torii don't do the thing
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1 changed files with 54 additions and 23 deletions
77
src/bike.rs
77
src/bike.rs
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@ -13,7 +13,7 @@ fn spawn_bike(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let xform = Transform::from_xyz(4.0, 4.0, 0.0);
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let xform = Transform::from_xyz(3.0, 4.0, 0.0);
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let body_collider =
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Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
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@ -37,7 +37,7 @@ fn spawn_bike(
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.with_children(|builder| {
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let color = Color::srgb(0.7, 0.05, 0.7);
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let mut rotation = Transform::default(); // Transform::from_rotation(Quat::from_rotation_y(FRAC_PI_2));
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rotation.rotate_x(FRAC_PI_2);
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rotation.rotate_y(FRAC_PI_2);
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let pbr_bundle = PbrBundle {
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mesh: meshes.add(Capsule3d::new(0.5, 1.45)),
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transform: rotation,
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@ -66,16 +66,13 @@ pub struct Rearing;
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#[derive(Component)]
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pub struct RearHub;
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fn spawn_wheels(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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xform: Transform,
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body: Entity,
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fn helper(
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commands: &mut Commands,
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trans: Vec3,
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rot: Quat,
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meshes: &mut ResMut<Assets<Mesh>>,
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materials: &mut ResMut<Assets<StandardMaterial>>,
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) {
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let rake_vec = Vec3::new(0.0, -1.0, 0.57).normalize(); // about 30 degrees
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let front_pos = xform.translation + *xform.forward() + rake_vec;
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let wheel_mesh: Mesh = Torus::new(0.30, 0.40).into();
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let wheel_material = StandardMaterial {
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base_color: Color::srgb(0.01, 0.01, 0.01),
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@ -85,21 +82,27 @@ fn spawn_wheels(
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};
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let collider = Collider::convex_decomposition_from_mesh(&wheel_mesh).unwrap();
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let front_hub = commands
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let hub = commands
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.spawn((
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FrontHub,
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SpatialBundle::from_transform(Transform::from_translation(front_pos)),
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RigidBody::Dynamic,
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MassPropertiesBundle::new_computed(&Collider::sphere(0.01), 1.0),
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SpatialBundle::from_transform(Transform::from_translation(trans)),
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RigidBody::Static,
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Mesh::from(Sphere::new(0.1)),
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))
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.with_children(|parent| {
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let mesh: Mesh = Sphere::new(0.1).into();
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parent.spawn(PbrBundle {
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mesh: meshes.add(mesh),
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material: materials.add(wheel_material.clone()),
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transform: Transform::from_rotation(rot),
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..Default::default()
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});
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})
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.id();
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let mut tire_rot = Transform::default();
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tire_rot.rotate_z(FRAC_PI_2);
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let front_tire = commands
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let tire = commands
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.spawn((
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SpatialBundle::from_transform(tire_rot),
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SpatialBundle::default(),
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CyberWheel,
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RigidBody::Dynamic,
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collider.clone(),
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@ -109,7 +112,7 @@ fn spawn_wheels(
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))
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.with_children(|b| {
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b.spawn(PbrBundle {
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mesh: meshes.add(wheel_mesh.clone()),
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mesh: meshes.add(wheel_mesh),
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material: materials.add(wheel_material.clone()),
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// transform: Transform::from_translation(front_pos)
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// .with_rotation(Quat::from_rotation_z(FRAC_PI_2)),
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@ -119,7 +122,35 @@ fn spawn_wheels(
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.id();
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// connect hubs and tires to make wheels
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commands.spawn(RevoluteJoint::new(front_hub, front_tire).with_aligned_axis(Vec3::X));
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commands.spawn(RevoluteJoint::new(hub, tire).with_aligned_axis(Vec3::X));
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}
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fn spawn_wheels(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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xform: Transform,
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body: Entity,
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) {
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let rot_x = Quat::from_rotation_x(FRAC_PI_2);
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let rot_y = Quat::from_rotation_y(FRAC_PI_2);
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let rot_z = Quat::from_rotation_z(FRAC_PI_2);
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let trans0 = Vec3::new(0.0, 0.5, 0.0);
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let trans1 = Vec3::new(1.0, 0.5, 0.0);
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let trans2 = Vec3::new(2.0, 0.5, 0.0);
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helper(&mut commands, trans0, rot_x, &mut meshes, &mut materials);
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helper(&mut commands, trans1, rot_y, &mut meshes, &mut materials);
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helper(&mut commands, trans2, rot_z, &mut meshes, &mut materials);
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helper(
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&mut commands,
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Vec3::new(-1.0, 0.5, 0.0),
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Quat::default(),
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&mut meshes,
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&mut materials,
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);
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/*
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// suspension joints connect the hubs and the body
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commands.spawn((
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@ -127,7 +158,7 @@ fn spawn_wheels(
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FixedJoint::new(front_hub, body).with_local_anchor_2(*xform.forward() + rake_vec),
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));
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/*
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let rear_pos = *xform.back() + xform.translation + rake_vec.y;
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let rear_hub = commands
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.spawn((
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