checkpoint

This commit is contained in:
Joe Ardent 2025-02-24 21:26:46 -08:00
parent b5ed478dbe
commit 5852df32f7
3 changed files with 132 additions and 140 deletions

View file

@ -1,6 +1,7 @@
use std::f32::consts::FRAC_PI_2; use avian3d::{
math::{Scalar, FRAC_PI_2},
use avian3d::prelude::*; prelude::*,
};
use bevy::prelude::*; use bevy::prelude::*;
use crate::physics::CatControllerState; use crate::physics::CatControllerState;
@ -19,35 +20,40 @@ pub enum CyberWheel {
Rear, Rear,
} }
// marker for front suspension joint #[derive(Component, Clone, Copy, Debug, Reflect, Default)]
#[derive(Component)] #[reflect(Component)]
pub struct Steering; #[require(LinearVelocity, RigidBody(|| RigidBody::Kinematic))]
pub struct WheelState {
// marker for rear suspension joint pub displacement: Scalar,
#[derive(Component)] pub sliding: bool,
pub struct Rearing; pub grounded: bool,
#[derive(Debug, Component, Clone, Default)]
pub struct PreviousDisplacement(pub f32);
#[derive(Debug, Resource, Reflect)]
#[reflect(Resource)]
pub struct SuspensionConfig {
pub rest_dist: f32,
pub konstant: f32,
pub damping: f32,
pub front_attach: Vec3,
pub rear_attach: Vec3,
} }
impl Default for SuspensionConfig { #[derive(Component, Clone, Copy, Debug, Reflect)]
fn default() -> Self { #[reflect(Component)]
Self { #[require(WheelState)]
rest_dist: REST_DISTANCE, pub struct WheelConfig {
konstant: 1600.0, pub attach: Vec3,
damping: -160.0, pub rest_dist: Scalar,
front_attach: FRONT_ATTACH, pub konstant: Scalar,
rear_attach: REAR_ATTACH, pub damping: Scalar,
pub friction: Scalar,
}
impl WheelConfig {
fn new(
attach: Vec3,
rest_dist: Scalar,
konstant: Scalar,
damping: Scalar,
friction: Scalar,
) -> Self {
WheelConfig {
attach,
rest_dist,
konstant,
damping,
friction,
} }
} }
} }
@ -93,43 +99,26 @@ fn spawn_bike(
}); });
} }
fn spawn_caster(
commands: &mut ChildBuilder,
collider: Collider,
xform: Transform,
direction: Dir3,
parent: Entity,
is_front: bool,
) {
let caster = ShapeCaster::new(collider, Vec3::ZERO, Quat::IDENTITY, direction)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
let mut entity = commands.spawn((caster, xform, PreviousDisplacement(REST_DISTANCE)));
if is_front {
entity.insert((Steering, Name::new("front wheel")));
} else {
entity.insert((Rearing, Name::new("rear wheel")));
}
}
fn spawn_wheels( fn spawn_wheels(
commands: &mut ChildBuilder, commands: &mut ChildBuilder,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
body: Entity, body: Entity,
) { ) {
let (mesh, collider) = gen_tire(); let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
let collider = Collider::sphere(WHEEL_RADIUS);
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE); let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
spawn_caster( wheel_caster(
commands, commands,
collider.clone(), collider.clone(),
Transform::from_translation(FRONT_ATTACH), Transform::from_translation(FRONT_ATTACH),
Dir3::new_unchecked(front_rake), Dir3::new_unchecked(front_rake),
body, body,
true, REST_DISTANCE,
CyberWheel::Front,
); );
wheel_mesh( wheel_mesh(
commands, commands,
@ -137,20 +126,21 @@ fn spawn_wheels(
&mut materials, &mut materials,
front_wheel_pos, front_wheel_pos,
mesh.clone(), mesh.clone(),
WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 1200., -160., 0.5),
CyberWheel::Front, CyberWheel::Front,
); );
let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize(); let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
//let rear_attach = xform.translation + xform.back() * 0.7;
let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE); let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
spawn_caster( wheel_caster(
commands, commands,
collider, collider,
Transform::from_translation(REAR_ATTACH), Transform::from_translation(REAR_ATTACH),
Dir3::new_unchecked(rear_rake), Dir3::new_unchecked(rear_rake),
body, body,
false, REST_DISTANCE,
CyberWheel::Rear,
); );
wheel_mesh( wheel_mesh(
commands, commands,
@ -158,6 +148,7 @@ fn spawn_wheels(
&mut materials, &mut materials,
rear_wheel_pos, rear_wheel_pos,
mesh, mesh,
WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 1200., -160., 0.5),
CyberWheel::Rear, CyberWheel::Rear,
); );
} }
@ -166,11 +157,20 @@ fn spawn_wheels(
// helper fns for the wheels // helper fns for the wheels
//-************************************************************************ //-************************************************************************
fn gen_tire() -> (Mesh, Collider) { fn wheel_caster(
let tire_mesh: Mesh = Sphere::new(WHEEL_RADIUS).into(); commands: &mut ChildBuilder,
let collider = Collider::sphere(WHEEL_RADIUS); collider: Collider,
xform: Transform,
direction: Dir3,
parent: Entity,
rest_dist: Scalar,
wheel: CyberWheel,
) {
let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
.with_max_distance(rest_dist)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
(tire_mesh, collider) commands.spawn((caster, wheel));
} }
fn wheel_mesh( fn wheel_mesh(
@ -179,6 +179,7 @@ fn wheel_mesh(
materials: &mut ResMut<Assets<StandardMaterial>>, materials: &mut ResMut<Assets<StandardMaterial>>,
position: Vec3, position: Vec3,
tire_mesh: Mesh, tire_mesh: Mesh,
config: WheelConfig,
wheel: CyberWheel, wheel: CyberWheel,
) { ) {
let wheel_material = &StandardMaterial { let wheel_material = &StandardMaterial {
@ -192,10 +193,10 @@ fn wheel_mesh(
commands.spawn(( commands.spawn((
Name::new("tire"), Name::new("tire"),
config,
Mesh3d(meshes.add(tire_mesh)), Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())), MeshMaterial3d(materials.add(wheel_material.clone())),
xform, xform,
PreviousDisplacement::default(),
wheel, wheel,
)); ));
} }
@ -204,8 +205,6 @@ pub struct CyberBikePlugin;
impl Plugin for CyberBikePlugin { impl Plugin for CyberBikePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<SuspensionConfig>();
app.register_type::<SuspensionConfig>();
app.add_systems(Startup, spawn_bike); app.add_systems(Startup, spawn_bike);
} }
} }

View file

@ -2,7 +2,7 @@ use avian3d::prelude::{
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody, Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
}; };
use bevy::{ use bevy::{
color::palettes::css::SILVER, color::{palettes::css::SILVER, Alpha},
pbr::MeshMaterial3d, pbr::MeshMaterial3d,
prelude::{ prelude::{
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color, default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
@ -60,7 +60,7 @@ fn ground_and_light(
.spawn(( .spawn((
spatial_bundle, spatial_bundle,
RigidBody::Static, RigidBody::Static,
Collider::cuboid(50.0, 5., 50.0), Collider::cuboid(500.0, 5., 500.0),
CollisionMargin(0.1), CollisionMargin(0.1),
ColliderDensity(1000.0), ColliderDensity(1000.0),
CollisionLayers::ALL, CollisionLayers::ALL,
@ -68,8 +68,8 @@ fn ground_and_light(
)) ))
.with_children(|p| { .with_children(|p| {
let bundle = ( let bundle = (
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))), Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))),
MeshMaterial3d(materials.add(Color::from(SILVER))), MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))),
Transform::from_xyz(0.0, 2.5, 0.0), Transform::from_xyz(0.0, 2.5, 0.0),
Visibility::Visible, Visibility::Visible,
); );

View file

@ -57,14 +57,12 @@ impl CatControllerState {
mod systems { mod systems {
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4}; use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::prelude::*; use avian3d::{math::Scalar, prelude::*};
use bevy::prelude::*; use bevy::{color, math::VectorSpace, prelude::*};
use super::{CatControllerSettings, CatControllerState, CyberLean}; use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::{ use crate::{
bike::{ bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState},
CyberBikeBody, CyberWheel, PreviousDisplacement, Rearing, Steering, SuspensionConfig,
},
input::InputState, input::InputState,
}; };
@ -143,7 +141,7 @@ mod systems {
torque.apply_torque(tork); torque.apply_torque(tork);
gizmos.arrow( gizmos.arrow(
xform.translation + Vec3::Y, xform.translation + Vec3::Y,
xform.translation + tork + Vec3::Y, xform.translation + mag * *xform.right() + Vec3::Y,
Color::WHITE, Color::WHITE,
); );
} }
@ -161,76 +159,77 @@ mod systems {
pub(super) fn suspension( pub(super) fn suspension(
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>, mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
mut wheel_mesh_query: Query<(&mut Transform, &CyberWheel), Without<CyberBikeBody>>, mut wheel_mesh_query: Query<
mut front_wheel_query: Query< (
(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement), &mut Transform,
(With<Steering>, Without<Rearing>), &mut WheelState,
&WheelConfig,
&LinearVelocity,
&CyberWheel,
),
Without<CyberBikeBody>,
>, >,
mut rear_wheel_query: Query< caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>,
(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
(With<Rearing>, Without<Steering>),
>,
config: Res<SuspensionConfig>,
time: Res<Time>, time: Res<Time>,
input: Res<InputState>, input: Res<InputState>,
mut gizmos: Gizmos,
) { ) {
let max_thrust = 30.0; let max_thrust = 100.0;
let max_yaw = 10.0; let max_yaw = 50.0;
let mut thrust = (input.throttle * max_thrust); let mut thrust = input.throttle * max_thrust;
if input.brake { if input.brake {
thrust *= -1.0; thrust *= -1.0;
} }
let yaw = input.yaw * max_yaw; let yaw = input.yaw * max_yaw;
let dt = time.delta().as_secs_f32(); let dt = time.delta().as_secs_f32();
let mut front_wheel_xform = None;
let mut rear_wheel_xform = None; let mut front_caster = &ShapeCaster::default();
for (xform, wheel) in wheel_mesh_query.iter_mut() { let mut rear_caster = &ShapeCaster::default();
let mut front_hits = &ShapeHits::default();
let mut rear_hits = &ShapeHits::default();
for (caster, hits, wheel) in caster_query.iter() {
match wheel { match wheel {
CyberWheel::Front => { CyberWheel::Front => {
front_wheel_xform = Some(xform); front_caster = caster;
front_hits = hits;
} }
CyberWheel::Rear => { CyberWheel::Rear => {
rear_wheel_xform = Some(xform); rear_caster = caster;
rear_hits = hits;
} }
} }
} }
let (bike_xform, mut bike_forces) = bike_body_query.single_mut(); let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
for (mut xform, mut state, config, velocity, wheel) in wheel_mesh_query.iter_mut() {
let (caster, hits) = match wheel {
CyberWheel::Front => (front_caster, front_hits),
CyberWheel::Rear => (rear_caster, rear_hits),
};
for (caster, hits, mut prev) in front_wheel_query.iter_mut() { let prev = &mut state.displacement;
for hit in hits.iter() { for hit in hits.iter() {
if let Some(ref mut xform) = front_wheel_xform { let force = suspension_force(caster, hit, config, prev, dt, &mut xform);
let force = bike_forces.apply_force_at_point(
suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, true); force,
bike_forces.apply_force_at_point( caster.global_origin(),
force, bike_xform.translation,
caster.global_origin(), );
bike_xform.translation, dbg!(velocity);
); let normal = hit.normal1;
let normal = hit.normal1; let steering = match wheel {
let steering = normal.cross(*bike_xform.back()) * yaw; CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
let thrust = normal.cross(*bike_xform.right()) * thrust; _ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
let total = thrust + steering; };
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation); let thrust = normal.cross(*bike_xform.right()) * thrust;
} let total = (thrust + steering) * dt;
} bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
} gizmos.arrow(
hit.point1,
for (caster, hits, mut prev) in rear_wheel_query.iter_mut() { hit.point1 + total,
for hit in hits.iter() { Color::linear_rgb(1., 1., 0.2),
if let Some(ref mut xform) = rear_wheel_xform { );
let force =
suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, false);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let normal = hit.normal1;
let thrust = normal.cross(*bike_xform.right()) * thrust;
bike_forces.apply_force_at_point(thrust, hit.point1, bike_xform.translation);
}
} }
} }
} }
@ -238,33 +237,24 @@ mod systems {
fn suspension_force( fn suspension_force(
caster: &ShapeCaster, caster: &ShapeCaster,
hit: &ShapeHitData, hit: &ShapeHitData,
config: &SuspensionConfig, config: &WheelConfig,
previous_dispacement: &mut PreviousDisplacement, previous_dispacement: &mut Scalar,
dt: f32, dt: Scalar,
wheel_xform: &mut Transform, wheel_xform: &mut Transform,
is_front: bool,
) -> Vec3 { ) -> Vec3 {
let mut up_force = Vec3::ZERO; let mut up_force = Vec3::ZERO;
let attach = if is_front {
config.front_attach
} else {
config.rear_attach
};
let dist = hit.distance; let dist = hit.distance;
let cdir = caster.direction.as_vec3(); let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3(); let dir = caster.global_direction().as_vec3();
let loc = if dist < config.rest_dist { let loc = {
let displacement = config.rest_dist - dist; let displacement = config.rest_dist - dist;
let damper_vel = (displacement - previous_dispacement.0) / dt; let damper_vel = (displacement - *previous_dispacement) / dt;
dbg!(damper_vel); dbg!(damper_vel);
*previous_dispacement = PreviousDisplacement(displacement); *previous_dispacement = displacement;
let mag = config.konstant * displacement - config.damping * damper_vel; let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag; up_force = -dir * mag;
attach + (cdir * dist) config.attach + (cdir * dist)
} else {
attach + (cdir * config.rest_dist)
}; };
wheel_xform.translation = loc; wheel_xform.translation = loc;
up_force up_force
@ -284,6 +274,9 @@ impl Plugin for CyberPhysicsPlugin {
.register_type::<CyberLean>() .register_type::<CyberLean>()
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default())) .add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12)) .insert_resource(SubstepCount(12))
.add_systems(Update, (apply_lean, calculate_lean, suspension)); .add_systems(
FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(),
);
} }
} }