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3 changed files with 142 additions and 141 deletions

View file

@ -1,7 +1,6 @@
use avian3d::{
math::{Scalar, FRAC_PI_2},
prelude::*,
};
use std::f32::consts::FRAC_PI_2;
use avian3d::prelude::*;
use bevy::prelude::*;
use crate::physics::CatControllerState;
@ -20,40 +19,35 @@ pub enum CyberWheel {
Rear,
}
#[derive(Component, Clone, Copy, Debug, Reflect, Default)]
#[reflect(Component)]
pub struct WheelState {
pub displacement: Scalar,
pub sliding: bool,
pub grounded: bool,
pub ppos: Vec3,
// marker for front suspension joint
#[derive(Component)]
pub struct Steering;
// marker for rear suspension joint
#[derive(Component)]
pub struct Rearing;
#[derive(Debug, Component, Clone, Default)]
pub struct PreviousDisplacement(pub f32);
#[derive(Debug, Resource, Reflect)]
#[reflect(Resource)]
pub struct SuspensionConfig {
pub rest_dist: f32,
pub konstant: f32,
pub damping: f32,
pub front_attach: Vec3,
pub rear_attach: Vec3,
}
#[derive(Component, Clone, Copy, Debug, Reflect)]
#[reflect(Component)]
#[require(WheelState)]
pub struct WheelConfig {
pub attach: Vec3,
pub rest_dist: Scalar,
pub konstant: Scalar,
pub damping: Scalar,
pub friction: Scalar,
}
impl WheelConfig {
fn new(
attach: Vec3,
rest_dist: Scalar,
konstant: Scalar,
damping: Scalar,
friction: Scalar,
) -> Self {
WheelConfig {
attach,
rest_dist,
konstant,
damping,
friction,
impl Default for SuspensionConfig {
fn default() -> Self {
Self {
rest_dist: REST_DISTANCE,
konstant: 1600.0,
damping: -160.0,
front_attach: FRONT_ATTACH,
rear_attach: REAR_ATTACH,
}
}
}
@ -99,26 +93,43 @@ fn spawn_bike(
});
}
fn spawn_caster(
commands: &mut ChildBuilder,
collider: Collider,
xform: Transform,
direction: Dir3,
parent: Entity,
is_front: bool,
) {
let caster = ShapeCaster::new(collider, Vec3::ZERO, Quat::IDENTITY, direction)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
let mut entity = commands.spawn((caster, xform, PreviousDisplacement(REST_DISTANCE)));
if is_front {
entity.insert((Steering, Name::new("front wheel")));
} else {
entity.insert((Rearing, Name::new("rear wheel")));
}
}
fn spawn_wheels(
commands: &mut ChildBuilder,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
body: Entity,
) {
let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
let collider = Collider::sphere(WHEEL_RADIUS);
let (mesh, collider) = gen_tire();
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
wheel_caster(
spawn_caster(
commands,
collider.clone(),
Transform::from_translation(FRONT_ATTACH),
Dir3::new_unchecked(front_rake),
body,
REST_DISTANCE,
CyberWheel::Front,
true,
);
wheel_mesh(
commands,
@ -126,21 +137,20 @@ fn spawn_wheels(
&mut materials,
front_wheel_pos,
mesh.clone(),
WheelConfig::new(FRONT_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Front,
);
let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
//let rear_attach = xform.translation + xform.back() * 0.7;
let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
wheel_caster(
spawn_caster(
commands,
collider,
Transform::from_translation(REAR_ATTACH),
Dir3::new_unchecked(rear_rake),
body,
REST_DISTANCE,
CyberWheel::Rear,
false,
);
wheel_mesh(
commands,
@ -148,7 +158,6 @@ fn spawn_wheels(
&mut materials,
rear_wheel_pos,
mesh,
WheelConfig::new(REAR_ATTACH, REST_DISTANCE, 800., -160., 0.5),
CyberWheel::Rear,
);
}
@ -157,20 +166,11 @@ fn spawn_wheels(
// helper fns for the wheels
//-************************************************************************
fn wheel_caster(
commands: &mut ChildBuilder,
collider: Collider,
xform: Transform,
direction: Dir3,
parent: Entity,
rest_dist: Scalar,
wheel: CyberWheel,
) {
let caster = ShapeCaster::new(collider, xform.translation, Quat::IDENTITY, direction)
.with_max_distance(rest_dist)
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
fn gen_tire() -> (Mesh, Collider) {
let tire_mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
let collider = Collider::sphere(WHEEL_RADIUS);
commands.spawn((caster, wheel));
(tire_mesh, collider)
}
fn wheel_mesh(
@ -179,7 +179,6 @@ fn wheel_mesh(
materials: &mut ResMut<Assets<StandardMaterial>>,
position: Vec3,
tire_mesh: Mesh,
config: WheelConfig,
wheel: CyberWheel,
) {
let wheel_material = &StandardMaterial {
@ -193,10 +192,10 @@ fn wheel_mesh(
commands.spawn((
Name::new("tire"),
config,
Mesh3d(meshes.add(tire_mesh)),
MeshMaterial3d(materials.add(wheel_material.clone())),
xform,
PreviousDisplacement::default(),
wheel,
));
}
@ -205,6 +204,8 @@ pub struct CyberBikePlugin;
impl Plugin for CyberBikePlugin {
fn build(&self, app: &mut App) {
app.init_resource::<SuspensionConfig>();
app.register_type::<SuspensionConfig>();
app.add_systems(Startup, spawn_bike);
}
}

View file

@ -2,7 +2,7 @@ use avian3d::prelude::{
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
};
use bevy::{
color::{palettes::css::SILVER, Alpha},
color::palettes::css::SILVER,
pbr::MeshMaterial3d,
prelude::{
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
@ -60,7 +60,7 @@ fn ground_and_light(
.spawn((
spatial_bundle,
RigidBody::Static,
Collider::cuboid(500.0, 5., 500.0),
Collider::cuboid(50.0, 5., 50.0),
CollisionMargin(0.1),
ColliderDensity(1000.0),
CollisionLayers::ALL,
@ -68,8 +68,8 @@ fn ground_and_light(
))
.with_children(|p| {
let bundle = (
Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))),
MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))),
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
MeshMaterial3d(materials.add(Color::from(SILVER))),
Transform::from_xyz(0.0, 2.5, 0.0),
Visibility::Visible,
);

View file

@ -57,12 +57,14 @@ impl CatControllerState {
mod systems {
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
use avian3d::{math::Scalar, prelude::*};
use bevy::{color, math::VectorSpace, prelude::*};
use avian3d::prelude::*;
use bevy::prelude::*;
use super::{CatControllerSettings, CatControllerState, CyberLean};
use crate::{
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState},
bike::{
CyberBikeBody, CyberWheel, PreviousDisplacement, Rearing, Steering, SuspensionConfig,
},
input::InputState,
};
@ -141,7 +143,7 @@ mod systems {
torque.apply_torque(tork);
gizmos.arrow(
xform.translation + Vec3::Y,
xform.translation + mag * *xform.right() + Vec3::Y,
xform.translation + tork + Vec3::Y,
Color::WHITE,
);
}
@ -159,81 +161,76 @@ mod systems {
pub(super) fn suspension(
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
mut wheel_mesh_query: Query<
(
&mut Transform,
&mut WheelState,
&GlobalTransform,
&WheelConfig,
&CyberWheel,
),
Without<CyberBikeBody>,
mut wheel_mesh_query: Query<(&mut Transform, &CyberWheel), Without<CyberBikeBody>>,
mut front_wheel_query: Query<
(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
(With<Steering>, Without<Rearing>),
>,
caster_query: Query<(&ShapeCaster, &ShapeHits, &CyberWheel)>,
mut rear_wheel_query: Query<
(&ShapeCaster, &ShapeHits, &mut PreviousDisplacement),
(With<Rearing>, Without<Steering>),
>,
config: Res<SuspensionConfig>,
time: Res<Time>,
input: Res<InputState>,
mut gizmos: Gizmos,
) {
let max_thrust = 100.0;
let max_yaw = 50.0;
let mut thrust = input.throttle * max_thrust;
let max_thrust = 30.0;
let max_yaw = 10.0;
let mut thrust = (input.throttle * max_thrust);
if input.brake {
thrust *= -1.0;
}
let yaw = input.yaw * max_yaw;
let dt = time.delta().as_secs_f32();
let mut front_caster = &ShapeCaster::default();
let mut rear_caster = &ShapeCaster::default();
let mut front_hits = &ShapeHits::default();
let mut rear_hits = &ShapeHits::default();
for (caster, hits, wheel) in caster_query.iter() {
let mut front_wheel_xform = None;
let mut rear_wheel_xform = None;
for (xform, wheel) in wheel_mesh_query.iter_mut() {
match wheel {
CyberWheel::Front => {
front_caster = caster;
front_hits = hits;
front_wheel_xform = Some(xform);
}
CyberWheel::Rear => {
rear_caster = caster;
rear_hits = hits;
rear_wheel_xform = Some(xform);
}
}
}
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
for (mut xform, mut state, global_xform, config, wheel) in wheel_mesh_query.iter_mut() {
let (caster, hits) = match wheel {
CyberWheel::Front => (front_caster, front_hits),
CyberWheel::Rear => (rear_caster, rear_hits),
};
let prev = &mut state.displacement;
if let Some(hit) = hits.iter().next() {
let force = suspension_force(caster, hit, config, prev, dt, &mut xform);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let vel = (global_xform.translation() - state.ppos) / dt;
dbg!(vel);
state.ppos = global_xform.translation();
let normal = hit.normal1;
let steering = match wheel {
CyberWheel::Front => normal.cross(*bike_xform.back()) * yaw,
_ => normal.cross(*bike_xform.forward()) * yaw, // Vec3::ZERO,
};
let thrust = normal.cross(*bike_xform.right()) * thrust;
let total = (thrust + steering) * dt;
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
gizmos.arrow(
hit.point1,
hit.point1 + total,
Color::linear_rgb(1., 1., 0.2),
);
} else {
xform.translation = config.attach + (caster.direction.as_vec3() * config.rest_dist);
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
for (caster, hits, mut prev) in front_wheel_query.iter_mut() {
for hit in hits.iter() {
if let Some(ref mut xform) = front_wheel_xform {
let force =
suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, true);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let normal = hit.normal1;
let steering = normal.cross(*bike_xform.back()) * yaw;
let thrust = normal.cross(*bike_xform.right()) * thrust;
let total = thrust + steering;
bike_forces.apply_force_at_point(total, hit.point1, bike_xform.translation);
}
}
}
for (caster, hits, mut prev) in rear_wheel_query.iter_mut() {
for hit in hits.iter() {
if let Some(ref mut xform) = rear_wheel_xform {
let force =
suspension_force(caster, hit, &config, prev.as_mut(), dt, xform, false);
bike_forces.apply_force_at_point(
force,
caster.global_origin(),
bike_xform.translation,
);
let normal = hit.normal1;
let thrust = normal.cross(*bike_xform.right()) * thrust;
bike_forces.apply_force_at_point(thrust, hit.point1, bike_xform.translation);
}
}
}
}
@ -241,24 +238,33 @@ mod systems {
fn suspension_force(
caster: &ShapeCaster,
hit: &ShapeHitData,
config: &WheelConfig,
previous_dispacement: &mut Scalar,
dt: Scalar,
config: &SuspensionConfig,
previous_dispacement: &mut PreviousDisplacement,
dt: f32,
wheel_xform: &mut Transform,
is_front: bool,
) -> Vec3 {
let mut up_force = Vec3::ZERO;
let attach = if is_front {
config.front_attach
} else {
config.rear_attach
};
let dist = hit.distance;
let cdir = caster.direction.as_vec3();
let dir = caster.global_direction().as_vec3();
let loc = {
let loc = if dist < config.rest_dist {
let displacement = config.rest_dist - dist;
let damper_vel = (displacement - *previous_dispacement) / dt;
let damper_vel = (displacement - previous_dispacement.0) / dt;
dbg!(damper_vel);
*previous_dispacement = displacement;
*previous_dispacement = PreviousDisplacement(displacement);
let mag = config.konstant * displacement - config.damping * damper_vel;
up_force = -dir * mag;
config.attach + (cdir * dist)
attach + (cdir * dist)
} else {
attach + (cdir * config.rest_dist)
};
wheel_xform.translation = loc;
up_force
@ -278,12 +284,6 @@ impl Plugin for CyberPhysicsPlugin {
.register_type::<CyberLean>()
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.insert_resource(SubstepCount(12))
.add_systems(Startup, |mut gravity: ResMut<Gravity>| {
gravity.0 *= 0.02;
})
.add_systems(
FixedUpdate,
(calculate_lean, apply_lean, suspension).chain(),
);
.add_systems(Update, (apply_lean, calculate_lean, suspension));
}
}