add camera reset key
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parent
bb3aeae0bf
commit
7d28281781
2 changed files with 7 additions and 4 deletions
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@ -68,7 +68,7 @@ fn spawn_bike(
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mut meshes: ResMut<Assets<Mesh>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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) {
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let pos = Vec3::new(0.0, 14.0, 0.0);
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let pos = Vec3::new(0.0, 5.0, 0.0);
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let xform = Transform::from_translation(pos); //.with_rotation(Quat::from_rotation_z(0.0));
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let xform = Transform::from_translation(pos); //.with_rotation(Quat::from_rotation_z(0.0));
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let body_collider =
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let body_collider =
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@ -84,9 +84,9 @@ fn spawn_bike(
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SleepingDisabled,
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SleepingDisabled,
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CyberBikeBody,
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CyberBikeBody,
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CatControllerState::default(),
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CatControllerState::default(),
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ColliderDensity(0.5),
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ColliderDensity(0.6),
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AngularDamping(0.9),
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AngularDamping(0.2),
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LinearDamping(0.2),
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//LinearDamping(0.2),
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// LinearVelocity::ZERO,
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// LinearVelocity::ZERO,
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// AngularVelocity::ZERO,
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// AngularVelocity::ZERO,
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ExternalForce::ZERO.with_persistence(false),
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ExternalForce::ZERO.with_persistence(false),
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@ -48,6 +48,9 @@ fn update_camera_pos(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Button
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offset.dist += 0.5;
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offset.dist += 0.5;
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}
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}
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}
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}
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KeyCode::KeyR => {
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*offset = DebugCamOffset::default();
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}
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_ => continue,
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_ => continue,
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}
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}
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}
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}
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