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eaba0edcd2
...
008ef5a3f8
7 changed files with 928 additions and 1061 deletions
1308
Cargo.lock
generated
1308
Cargo.lock
generated
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11
Cargo.toml
11
Cargo.toml
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@ -1,17 +1,12 @@
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[package]
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[package]
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name = "physics-test"
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name = "physics-test"
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version = "0.1.0"
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version = "0.1.0"
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edition = "2024"
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edition = "2021"
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[dependencies]
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[dependencies]
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avian3d = { git = "https://github.com/Jondolf/avian.git" }
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bevy = { version = "0.15", features = ["bevy_dev_tools"] }
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bevy = { version = "0.15", features = ["bevy_dev_tools"] }
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bevy-inspector-egui = "0.29"
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bevy-inspector-egui = "0.28"
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[dependencies.avian3d]
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default-features = false
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version = "0.2"
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features = ["3d", "f32", "parry-f32", "debug-plugin", "default-collider", "collider-from-mesh"]
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[features]
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[features]
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no-mesh = []
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no-mesh = []
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258
src/bike.rs
258
src/bike.rs
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@ -1,88 +1,40 @@
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use avian3d::{
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use std::f32::consts::FRAC_PI_2;
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math::{Scalar, FRAC_PI_2},
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prelude::*,
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use avian3d::prelude::*;
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};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::physics::CatControllerState;
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use crate::physics::CatControllerState;
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pub const SPRING_CONSTANT: Scalar = 60.0;
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pub const DAMPING_CONSTANT: Scalar = 10.0;
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pub const WHEEL_RADIUS: Scalar = 0.4;
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pub const REST_DISTANCE: Scalar = 1.5 + WHEEL_RADIUS;
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pub const FRICTION_COEFF: Scalar = 0.9;
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pub const FRONT_ATTACH: Vec3 = Vec3::new(0.0, 0.0, -0.5);
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pub const REAR_ATTACH: Vec3 = Vec3::new(0.0, 0.0, 0.5);
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#[derive(Component)]
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#[derive(Component)]
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pub struct CyberBikeBody;
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pub struct CyberBikeBody;
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#[derive(Component, Clone, Copy, Debug)]
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#[derive(Component)]
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pub enum CyberWheel {
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pub struct CyberWheel;
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Front,
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Rear,
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}
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#[derive(Component, Clone, Copy, Debug, Reflect, Default)]
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// marker for front suspension joint
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#[reflect(Component)]
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#[derive(Component)]
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pub struct WheelState {
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pub struct Steering;
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pub displacement: Scalar,
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#[derive(Component)]
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pub force_normal: Scalar,
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pub struct FrontHub;
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pub sliding: bool,
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pub contact_point: Option<Vec3>,
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pub contact_normal: Option<Vec3>,
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}
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|
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impl WheelState {
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// marker for rear suspension joint
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pub fn reset(&mut self) {
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#[derive(Component)]
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*self = Self::default();
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pub struct Rearing;
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}
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#[derive(Component)]
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}
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pub struct RearHub;
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#[derive(Component, Clone, Copy, Debug, Reflect)]
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#[reflect(Component)]
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#[require(WheelState)]
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pub struct WheelConfig {
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pub attach: Vec3,
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pub rest_dist: Scalar,
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pub konstant: Scalar,
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pub damping: Scalar,
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pub friction: Scalar,
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pub radius: Scalar,
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}
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|
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impl WheelConfig {
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fn new(
|
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attach: Vec3,
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rest_dist: Scalar,
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konstant: Scalar,
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damping: Scalar,
|
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friction: Scalar,
|
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radius: Scalar,
|
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) -> Self {
|
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WheelConfig {
|
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attach,
|
|
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rest_dist,
|
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konstant,
|
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damping,
|
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friction,
|
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radius,
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}
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}
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}
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fn spawn_bike(
|
fn spawn_bike(
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mut commands: Commands,
|
mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
|
mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
|
mut materials: ResMut<Assets<StandardMaterial>>,
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) {
|
) {
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let pos = Vec3::new(0.0, 5.0, 0.0);
|
let pos = Vec3::new(0.0, 4.0, 0.0);
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let xform = Transform::from_translation(pos); //.with_rotation(Quat::from_rotation_z(0.0));
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let xform = Transform::from_translation(pos).with_rotation(Quat::from_rotation_z(0.0));
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|
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let body_collider =
|
let body_collider =
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Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
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Collider::capsule_endpoints(0.5, Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8));
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|
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commands
|
let bike = commands
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.spawn((xform, Visibility::default()))
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.spawn((xform, Visibility::default()))
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.insert((
|
.insert((
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Name::new("body"),
|
Name::new("body"),
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|
@ -92,120 +44,110 @@ fn spawn_bike(
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SleepingDisabled,
|
SleepingDisabled,
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CyberBikeBody,
|
CyberBikeBody,
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CatControllerState::default(),
|
CatControllerState::default(),
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ColliderDensity(1.2),
|
ColliderDensity(20.0),
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AngularDamping(0.2),
|
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LinearDamping(0.1),
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LinearDamping(0.1),
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AngularDamping(2.0),
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LinearVelocity::ZERO,
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AngularVelocity::ZERO,
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ExternalForce::ZERO.with_persistence(false),
|
ExternalForce::ZERO.with_persistence(false),
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ExternalTorque::ZERO.with_persistence(false),
|
ExternalTorque::ZERO.with_persistence(false),
|
||||||
))
|
))
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.with_children(|builder| {
|
.with_children(|builder| {
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let color = Color::srgb(0.7, 0.05, 0.7);
|
let color = Color::srgb(0.7, 0.05, 0.7);
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let mut xform = Transform::default();
|
let mut rotation = Transform::default(); // Transform::from_rotation(Quat::from_rotation_y(FRAC_PI_2));
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xform.rotate_x(FRAC_PI_2);
|
rotation.rotate_x(FRAC_PI_2);
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let pbr_bundle = (
|
let pbr_bundle = (
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Mesh3d(meshes.add(Capsule3d::new(0.5, 1.45))),
|
Mesh3d(meshes.add(Capsule3d::new(0.5, 1.45))),
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xform,
|
rotation,
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MeshMaterial3d(materials.add(color)),
|
MeshMaterial3d(materials.add(color)),
|
||||||
);
|
);
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builder.spawn(pbr_bundle);
|
builder.spawn(pbr_bundle);
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spawn_wheels(builder, meshes, materials, builder.parent_entity());
|
})
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});
|
.id();
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|
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|
spawn_wheels(commands, meshes, materials, xform, bike);
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}
|
}
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|
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fn spawn_wheels(
|
fn spawn_wheels(
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commands: &mut ChildBuilder,
|
mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
|
mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
|
mut materials: ResMut<Assets<StandardMaterial>>,
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|
xform: Transform,
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body: Entity,
|
body: Entity,
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) {
|
) {
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let mesh: Mesh = Sphere::new(WHEEL_RADIUS).into();
|
let front_rake = Vec3::new(0.0, -1.0, -0.57).normalize(); // about 30 degrees
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|
let front_pos = xform.translation + front_rake;
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|
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let front_rake = Vec3::new(0.0, -1.0, -0.9).normalize(); // about 30 degrees
|
let (mesh, collider) = gen_tire();
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let front_wheel_pos = FRONT_ATTACH + (front_rake * REST_DISTANCE);
|
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|
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wheel_caster(
|
let front_hub = wheels_helper(
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||||||
commands,
|
&mut commands,
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||||||
FRONT_ATTACH,
|
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Dir3::new_unchecked(front_rake),
|
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body,
|
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REST_DISTANCE,
|
|
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CyberWheel::Front,
|
|
||||||
);
|
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wheel_mesh(
|
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||||||
commands,
|
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&mut meshes,
|
&mut meshes,
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||||||
&mut materials,
|
&mut materials,
|
||||||
front_wheel_pos,
|
front_pos,
|
||||||
mesh.clone(),
|
mesh.clone(),
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WheelConfig::new(
|
collider.clone(),
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||||||
FRONT_ATTACH,
|
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||||||
REST_DISTANCE,
|
|
||||||
SPRING_CONSTANT,
|
|
||||||
DAMPING_CONSTANT,
|
|
||||||
FRICTION_COEFF,
|
|
||||||
WHEEL_RADIUS,
|
|
||||||
),
|
|
||||||
CyberWheel::Front,
|
|
||||||
);
|
);
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|
commands.entity(front_hub).insert(FrontHub);
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|
commands.spawn((
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||||||
|
Steering,
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||||||
|
FixedJoint::new(front_hub, body).with_local_anchor_2(*xform.forward() + front_rake),
|
||||||
|
));
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|
|
||||||
let rear_rake = Vec3::new(0.0, -1.0, 0.9).normalize();
|
let rear_rake = Vec3::new(0.0, -1.0, 0.57).normalize();
|
||||||
let rear_wheel_pos = REAR_ATTACH + (rear_rake * REST_DISTANCE);
|
let rear_pos = xform.translation + rear_rake;
|
||||||
|
|
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wheel_caster(
|
let rear_hub = wheels_helper(
|
||||||
commands,
|
&mut commands,
|
||||||
REAR_ATTACH,
|
|
||||||
Dir3::new_unchecked(rear_rake),
|
|
||||||
body,
|
|
||||||
REST_DISTANCE,
|
|
||||||
CyberWheel::Rear,
|
|
||||||
);
|
|
||||||
wheel_mesh(
|
|
||||||
commands,
|
|
||||||
&mut meshes,
|
&mut meshes,
|
||||||
&mut materials,
|
&mut materials,
|
||||||
rear_wheel_pos,
|
rear_pos,
|
||||||
mesh,
|
mesh,
|
||||||
WheelConfig::new(
|
collider,
|
||||||
REAR_ATTACH,
|
|
||||||
REST_DISTANCE,
|
|
||||||
SPRING_CONSTANT,
|
|
||||||
DAMPING_CONSTANT,
|
|
||||||
FRICTION_COEFF,
|
|
||||||
WHEEL_RADIUS,
|
|
||||||
),
|
|
||||||
CyberWheel::Rear,
|
|
||||||
);
|
);
|
||||||
|
commands.entity(rear_hub).insert(RearHub);
|
||||||
|
commands.spawn((
|
||||||
|
Rearing,
|
||||||
|
FixedJoint::new(rear_hub, body).with_local_anchor_2(*xform.back() + rear_rake),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
//-************************************************************************
|
//-************************************************************************
|
||||||
// helper fns for the wheels
|
// helper fns for the wheels
|
||||||
//-************************************************************************
|
//-************************************************************************
|
||||||
|
|
||||||
fn wheel_caster(
|
fn gen_tire() -> (Mesh, Collider) {
|
||||||
commands: &mut ChildBuilder,
|
let mut tire_mesh: Mesh = Torus::new(0.25, 0.40).into();
|
||||||
origin: Vec3,
|
let tire_verts = tire_mesh
|
||||||
direction: Dir3,
|
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||||
parent: Entity,
|
.unwrap()
|
||||||
rest_dist: Scalar,
|
.as_float3()
|
||||||
wheel: CyberWheel,
|
.unwrap()
|
||||||
) {
|
.iter()
|
||||||
let caster = RayCaster::new(origin, direction)
|
.map(|v| {
|
||||||
.with_max_distance(rest_dist)
|
//
|
||||||
.with_max_hits(1)
|
let v = Vec3::from_array(*v);
|
||||||
.with_query_filter(SpatialQueryFilter::from_excluded_entities([parent]));
|
let m = Mat3::from_rotation_z(90.0f32.to_radians());
|
||||||
|
let p = m.mul_vec3(v);
|
||||||
|
p.to_array()
|
||||||
|
})
|
||||||
|
.collect::<Vec<[f32; 3]>>();
|
||||||
|
tire_mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
|
||||||
|
tire_mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
|
||||||
|
|
||||||
commands.spawn((caster, wheel));
|
let collider = Collider::convex_hull_from_mesh(&tire_mesh).unwrap();
|
||||||
|
|
||||||
|
(tire_mesh, collider)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn wheel_mesh(
|
fn wheels_helper(
|
||||||
commands: &mut ChildBuilder,
|
commands: &mut Commands,
|
||||||
meshes: &mut ResMut<Assets<Mesh>>,
|
meshes: &mut ResMut<Assets<Mesh>>,
|
||||||
materials: &mut ResMut<Assets<StandardMaterial>>,
|
materials: &mut ResMut<Assets<StandardMaterial>>,
|
||||||
position: Vec3,
|
position: Vec3,
|
||||||
tire_mesh: Mesh,
|
tire_mesh: Mesh,
|
||||||
config: WheelConfig,
|
collider: Collider,
|
||||||
wheel: CyberWheel,
|
) -> Entity {
|
||||||
) {
|
|
||||||
let wheel_material = &StandardMaterial {
|
let wheel_material = &StandardMaterial {
|
||||||
base_color: Color::srgb(0.01, 0.01, 0.01),
|
base_color: Color::srgb(0.01, 0.01, 0.01),
|
||||||
alpha_mode: AlphaMode::Opaque,
|
alpha_mode: AlphaMode::Opaque,
|
||||||
|
@ -214,29 +156,47 @@ fn wheel_mesh(
|
||||||
};
|
};
|
||||||
|
|
||||||
let xform = Transform::from_translation(position);
|
let xform = Transform::from_translation(position);
|
||||||
|
let hub_mesh: Mesh = Sphere::new(0.1).into();
|
||||||
|
|
||||||
let name = match wheel {
|
let hub = commands
|
||||||
CyberWheel::Front => "front tire",
|
.spawn((
|
||||||
CyberWheel::Rear => "rear tire",
|
Name::new("hub"),
|
||||||
};
|
RigidBody::Dynamic,
|
||||||
|
MassPropertiesBundle::from_shape(&Collider::sphere(0.1), 200.0),
|
||||||
|
Mesh3d(meshes.add(hub_mesh)),
|
||||||
|
MeshMaterial3d(materials.add(wheel_material.clone())),
|
||||||
|
xform,
|
||||||
|
))
|
||||||
|
.id();
|
||||||
|
|
||||||
commands.spawn((
|
let tire = commands
|
||||||
Name::new(name),
|
.spawn((
|
||||||
config,
|
Name::new("tire"),
|
||||||
Mesh3d(meshes.add(tire_mesh)),
|
Mesh3d(meshes.add(tire_mesh)),
|
||||||
MeshMaterial3d(materials.add(wheel_material.clone())),
|
MeshMaterial3d(materials.add(wheel_material.clone())),
|
||||||
xform,
|
xform,
|
||||||
TransformInterpolation,
|
CyberWheel,
|
||||||
wheel,
|
RigidBody::Dynamic,
|
||||||
));
|
collider,
|
||||||
|
Friction::new(0.9).with_dynamic_coefficient(0.6),
|
||||||
|
Restitution::new(0.1),
|
||||||
|
ColliderDensity(30.0),
|
||||||
|
CollisionLayers::from_bits(2, 2),
|
||||||
|
ExternalTorque::ZERO.with_persistence(false),
|
||||||
|
CollisionMargin(0.05),
|
||||||
|
SweptCcd::NON_LINEAR,
|
||||||
|
))
|
||||||
|
.id();
|
||||||
|
|
||||||
|
// connect hubs and tires to make wheels
|
||||||
|
commands.spawn(RevoluteJoint::new(hub, tire).with_aligned_axis(Vec3::X));
|
||||||
|
hub
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct CyberBikePlugin;
|
pub struct CyberBikePlugin;
|
||||||
|
|
||||||
impl Plugin for CyberBikePlugin {
|
impl Plugin for CyberBikePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.register_type::<WheelConfig>();
|
|
||||||
app.register_type::<WheelState>();
|
|
||||||
app.add_systems(Startup, spawn_bike);
|
app.add_systems(Startup, spawn_bike);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@ impl Default for DebugCamOffset {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
DebugCamOffset {
|
DebugCamOffset {
|
||||||
rot: 60.0,
|
rot: 60.0,
|
||||||
dist: 30.0,
|
dist: 10.0,
|
||||||
alt: 4.0,
|
alt: 4.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,28 +36,34 @@ fn update_camera_pos(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Button
|
||||||
KeyCode::ArrowRight => offset.rot += 5.0,
|
KeyCode::ArrowRight => offset.rot += 5.0,
|
||||||
KeyCode::ArrowUp => {
|
KeyCode::ArrowUp => {
|
||||||
if shifted {
|
if shifted {
|
||||||
|
bevy::log::info!("up, shifted");
|
||||||
offset.alt += 0.5;
|
offset.alt += 0.5;
|
||||||
} else {
|
} else {
|
||||||
|
bevy::log::info!("up");
|
||||||
offset.dist -= 0.5;
|
offset.dist -= 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
KeyCode::ArrowDown => {
|
KeyCode::ArrowDown => {
|
||||||
if shifted {
|
if shifted {
|
||||||
|
bevy::log::info!("down, shifted");
|
||||||
offset.alt -= 0.5;
|
offset.alt -= 0.5;
|
||||||
} else {
|
} else {
|
||||||
|
bevy::log::info!("down");
|
||||||
offset.dist += 0.5;
|
offset.dist += 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
KeyCode::KeyR => {
|
|
||||||
*offset = DebugCamOffset::default();
|
|
||||||
}
|
|
||||||
_ => continue,
|
_ => continue,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let released: Vec<_> = keys.get_just_released().copied().collect();
|
let just_released: HashSet<_> = keys.get_just_released().cloned().collect();
|
||||||
for key in released {
|
if !just_released.is_empty() {
|
||||||
keys.clear_just_released(key);
|
let released_shift = just_released.contains(&KeyCode::ShiftLeft)
|
||||||
|
|| just_released.contains(&KeyCode::ShiftRight);
|
||||||
|
keys.reset_all();
|
||||||
|
if !released_shift && shifted {
|
||||||
|
keys.press(KeyCode::ShiftLeft);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
51
src/input.rs
51
src/input.rs
|
@ -1,51 +0,0 @@
|
||||||
use bevy::{
|
|
||||||
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
|
|
||||||
prelude::*,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Default, Debug, Resource)]
|
|
||||||
pub(crate) struct InputState {
|
|
||||||
pub yaw: f32,
|
|
||||||
pub throttle: f32,
|
|
||||||
pub brake: bool,
|
|
||||||
pub pitch: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
|
||||||
for pad_event in events.read() {
|
|
||||||
match pad_event {
|
|
||||||
GamepadEvent::Button(button_event) => {
|
|
||||||
let GamepadButtonChangedEvent { button, value, .. } = button_event;
|
|
||||||
match button {
|
|
||||||
GamepadButton::RightTrigger2 => istate.throttle = *value,
|
|
||||||
GamepadButton::LeftTrigger2 => istate.throttle = -value,
|
|
||||||
GamepadButton::East => {
|
|
||||||
istate.brake = value > &0.5;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GamepadEvent::Axis(axis_event) => {
|
|
||||||
let GamepadAxisChangedEvent { axis, value, .. } = axis_event;
|
|
||||||
match axis {
|
|
||||||
GamepadAxis::LeftStickX => {
|
|
||||||
istate.yaw = *value;
|
|
||||||
}
|
|
||||||
GamepadAxis::RightStickY => {
|
|
||||||
istate.pitch = *value;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GamepadEvent::Connection(_) => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct CyberInputPlugin;
|
|
||||||
impl Plugin for CyberInputPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.init_resource::<InputState>()
|
|
||||||
.add_systems(Update, update_input);
|
|
||||||
}
|
|
||||||
}
|
|
11
src/main.rs
11
src/main.rs
|
@ -2,7 +2,7 @@ use avian3d::prelude::{
|
||||||
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
|
Collider, ColliderDensity, CollisionLayers, CollisionMargin, Friction, PhysicsGizmos, RigidBody,
|
||||||
};
|
};
|
||||||
use bevy::{
|
use bevy::{
|
||||||
color::{palettes::css::SILVER, Alpha},
|
color::palettes::css::SILVER,
|
||||||
pbr::MeshMaterial3d,
|
pbr::MeshMaterial3d,
|
||||||
prelude::{
|
prelude::{
|
||||||
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
|
default, App, AppGizmoBuilder, Assets, BuildChildren, ButtonInput, ChildBuild, Color,
|
||||||
|
@ -15,12 +15,10 @@ use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
mod bike;
|
mod bike;
|
||||||
mod camera;
|
mod camera;
|
||||||
mod input;
|
|
||||||
mod physics;
|
mod physics;
|
||||||
|
|
||||||
use bike::CyberBikePlugin;
|
use bike::CyberBikePlugin;
|
||||||
use camera::CamPlug;
|
use camera::CamPlug;
|
||||||
use input::CyberInputPlugin;
|
|
||||||
use physics::CyberPhysicsPlugin;
|
use physics::CyberPhysicsPlugin;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
|
@ -29,7 +27,6 @@ fn main() {
|
||||||
DefaultPlugins,
|
DefaultPlugins,
|
||||||
CamPlug,
|
CamPlug,
|
||||||
CyberBikePlugin,
|
CyberBikePlugin,
|
||||||
CyberInputPlugin,
|
|
||||||
CyberPhysicsPlugin,
|
CyberPhysicsPlugin,
|
||||||
WorldInspectorPlugin::new(),
|
WorldInspectorPlugin::new(),
|
||||||
))
|
))
|
||||||
|
@ -60,7 +57,7 @@ fn ground_and_light(
|
||||||
.spawn((
|
.spawn((
|
||||||
spatial_bundle,
|
spatial_bundle,
|
||||||
RigidBody::Static,
|
RigidBody::Static,
|
||||||
Collider::cuboid(500.0, 5., 500.0),
|
Collider::cuboid(50.0, 5., 50.0),
|
||||||
CollisionMargin(0.1),
|
CollisionMargin(0.1),
|
||||||
ColliderDensity(1000.0),
|
ColliderDensity(1000.0),
|
||||||
CollisionLayers::ALL,
|
CollisionLayers::ALL,
|
||||||
|
@ -68,8 +65,8 @@ fn ground_and_light(
|
||||||
))
|
))
|
||||||
.with_children(|p| {
|
.with_children(|p| {
|
||||||
let bundle = (
|
let bundle = (
|
||||||
Mesh3d(meshes.add(Plane3d::default().mesh().size(500.0, 500.0))),
|
Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
|
||||||
MeshMaterial3d(materials.add(Color::from(SILVER).with_alpha(0.7))),
|
MeshMaterial3d(materials.add(Color::from(SILVER))),
|
||||||
Transform::from_xyz(0.0, 2.5, 0.0),
|
Transform::from_xyz(0.0, 2.5, 0.0),
|
||||||
Visibility::Visible,
|
Visibility::Visible,
|
||||||
);
|
);
|
||||||
|
|
324
src/physics.rs
324
src/physics.rs
|
@ -1,8 +1,6 @@
|
||||||
use avian3d::{math::Scalar, prelude::*};
|
use avian3d::prelude::*;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
const DRAG_COEFF: Scalar = 0.1;
|
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Reflect)]
|
#[derive(Resource, Default, Debug, Reflect)]
|
||||||
#[reflect(Resource)]
|
#[reflect(Resource)]
|
||||||
struct CyberLean {
|
struct CyberLean {
|
||||||
|
@ -20,9 +18,9 @@ pub struct CatControllerSettings {
|
||||||
impl Default for CatControllerSettings {
|
impl Default for CatControllerSettings {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
kp: 16.0,
|
kp: 1200.0,
|
||||||
kd: 2.0,
|
kd: 10.0,
|
||||||
ki: 0.9,
|
ki: 50.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +29,7 @@ impl Default for CatControllerSettings {
|
||||||
pub struct CatControllerState {
|
pub struct CatControllerState {
|
||||||
pub roll_integral: f32,
|
pub roll_integral: f32,
|
||||||
pub roll_prev: f32,
|
pub roll_prev: f32,
|
||||||
|
decay_factor: f32,
|
||||||
roll_limit: f32,
|
roll_limit: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -39,12 +38,19 @@ impl Default for CatControllerState {
|
||||||
Self {
|
Self {
|
||||||
roll_integral: Default::default(),
|
roll_integral: Default::default(),
|
||||||
roll_prev: Default::default(),
|
roll_prev: Default::default(),
|
||||||
|
decay_factor: 0.99,
|
||||||
roll_limit: 1.5,
|
roll_limit: 1.5,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CatControllerState {
|
impl CatControllerState {
|
||||||
|
pub fn decay(&mut self) {
|
||||||
|
if self.roll_integral.abs() > 0.001 {
|
||||||
|
self.roll_integral *= self.decay_factor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) {
|
pub fn update_roll(&mut self, error: f32, dt: f32) -> (f32, f32) {
|
||||||
let lim = self.roll_limit;
|
let lim = self.roll_limit;
|
||||||
self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim);
|
self.roll_integral = (self.roll_integral + (error * dt)).min(lim).max(-lim);
|
||||||
|
@ -52,19 +58,29 @@ impl CatControllerState {
|
||||||
self.roll_prev = error;
|
self.roll_prev = error;
|
||||||
(derivative, self.roll_integral)
|
(derivative, self.roll_integral)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn set_integral_limits(&mut self, roll: f32) {
|
||||||
|
self.roll_limit = roll;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mod systems {
|
mod systems {
|
||||||
use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
|
use std::f32::consts::FRAC_PI_3;
|
||||||
|
|
||||||
use avian3d::prelude::*;
|
use avian3d::prelude::*;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use super::{CatControllerSettings, CatControllerState, CyberLean, DRAG_COEFF};
|
use super::{CatControllerSettings, CatControllerState, CyberLean};
|
||||||
use crate::{
|
use crate::bike::CyberBikeBody;
|
||||||
bike::{CyberBikeBody, CyberWheel, WheelConfig, WheelState, WHEEL_RADIUS},
|
|
||||||
input::InputState,
|
fn _yaw_to_angle(yaw: f32) -> f32 {
|
||||||
};
|
let v = yaw.powi(5) * FRAC_PI_3;
|
||||||
|
if v.is_normal() {
|
||||||
|
v
|
||||||
|
} else {
|
||||||
|
0.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
|
fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
|
||||||
// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
|
// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
|
||||||
|
@ -79,48 +95,32 @@ mod systems {
|
||||||
|
|
||||||
pub(super) fn calculate_lean(
|
pub(super) fn calculate_lean(
|
||||||
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
|
bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
|
||||||
wheels: Query<&GlobalTransform, With<CyberWheel>>,
|
|
||||||
input: Res<InputState>,
|
|
||||||
gravity: Res<Gravity>,
|
|
||||||
mut lean: ResMut<CyberLean>,
|
mut lean: ResMut<CyberLean>,
|
||||||
) {
|
) {
|
||||||
let mut wheels = wheels.iter();
|
|
||||||
let w1 = wheels.next().unwrap();
|
|
||||||
let w2 = wheels.next().unwrap();
|
|
||||||
let base = (w1.translation() - w2.translation()).length().abs();
|
|
||||||
let (velocity, xform) = bike_state.single();
|
let (velocity, xform) = bike_state.single();
|
||||||
let vel = velocity.dot(*xform.forward());
|
let vel = velocity.dot(*xform.forward());
|
||||||
let v_squared = vel.powi(2);
|
let v_squared = vel.powi(2);
|
||||||
let steering_angle = yaw_to_angle(input.yaw);
|
let wheel_base = 1.145f32;
|
||||||
let radius = base / steering_angle.tan();
|
let radius = wheel_base;
|
||||||
let gravity = gravity.0.length();
|
let gravity = -9.8f32;
|
||||||
let v2_r = v_squared / radius;
|
let v2_r = v_squared / radius;
|
||||||
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
|
let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
|
||||||
|
|
||||||
if tan_theta.is_normal() {
|
if tan_theta.is_normal() {
|
||||||
lean.lean = tan_theta.atan().clamp(-FRAC_PI_3, FRAC_PI_3);
|
lean.lean = -tan_theta.atan().clamp(-FRAC_PI_3, FRAC_PI_3);
|
||||||
} else {
|
} else {
|
||||||
//lean.lean = 0.0;
|
lean.lean = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) fn apply_lean(
|
pub(super) fn apply_lean(
|
||||||
mut bike_query: Query<(&Transform, &mut ExternalForce, &mut CatControllerState)>,
|
mut bike_query: Query<(&Transform, &mut ExternalTorque, &mut CatControllerState)>,
|
||||||
wheels: Query<&WheelState>,
|
|
||||||
time: Res<Time>,
|
time: Res<Time>,
|
||||||
settings: Res<CatControllerSettings>,
|
settings: Res<CatControllerSettings>,
|
||||||
lean: Res<CyberLean>,
|
lean: Res<CyberLean>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
) {
|
) {
|
||||||
let (xform, mut force, mut control_vars) = bike_query.single_mut();
|
let (xform, mut torque, mut control_vars) = bike_query.single_mut();
|
||||||
|
|
||||||
let mut factor = 1.0;
|
|
||||||
for wheel in wheels.iter() {
|
|
||||||
if wheel.contact_point.is_none() {
|
|
||||||
factor -= 0.25;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let world_up = Vec3::Y; //xform.translation.normalize();
|
let world_up = Vec3::Y; //xform.translation.normalize();
|
||||||
let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
|
let rot = Quat::from_axis_angle(*xform.back(), lean.lean);
|
||||||
let target_up = rotate_point(&world_up, &rot).normalize();
|
let target_up = rotate_point(&world_up, &rot).normalize();
|
||||||
|
@ -135,7 +135,7 @@ mod systems {
|
||||||
// show which is forward
|
// show which is forward
|
||||||
gizmos.arrow(
|
gizmos.arrow(
|
||||||
*xform.forward() + xform.translation,
|
*xform.forward() + xform.translation,
|
||||||
2.5 * *xform.forward() + xform.translation,
|
1.5 * *xform.forward() + xform.translation,
|
||||||
bevy::color::palettes::basic::PURPLE,
|
bevy::color::palettes::basic::PURPLE,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -150,252 +150,19 @@ mod systems {
|
||||||
let mag =
|
let mag =
|
||||||
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
|
(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
|
||||||
if mag.is_finite() {
|
if mag.is_finite() {
|
||||||
let lean_force = factor * mag * *xform.left();
|
let tork = mag * *xform.back();
|
||||||
force.apply_force_at_point(
|
torque.apply_torque(tork);
|
||||||
lean_force,
|
|
||||||
xform.translation + *xform.up(),
|
|
||||||
xform.translation,
|
|
||||||
);
|
|
||||||
gizmos.arrow(
|
gizmos.arrow(
|
||||||
xform.translation + *xform.up(),
|
xform.translation + Vec3::Y,
|
||||||
xform.translation + *xform.up() + lean_force,
|
xform.translation + tork + Vec3::Y,
|
||||||
Color::WHITE,
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn yaw_to_angle(yaw: f32) -> f32 {
|
|
||||||
let v = yaw.powi(5) * FRAC_PI_4;
|
|
||||||
if v.is_normal() {
|
|
||||||
v
|
|
||||||
} else {
|
|
||||||
0.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn suspension(
|
|
||||||
mut bike_body_query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
|
|
||||||
mut wheel_mesh_query: Query<
|
|
||||||
(&mut Transform, &mut WheelState, &WheelConfig, &CyberWheel),
|
|
||||||
Without<CyberBikeBody>,
|
|
||||||
>,
|
|
||||||
caster_query: Query<(&RayCaster, &RayHits, &CyberWheel)>,
|
|
||||||
time: Res<Time>,
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
) {
|
|
||||||
let dt = time.delta().as_secs_f32();
|
|
||||||
|
|
||||||
let mut front_caster = &RayCaster::default();
|
|
||||||
let mut rear_caster = &RayCaster::default();
|
|
||||||
|
|
||||||
let mut front_hits = &RayHits::default();
|
|
||||||
let mut rear_hits = &RayHits::default();
|
|
||||||
|
|
||||||
for (caster, hits, wheel) in caster_query.iter() {
|
|
||||||
match wheel {
|
|
||||||
CyberWheel::Front => {
|
|
||||||
front_caster = caster;
|
|
||||||
front_hits = hits;
|
|
||||||
}
|
|
||||||
CyberWheel::Rear => {
|
|
||||||
rear_caster = caster;
|
|
||||||
rear_hits = hits;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let (bike_xform, mut bike_forces) = bike_body_query.single_mut();
|
|
||||||
|
|
||||||
for (mut xform, mut state, config, wheel) in wheel_mesh_query.iter_mut() {
|
|
||||||
let (caster, hits) = match wheel {
|
|
||||||
CyberWheel::Front => (front_caster, front_hits),
|
|
||||||
CyberWheel::Rear => (rear_caster, rear_hits),
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(hit) = hits.iter().next() {
|
|
||||||
let dist = hit.distance;
|
|
||||||
let hit_point = caster.global_origin() + caster.global_direction() * dist;
|
|
||||||
|
|
||||||
let displacement = config.rest_dist - dist;
|
|
||||||
let damper_vel = (state.displacement - displacement) / dt;
|
|
||||||
|
|
||||||
let mag = config.konstant * displacement - config.damping * damper_vel;
|
|
||||||
let mag = mag.max(0.0);
|
|
||||||
|
|
||||||
state.force_normal = mag;
|
|
||||||
state.contact_normal = Some(hit.normal);
|
|
||||||
state.contact_point = Some(hit_point);
|
|
||||||
state.displacement = displacement;
|
|
||||||
|
|
||||||
let cdir = caster.direction.as_vec3();
|
|
||||||
xform.translation = config.attach + (cdir * (dist - WHEEL_RADIUS));
|
|
||||||
|
|
||||||
let force = hit.normal * mag * dt * 100.0;
|
|
||||||
gizmos.arrow(
|
|
||||||
hit_point,
|
|
||||||
hit_point + force,
|
|
||||||
Color::linear_rgb(1., 0.5, 0.2),
|
|
||||||
);
|
|
||||||
bike_forces.apply_force_at_point(
|
|
||||||
force,
|
|
||||||
caster.global_origin(),
|
|
||||||
bike_xform.translation,
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
xform.translation = config.attach + (caster.direction.as_vec3() * config.rest_dist);
|
|
||||||
state.reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn steering(
|
|
||||||
mut bike_query: Query<
|
|
||||||
(
|
|
||||||
&Transform,
|
|
||||||
&LinearVelocity,
|
|
||||||
&mut ExternalForce,
|
|
||||||
RigidBodyQueryReadOnly,
|
|
||||||
),
|
|
||||||
With<CyberBikeBody>,
|
|
||||||
>,
|
|
||||||
mut wheels: Query<(&mut WheelState, &WheelConfig, &CyberWheel)>,
|
|
||||||
time: Res<Time>,
|
|
||||||
input: Res<InputState>,
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
) {
|
|
||||||
let Ok((bike_xform, bike_vel, mut bike_force, bike_body)) = bike_query.get_single_mut()
|
|
||||||
else {
|
|
||||||
bevy::log::warn!("No entity for bike_query.");
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let bike_vel = bike_vel.0;
|
|
||||||
|
|
||||||
let dt = time.delta().as_secs_f32();
|
|
||||||
let max_thrust = 2000.0;
|
|
||||||
let yaw_angle = -yaw_to_angle(input.yaw);
|
|
||||||
|
|
||||||
for (mut state, config, wheel) in wheels.iter_mut() {
|
|
||||||
if let Some(contact_point) = state.contact_point {
|
|
||||||
// if contact_point is Some, we also have a normal.
|
|
||||||
let normal = state.contact_normal.unwrap().normalize();
|
|
||||||
let max_force_mag = state.force_normal * config.friction;
|
|
||||||
|
|
||||||
let rot = Quat::from_axis_angle(normal, yaw_angle);
|
|
||||||
let forward = normal.cross(*bike_xform.right());
|
|
||||||
let thrust_mag = input.throttle * max_thrust * dt;
|
|
||||||
let (thrust_dir, thrust_force) = match wheel {
|
|
||||||
CyberWheel::Rear => (forward, thrust_mag * 0.1),
|
|
||||||
CyberWheel::Front => (rot * forward, thrust_mag),
|
|
||||||
};
|
|
||||||
|
|
||||||
let thrust = thrust_force * thrust_dir;
|
|
||||||
|
|
||||||
let friction_dir = match wheel {
|
|
||||||
CyberWheel::Front => normal.cross(thrust_dir),
|
|
||||||
CyberWheel::Rear => normal.cross(*bike_xform.forward()),
|
|
||||||
};
|
|
||||||
|
|
||||||
let vel = bike_body.velocity_at_point(contact_point - bike_xform.translation);
|
|
||||||
let friction_factor = -0.025 * vel.dot(friction_dir);
|
|
||||||
let friction = (friction_factor / dt) * friction_dir;
|
|
||||||
|
|
||||||
let diff = bike_vel - vel;
|
|
||||||
bevy::log::debug!("{wheel:?}: vel diff: {diff:?} ({})", diff.length(),);
|
|
||||||
|
|
||||||
let mut force = thrust + friction;
|
|
||||||
force *= dt * 50.0;
|
|
||||||
let force_mag = force.length();
|
|
||||||
if force_mag > max_force_mag {
|
|
||||||
state.sliding = true;
|
|
||||||
force = force.normalize_or_zero() * max_force_mag;
|
|
||||||
} else {
|
|
||||||
state.sliding = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bike_force.apply_force_at_point(force, contact_point, bike_xform.translation);
|
|
||||||
gizmos.arrow(
|
|
||||||
contact_point,
|
|
||||||
contact_point + friction,
|
|
||||||
Color::linear_rgb(1., 1., 0.2),
|
|
||||||
);
|
|
||||||
gizmos.arrow(
|
|
||||||
contact_point,
|
|
||||||
contact_point + thrust,
|
|
||||||
Color::linear_rgb(1., 0., 0.2),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn drag(
|
|
||||||
mut bike_query: Query<
|
|
||||||
(&Transform, &LinearVelocity, &mut ExternalForce),
|
|
||||||
With<CyberBikeBody>,
|
|
||||||
>,
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
time: Res<Time>,
|
|
||||||
) {
|
|
||||||
let (xform, vel, mut force) = bike_query.single_mut();
|
|
||||||
|
|
||||||
let dt = time.delta_secs();
|
|
||||||
|
|
||||||
let speed = vel.length();
|
|
||||||
let dspeed = speed.powf(1.2) * 0.1;
|
|
||||||
let dir = vel.normalize_or_zero();
|
|
||||||
let drag = -dspeed * dt * DRAG_COEFF * dir;
|
|
||||||
if speed > 1.0 {
|
|
||||||
force.apply_force_at_point(drag, xform.translation, xform.translation);
|
|
||||||
}
|
|
||||||
|
|
||||||
bevy::log::debug!("speed: {}, drag force: {}", speed, drag.length());
|
|
||||||
|
|
||||||
gizmos.arrow(
|
|
||||||
xform.translation,
|
|
||||||
xform.translation + drag * 10.,
|
|
||||||
Color::linear_rgb(1.0, 0.0, 0.0),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn tweak(
|
|
||||||
mut config: Query<&mut WheelConfig>,
|
|
||||||
mut keys: ResMut<ButtonInput<KeyCode>>,
|
|
||||||
) {
|
|
||||||
let keyset: std::collections::HashSet<_> = keys.get_pressed().collect();
|
|
||||||
let shifted = keyset.contains(&KeyCode::ShiftLeft) || keyset.contains(&KeyCode::ShiftRight);
|
|
||||||
let config = config.iter_mut();
|
|
||||||
for ref mut c in config {
|
|
||||||
for key in &keyset {
|
|
||||||
match key {
|
|
||||||
KeyCode::KeyS => {
|
|
||||||
if shifted {
|
|
||||||
c.konstant += 0.2;
|
|
||||||
} else {
|
|
||||||
c.konstant -= 0.2;
|
|
||||||
}
|
|
||||||
bevy::log::info!(c.konstant);
|
|
||||||
}
|
|
||||||
KeyCode::KeyD => {
|
|
||||||
if shifted {
|
|
||||||
c.damping += 0.1;
|
|
||||||
} else {
|
|
||||||
c.damping -= 0.1;
|
|
||||||
}
|
|
||||||
bevy::log::info!(c.damping);
|
|
||||||
}
|
|
||||||
|
|
||||||
_ => continue,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let released: Vec<_> = keys.get_just_released().copied().collect();
|
|
||||||
for key in released {
|
|
||||||
keys.clear_just_released(key);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
use systems::{apply_lean, calculate_lean, drag, steering, suspension, tweak};
|
use systems::{apply_lean, calculate_lean};
|
||||||
|
|
||||||
pub struct CyberPhysicsPlugin;
|
pub struct CyberPhysicsPlugin;
|
||||||
|
|
||||||
|
@ -408,13 +175,6 @@ impl Plugin for CyberPhysicsPlugin {
|
||||||
.register_type::<CyberLean>()
|
.register_type::<CyberLean>()
|
||||||
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
|
.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
|
||||||
.insert_resource(SubstepCount(12))
|
.insert_resource(SubstepCount(12))
|
||||||
.add_systems(Startup, |mut gravity: ResMut<Gravity>| {
|
.add_systems(Update, (apply_lean, calculate_lean));
|
||||||
gravity.0 *= 1.0;
|
|
||||||
})
|
|
||||||
.add_systems(
|
|
||||||
FixedUpdate,
|
|
||||||
(calculate_lean, apply_lean, suspension, steering, drag).chain(),
|
|
||||||
)
|
|
||||||
.add_systems(Update, tweak);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue