checkpoint post, checkin css change for h1 and h2
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@ -6,4 +6,87 @@ date = "2022-11-11"
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tags = ["3dprinting", "CAD", "GIS", "CNC", "art", "sundries", "proclamation"]
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+++
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![a CNC-carved exaggerated relief of California made of plywood](PXL_20220723_214758454.jpg)
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![A plywood slab carved with CNC into a topographic representation of California][main_image]
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# A birthday wish
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Last summer, I wanted to get my wife something nice for her birthday. For many years, she had
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expressed an occasional and casual desire for a topographic carving of the state of California,
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where we live, and I thought it might be something I could figure out how to get her. In the end,
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after many dozens of hours of work, five weeks, and several hundred dollars paid to a professional
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CNC machine shop, I had the artifact shown in the picture above. This is the story of its creation.
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# First steps
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Before you ask, I did not do a ton of research before embarking on this. As I write this, about six
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months later, it only now occurred to me to do a basic search for an actual physical thing I could
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buy, and luckily it seems that CNC-carved wooden relief maps of the whole state are not trivially
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easy to come by, so, *phew!*
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No, my first step was to see if there were any shops in the area that could carve something out of
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nice plywood, about a week before the intended recipient's birthday. I found one that was less than
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ten minutes away, and filled out their web contact form. They had a field for material, and I said,
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"some nice plywood between 0.75 and 1.0 inches thick or similar" (I didn't know exactly what was
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available and wanted to give broad acceptable parameters), and under "project description", I wrote,
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> A relief map of California, carved from wood. Height exaggerated enough
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to visibly discern the Santa Monica mountains. I can provide an STL file if needed.
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For some [incorrect] reason that I only later examined, I just sort of assumed that the shop would
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have a library of shapes available for instantiating into whatever material medium you might
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need. But just in case, I included that hedge about being able to provide an STL file. Needless to
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say, that was a bluff.
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![the programmer's creed: we do these things not because they are easy, but because we thought they
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were going to be easy -- from twitter user @unoservix, 2016-08-05][programmers_creed]
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*<center><sup><sub>me, every time</sub></sup></center>*
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Also needless to say, my bluff was called almost immediately, and I had the following exchange with the
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shop:
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> *CNC Shop*: STL can work but I can’t manipulate it, which could save some money. If possible can it
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>be exported to an .igs or .iges or .stp format?
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>
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> *Me*: Yeah, STP should be no problem. Can you give a rough estimate of the cost for 1x2-foot relief carving?
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>
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> *Shop*: Without seeing the drawings, I can’t give even a close price but in the past they range from
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>a few hundred dollars to several thousand dollars.
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>
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> *Me*: That's totally fair! I'll get you some files in a few days.
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As you can see, I leaned even harder into the bluff; my next communication with the shop was nearly
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four weeks later. But that's getting ahead of things.
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# Meshes and solid bodies
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First off, let's talk about file formats and how to represent shapes with a
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computer.[^math-computers] I said I could provide an *STL
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file*. [STL](https://en.wikipedia.org/wiki/STL_(file_format)) is a pretty bare-bones format that
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describes the outside surface of a shape as a set of many, many triangles, each of which is described
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by three 3D points. This format is popular with 3D printers, which is how I became familiar with
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it.
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This type of representation is easy to create and read, but it's not great for manipulation.
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# Public data
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## From space?
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## Thanks, California state!
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## In Australia, it's pronounced "g'dal"
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## Give it a good smear
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# Test prints
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# Final cut
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# Thanks
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[main_image]: PXL_20220723_214758454.jpg "A plywood slab carved with CNC into a topographic representation of California"
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[programmers_creed]: programmers_creed.jpg "jfk overlaid with the programmer's creed: we do these things not because they are easy, but because we thought they were going to be easy"
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[^math-computers]: I'm pretty sure this is more "represent shapes with math" than with a computer, but
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the computer is just helping us do the math and it's more relatable.
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143
content/sundries/a-very-digital-artifact/notes.txt
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content/sundries/a-very-digital-artifact/notes.txt
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inital comms with CNC shop:
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------------------------------
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Me: "project description": A relief map of California, carved from wood. Height exaggerated enough
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to visibly discern the Santa Monica mountains. I can provide an STL file if needed.
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Shop: STL can work but I can’t manipulate it, which could save some money. If possible can it be
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exported to an .igs or .iges or .stp format?
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Me: Yeah, STP should be no problem. Can you give a rough estimate of the cost for 1x2-foot relief carving?
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Shop: Without seeing the drawings, I can’t give even a close price but in the past they range from a
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few hundred dollars to several thousand dollars.
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Me: That's totally fair! I'll get you some files in a few days.
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------------------------------
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next comms with shop three weeks later:
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------------------------------
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Hi Steve, I'm sorry for taking so long to get back to you! I had a harder time producing the IGES
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file than I thought I would, but I think this should be OK:
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(snip url to file)
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It's 51 megabytes, otherwise I'd attach here.
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As modeled, there's probably more high-frequency detail in the mountains than is necessary, as I'm
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going for something that feels nice to the touch so smoother is better. It's also modeled at a
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slightly larger scale than necessary, though not too far off (it's 500x577mm, and I'm interested in
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the 400-500mm range for width; the relief height is in the 20-30mm range depending on scale). I was
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imagining it would be carved with contour cuts in some thick nice ply, though I'm happy to hear
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better ideas; I have literally no experience with making something like this.
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(NOTE: go back to email thread and summarize the back-and-forth over tooling)
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---------------------------------
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Note that the shop did the extra work anyway just because they were nice, and that he was glad when
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I told him it was a gift for my wife.
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Zulip dump from 10 days after initial contact:
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-----------------------------------
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It IS Mt. Shasta!
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After I made the mosaic out of the tiles I downloaded to cover the area, I masked it with an outline
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of the state that I downloaded from a California gov geo site, then used a program called
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gdal_translate to turn the image, a "geotiff" file with height data encoded, into that heightmap png
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with the lowest value mapped to 0 and the highest to maxint.
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I also had to reproject the geotiff with the height data into the same coordinate system as the
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state outline was in. The height data was in a system using lat/long called "EPSG:4326", while the
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state outline was made from line segments with 2d vertices in a projected coordinate system called
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"EPSG:3857" with units of "meters". 3857 is "web Mercator", and is the coordinate system used by
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Google and Open Street Map for their map tiles and other shapes.
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It may or may not be surprising that cartography is very complicated!
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My next step is to turn this heightmap into solid geometry that I can 3d print and/or send to a
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local CNC shop to have them carve a relief of California out of wood, which is close to the final
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step of producing an artifact as a present for my partner.
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There are a bunch of python packages for working in this domain, but they're all just wrappers
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around various GDAL libraries or tools.
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The raw topo data I got from
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https://portal.opentopography.org/raster?opentopoID=OTSRTM.082015.4326.1 (that was the epsg 4326
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geocoded tiff; actually, several of them because you can only download up to 450km^2 at a time,
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hence having to mosaic them with the gdal_merge.py command (the '.py' is in the name of the command
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that gets installed when you do apt install gdal-bin)), then use gdalwarp to re-project to 3857,
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then I had to write a python program to mask it for some reason, then gdal_translate (no .py on that
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one, but they're all just python scripts) to convert to the png heightmap. I'm leaving out a couple
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details in the workflow, but that's the main shape of it.
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OK, actually, now that all that context is established, here's the actual command that produced that
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file from the geocoded tiff:
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gdal_translate -of PNG -ot UInt16 -scale -130 4412 0 65535 cropped_ca_topo.tif heightmap_cropped.png
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and then I used convert (the imagemagick program) to scale the png from 33,311x38,434 to
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2,000x2,2308 pixels.
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the -scale -130 4412 0 65535 is mapping the height data min/max to the png whiteness in the output
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file.
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---------------------------------------
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Zulip musings from a few days after that, still working on the heightmap:
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---------------------------------------
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(re: non-linear scaling of height to reduce pointiness)
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ok, it was easier than I thought it would be. gdal_translate has a -exponent flag you can use with
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-scale, so I remade the heightmap with an exponential scaling, using 0.41 as the exponent.
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funny enough, I'm still working on this, since even when I drastically scale the size of the mesh
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down in Blender (which I export to OBJ for import by FreeCAD), doing anything like modelling (eg,
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extruding downward or joining with a solid base, or cutting the shape so it's CA-shaped and not a
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rectangle) requires tens of gigabytes of resident memory and I keep having to kill the program and
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start over.
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a 60-megabyte OBJ file turns into 21 GB of resident data in the modelling software.
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I have 32GB of RAM installed
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that 21GB expands to 30 when I try manipulating it
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------------------------------------------
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Zulip from two weeks later (July 7):
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--------------------------------------
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Two weeks later I'm finally printing something out. I've given up on converting it into a parametric
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CAD-like object; it seems this is a Hard Problem, but I'm not sure why. My goal with doing that was
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to give a parametric CAD file to a local CNC milling shop, per their request, since when I suggested
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a mesh-based file (STL), the guy was like "I can't do much manipulation with that to make it more
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manufacturable, so a real CAD file would be best".
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But at least with an STL file, I can print it myself. So that's going now, we'll see how it turns
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out in no less than eight hours.
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I haven't really done anything else with my computer besides this for a while.
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(next day)
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ok, I got something printed out, but I'm not super stoked on it. Also, I'm still chasing the elusive
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dream of turning this into a parametric solid for easier CNCing. Vape pen for scale:
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(insert shitty print photo)
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(next day after that, the 9th)
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I've finally "finished": I've created a mesh that has no missing faces, is not too crazy, and can be
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converted into a parametric solid, and sent that off to a local CNC shop for a quote on having it
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routed out of wood. I'll also do another 3D print, since the base is now a larger version of the
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coastline instead of a rectangle, and the high frequency detail is a little diminished.
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----------------------------------------
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Links:
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https://data.ca.gov/
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https://portal.opentopography.org/raster?opentopoID=OTSRTM.082015.4326.1
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https://www.printables.com/model/240867-topographic-california
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https://touchterrain.geol.iastate.edu/
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https://en.wikipedia.org/wiki/Shuttle_Radar_Topography_Mission
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content/sundries/a-very-digital-artifact/programmers_creed.jpg
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letter-spacing: -0.5px;
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}
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h1 { font-size: 1.5rem }
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h2 { font-size: 1.2rem }
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/*
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h1,
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h2,
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h3,
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h4,
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h5,
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h6 {
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/* font-size: 1.2rem; */
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font-size: 1.2rem;
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margin-top: 2em;
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}
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*/
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h1::before {
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color: var(--primary-color);
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