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3 changed files with 142 additions and 141 deletions

View file

@ -1,7 +1,6 @@
use avian3d::{ use std::f32::consts::FRAC_PI_2;
math::{Scalar, FRAC_PI_2},
prelude::*, use avian3d::prelude::*;
};
use bevy::prelude::*; use bevy::prelude::*;
use crate::physics::CatControllerState; use crate::physics::CatControllerState;
@ -20,40 +19,35 @@ pub enum CyberWheel {
Rear, Rear,
} }
#[derive(Component, Clone, Copy, Debug, Reflect, Default)] // marker for front suspension joint
#[reflect(Component)] #[derive(Component)]
pub struct WheelState { pub struct Steering;
pub displacement: Scalar,
pub sliding: bool, // marker for rear suspension joint
pub grounded: bool, #[derive(Component)]
pub ppos: Vec3, pub struct Rearing;
#[derive(Debug, Component, Clone, Default)]
pub struct PreviousDisplacement(pub f32);
#[derive(Debug, Resource, Reflect)]
#[reflect(Resource)]
pub struct SuspensionConfig {
pub rest_dist: f32,
pub konstant: f32,
pub damping: f32,
pub front_attach: Vec3,
pub rear_attach: Vec3,
} }
#[derive(Component, Clone, Copy, Debug, Reflect)] impl Default for SuspensionConfig {
#[reflect(Component)] fn default() -> Self {
#[require(WheelState)] Self {
pub struct WheelConfig { rest_dist: REST_DISTANCE,
pub attach: Vec3, konstant: 1600.0,
pub rest_dist: Scalar, damping: -160.0,
pub konstant: Scalar, front_attach: FRONT_ATTACH,
pub damping: Scalar, rear_attach: REAR_ATTACH,
pub friction: Scalar,
}
impl WheelConfig {
fn new(
attach: Vec3,
rest_dist: Scalar,
konstant: Scalar,
damping: Scalar,
friction: Scalar,
) -> Self {
WheelConfig {
attach,
rest_dist,
konstant,
damping,
friction,
} }
} }
} }
@ -99,26 +93,43 @@ fn spawn_bike(
}); });
} }
fn spawn_caster(
commands: &mut ChildBuilder,
collider: Collider,
xform: Transform,
direction: Dir3,
parent: Entity,
is_front: bool,
) {
let caster = ShapeCaster::new(collider, Vec3::ZERO, Quat::IDENTITY, direction)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
let mut entity = commands.spawn((caster, xform, PreviousDisplacement(REST_DISTANCE)));
if is_front {
entity.insert((Steering, Name::new("front wheel")));
} else {
entity.insert((Rearing, Name::new("rear wheel")));
}
}
fn spawn_wheels( fn spawn_wheels(
commands: &mut ChildBuilder, commands: &mut ChildBuilder,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
body: Entity, body: Entity,
) { ) {
let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into(); let (mesh, collider) = gen_tire();
let collider = Collider::sphere(WHEEL_RADIUS);
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE); let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
wheel_caster( spawn_caster(
commands, commands,
collider.clone(), collider.clone(),
Transform::from_translation(FRONT_ATTACH), Transform::from_translation(FRONT_ATTACH),
Dir3::new_unchecked(front_rake), Dir3::new_unchecked(front_rake),
body, body,
REST_DISTANCE, true,
CyberWheel::Front,
); );
wheel_mesh( wheel_mesh(
commands, commands,
@ -126,21 +137,20 @@ fn spawn_wheels(
&mut materials, &mut materials,
front_wheel_pos, front_wheel_pos,
mesh.clone(), mesh.clone(),
WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Front, CyberWheel::Front,
); );
let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize(); let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
//let rear_attach = xform.translation + xform.back() * 0.7;
let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE); let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
wheel_caster( spawn_caster(
commands, commands,
collider, collider,
Transform::from_translation(REAR_ATTACH), Transform::from_translation(REAR_ATTACH),
Dir3::new_unchecked(rear_rake), Dir3::new_unchecked(rear_rake),
body, body,
REST_DISTANCE, false,
CyberWheel::Rear,
); );
wheel_mesh( wheel_mesh(
commands, commands,
@ -148,7 +158,6 @@ fn spawn_wheels(
&mut materials, &mut materials,
rear_wheel_pos, rear_wheel_pos,
mesh, mesh,
WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Rear, CyberWheel::Rear,
); );
} }
@ -157,20 +166,11 @@ fn spawn_wheels(
// helper fns for the wheels // helper fns for the wheels
//-************************************************************************ //-************************************************************************
fn wheel_caster( fn gen_tire() -> (Mesh, Collider) {
commands: &mut ChildBuilder, let tire_mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
collider: Collider, let collider = Collider::sphere(WHEEL_RADIUS);
xform: Transform,
direction: Dir3,
parent: Entity,
rest_dist: Scalar,
wheel: CyberWheel,
) {
let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
.with_max_distance(rest_dist)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
commands.spawn((caster, wheel)); (tire_mesh, collider)
} }
fn wheel_mesh( fn wheel_mesh(
@ -179,7 +179,6 @@ fn wheel_mesh(
materials: &mut ResMut<Assets<StandardMaterial>>, materials: &mut ResMut<Assets<StandardMaterial>>,
position: Vec3, position: Vec3,
tire_mesh: Mesh, tire_mesh: Mesh,
config: WheelConfig,
wheel: CyberWheel, wheel: CyberWheel,
) { ) {
let wheel_material = &StandardMaterial { let wheel_material = &StandardMaterial {
@ -193,10 +192,10 @@ fn wheel_mesh(
commands.spawn(( commands.spawn((
Name::new("tire"), Name::new("tire"),
config,
Mesh3d(meshes.add(tire_mesh)), Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())), MeshMaterial3d(materials.add(wheel_material.clone())),
xform, xform,
PreviousDisplacement::default(),
wheel, wheel,
)); ));
} }
@ -205,6 +204,8 @@ pub struct CyberBikePlugin;
impl Plugin for CyberBikePlugin { impl Plugin for CyberBikePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<SuspensionConfig>();
app.register_type::<SuspensionConfig>();
app.add_systems(Startup, spawn_bike); app.add_systems(Startup, spawn_bike);
} }
} }

View file

@ -2,7 +2,7 @@ use avian3d::prelude::{
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody, Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
}; };
use bevy::{ use bevy::{
color::{palettes::css::SILVER, Alpha}, color::palettes::css::SILVER,
pbr::MeshMaterial3d, pbr::MeshMaterial3d,
prelude::{ prelude::{
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color, default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
@ -60,7 +60,7 @@ fn ground_and_light(
.spawn(( .spawn((
spatial_bundle, spatial_bundle,
RigidBody::Static, RigidBody::Static,
Collider::cuboid(500.0, 5., 500.0), Collider::cuboid(50.0, 5., 50.0),
CollisionMargin(0.1), CollisionMargin(0.1),
ColliderDensity(1000.0), ColliderDensity(1000.0),
CollisionLayers::ALL, CollisionLayers::ALL,
@ -68,8 +68,8 @@ fn ground_and_light(
)) ))
.with_children(|p| { .with_children(|p| {
let bundle = ( let bundle = (
Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))), Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))), MeshMaterial3d(materials.add(Color::from(SILVER))),
Transform::from_xyz(0.0, 2.5, 0.0), Transform::from_xyz(0.0, 2.5, 0.0),
Visibility::Visible, Visibility::Visible,
); );

View file

@ -57,12 +57,14 @@ impl CatControllerState {
mod systems { mod systems {
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4}; use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::{math::Scalar, prelude::*}; use avian3d::prelude::*;
use bevy::{color, math::VectorSpace, prelude::*}; use bevy::prelude::*;
use super::{CatControllerSettings, CatControllerState, CyberLean}; use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::{ use crate::{
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState}, bike::{
CyberBikeBody, CyberWheel, PreviousDisplacement, Rearing, Steering, SuspensionConfig,
},
input::InputState, input::InputState,
}; };
@ -141,7 +143,7 @@ mod systems {
torque.apply_torque(tork); torque.apply_torque(tork);
gizmos.arrow( gizmos.arrow(
xform.translation + Vec3::Y, xform.translation + Vec3::Y,
xform.translation + mag * *xform.right() + Vec3::Y, xform.translation + tork + Vec3::Y,
Color::WHITE, Color::WHITE,
); );
} }
@ -159,81 +161,76 @@ mod systems {
pub(super) fn suspension( pub(super) fn suspension(
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>, mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
mut wheel_mesh_query: Query< mut wheel_mesh_query: Query<(&mut Transform, &CyberWheel), Without<CyberBikeBody>>,
( mut front_wheel_query: Query<
&mut Transform, (&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
&mut WheelState, (With<Steering>, Without<Rearing>),
&GlobalTransform,
&WheelConfig,
&CyberWheel,
),
Without<CyberBikeBody>,
>, >,
caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>, mut rear_wheel_query: Query<
(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
(With<Rearing>, Without<Steering>),
>,
config: Res<SuspensionConfig>,
time: Res<Time>, time: Res<Time>,
input: Res<InputState>, input: Res<InputState>,
mut gizmos: Gizmos,
) { ) {
let max_thrust = 100.0; let max_thrust = 30.0;
let max_yaw = 50.0; let max_yaw = 10.0;
let mut thrust = input.throttle * max_thrust; let mut thrust = (input.throttle * max_thrust);
if input.brake { if input.brake {
thrust *= -1.0; thrust *= -1.0;
} }
let yaw = input.yaw * max_yaw; let yaw = input.yaw * max_yaw;
let dt = time.delta().as_secs_f32(); let dt = time.delta().as_secs_f32();
let mut front_wheel_xform = None;
let mut front_caster = &ShapeCaster::default(); let mut rear_wheel_xform = None;
let mut rear_caster = &ShapeCaster::default(); for (xform, wheel) in wheel_mesh_query.iter_mut() {
let mut front_hits = &ShapeHits::default();
let mut rear_hits = &ShapeHits::default();
for (caster, hits, wheel) in caster_query.iter() {
match wheel { match wheel {
CyberWheel::Front => { CyberWheel::Front => {
front_caster = caster; front_wheel_xform = Some(xform);
front_hits = hits;
} }
CyberWheel::Rear => { CyberWheel::Rear => {
rear_caster = caster; rear_wheel_xform = Some(xform);
rear_hits = hits;
} }
} }
} }
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
for (mut xform, mut state, global_xform, config, wheel) in wheel_mesh_query.iter_mut() {
let (caster, hits) = match wheel {
CyberWheel::Front => (front_caster, front_hits),
CyberWheel::Rear => (rear_caster, rear_hits),
};
let prev = &mut state.displacement; let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
if let Some(hit) = hits.iter().next() {
let force = suspension_force(caster, hit, config, prev, dt, &mut xform); for (caster, hits, mut prev) in front_wheel_query.iter_mut() {
bike_forces.apply_force_at_point( for hit in hits.iter() {
force, if let Some(ref mut xform) = front_wheel_xform {
caster.global_origin(), let force =
bike_xform.translation, suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, true);
); bike_forces.apply_force_at_point(
let vel = (global_xform.translation() - state.ppos) / dt; force,
dbg!(vel); caster.global_origin(),
state.ppos = global_xform.translation(); bike_xform.translation,
let normal = hit.normal1; );
let steering = match wheel { let normal = hit.normal1;
CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw, let steering = normal.cross(*bike_xform.back()) * yaw;
_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO, let thrust = normal.cross(*bike_xform.right()) * thrust;
}; let total = thrust + steering;
let thrust = normal.cross(*bike_xform.right()) * thrust; bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
let total = (thrust + steering) * dt; }
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation); }
gizmos.arrow( }
hit.point1,
hit.point1 + total, for (caster, hits, mut prev) in rear_wheel_query.iter_mut() {
Color::linear_rgb(1., 1., 0.2), for hit in hits.iter() {
); if let Some(ref mut xform) = rear_wheel_xform {
} else { let force =
xform.translation = config.attach + (caster.direction.as_vec3() * config.rest_dist); suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, false);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let normal = hit.normal1;
let thrust = normal.cross(*bike_xform.right()) * thrust;
bike_forces.apply_force_at_point(thrust, hit.point1, bike_xform.translation);
}
} }
} }
} }
@ -241,24 +238,33 @@ mod systems {
fn suspension_force( fn suspension_force(
caster: &ShapeCaster, caster: &ShapeCaster,
hit: &ShapeHitData, hit: &ShapeHitData,
config: &WheelConfig, config: &SuspensionConfig,
previous_dispacement: &mut Scalar, previous_dispacement: &mut PreviousDisplacement,
dt: Scalar, dt: f32,
wheel_xform: &mut Transform, wheel_xform: &mut Transform,
is_front: bool,
) -> Vec3 { ) -> Vec3 {
let mut up_force = Vec3::ZERO; let mut up_force = Vec3::ZERO;
let attach = if is_front {
config.front_attach
} else {
config.rear_attach
};
let dist = hit.distance; let dist = hit.distance;
let cdir = caster.direction.as_vec3(); let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3(); let dir = caster.global_direction().as_vec3();
let loc = { let loc = if dist < config.rest_dist {
let displacement = config.rest_dist - dist; let displacement = config.rest_dist - dist;
let damper_vel = (displacement - *previous_dispacement) / dt; let damper_vel = (displacement - previous_dispacement.0) / dt;
dbg!(damper_vel); dbg!(damper_vel);
*previous_dispacement = displacement; *previous_dispacement = PreviousDisplacement(displacement);
let mag = config.konstant * displacement - config.damping * damper_vel; let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag; up_force = -dir * mag;
config.attach + (cdir * dist) attach + (cdir * dist)
} else {
attach + (cdir * config.rest_dist)
}; };
wheel_xform.translation = loc; wheel_xform.translation = loc;
up_force up_force
@ -278,12 +284,6 @@ impl Plugin for CyberPhysicsPlugin {
.register_type::<CyberLean>() .register_type::<CyberLean>()
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default())) .add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12)) .insert_resource(SubstepCount(12))
.add_systems(Startup, |mut gravity: ResMut<Gravity>| { .add_systems(Update, (apply_lean, calculate_lean, suspension));
gravity.0 *= 0.02;
})
.add_systems(
FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(),
);
} }
} }