {
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match wheel {
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CyberWheel::Front => {
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front_wheel_xform = Some(xform);
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front_caster = caster;
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front_hits = hits;
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}
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CyberWheel::Rear => {
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rear_wheel_xform = Some(xform);
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rear_caster = caster;
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rear_hits = hits;
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}
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}
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}
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let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
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for (mut xform, mut state, config, velocity, wheel) in wheel_mesh_query.iter_mut() {
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let (caster, hits) = match wheel {
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CyberWheel::Front => (front_caster, front_hits),
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CyberWheel::Rear => (rear_caster, rear_hits),
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};
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for (caster, hits, mut prev) in front_wheel_query.iter_mut() {
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let prev = &mut state.displacement;
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for hit in hits.iter() {
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if let Some(ref mut xform) = front_wheel_xform {
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let force =
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suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, true);
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bike_forces.apply_force_at_point(
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force,
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caster.global_origin(),
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bike_xform.translation,
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);
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let normal = hit.normal1;
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let steering = normal.cross(*bike_xform.back()) * yaw;
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let thrust = normal.cross(*bike_xform.right()) * thrust;
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let total = thrust + steering;
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bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
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}
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}
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}
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for (caster, hits, mut prev) in rear_wheel_query.iter_mut() {
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for hit in hits.iter() {
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if let Some(ref mut xform) = rear_wheel_xform {
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let force =
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suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, false);
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bike_forces.apply_force_at_point(
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force,
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caster.global_origin(),
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bike_xform.translation,
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);
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let normal = hit.normal1;
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let thrust = normal.cross(*bike_xform.right()) * thrust;
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bike_forces.apply_force_at_point(thrust, hit.point1, bike_xform.translation);
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}
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let force = suspension_force(caster, hit, config, prev, dt, &mut xform);
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bike_forces.apply_force_at_point(
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force,
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caster.global_origin(),
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bike_xform.translation,
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);
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dbg!(velocity);
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let normal = hit.normal1;
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let steering = match wheel {
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CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
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_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
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};
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let thrust = normal.cross(*bike_xform.right()) * thrust;
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let total = (thrust + steering) * dt;
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bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
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gizmos.arrow(
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hit.point1,
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hit.point1 + total,
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Color::linear_rgb(1., 1., 0.2),
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);
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}
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}
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}
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@ -238,33 +237,24 @@ mod systems {
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fn suspension_force(
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caster: &ShapeCaster,
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hit: &ShapeHitData,
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config: &SuspensionConfig,
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previous_dispacement: &mut PreviousDisplacement,
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dt: f32,
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config: &WheelConfig,
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previous_dispacement: &mut Scalar,
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dt: Scalar,
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wheel_xform: &mut Transform,
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is_front: bool,
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) -> Vec3 {
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let mut up_force = Vec3::ZERO;
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let attach = if is_front {
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config.front_attach
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} else {
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config.rear_attach
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};
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let dist = hit.distance;
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let cdir = caster.direction.as_vec3();
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let dir = caster.global_direction().as_vec3();
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let loc = if dist < config.rest_dist {
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let loc = {
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let displacement = config.rest_dist - dist;
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let damper_vel = (displacement - previous_dispacement.0) / dt;
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let damper_vel = (displacement - *previous_dispacement) / dt;
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dbg!(damper_vel);
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*previous_dispacement = PreviousDisplacement(displacement);
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*previous_dispacement = displacement;
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let mag = config.konstant * displacement - config.damping * damper_vel;
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up_force = -dir * mag;
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attach + (cdir * dist)
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} else {
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attach + (cdir * config.rest_dist)
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config.attach + (cdir * dist)
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};
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wheel_xform.translation = loc;
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up_force
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|
@ -284,6 +274,9 @@ impl Plugin for CyberPhysicsPlugin {
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.register_type::<CyberLean>()
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.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
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.insert_resource(SubstepCount(12))
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.add_systems(Update, (apply_lean, calculate_lean, suspension));
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.add_systems(
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FixedUpdate,
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(calculate_lean, apply_lean, suspension).chain(),
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);
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}
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}
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