checkpoint post, add images
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@ -100,10 +100,10 @@ But at that moment, I had nothing at all. Time to get some data and see if I can
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# Public data
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My first impulse was to search [USGS](https://usgs.gov)'s website for
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[heightmap](https://en.wikipedia.org/wiki/Heightmap) data, but I wound up not finding anything
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appropriate. Searching now with the wisdom of experience and hindsight, I found this, which would
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have been perfect:
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My first impulse was to search [USGS](https://usgs.gov)'s website for [digital elevation
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map](https://en.wikipedia.org/wiki/Digital_elevation_model) data, but I wound up not finding
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anything appropriate. Searching now with the wisdom of experience and hindsight, I found this, which
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would have been perfect:
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[https://apps.nationalmap.gov/downloader/](https://apps.nationalmap.gov/downloader/)
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@ -113,8 +113,8 @@ many, many missteps.
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## From space?
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Anyway, having not found anything I could really use from the USGS, I found [this
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site](https://portal.opentopography.org/raster?opentopoID=OTSRTM.082015.4326.1), from
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Anyway, having not found anything I could really use from the USGS through all fault of my own, I
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found [this site](https://portal.opentopography.org/raster?opentopoID=OTSRTM.082015.4326.1), from
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OpenTopography, an organization run by the UCSD Supercomputer Center, under a grant from the
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National Science Foundation. So, still hooray for public data!
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@ -431,7 +431,7 @@ as tall as another thing, that will still be true after being scaled), so in a s
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"accurate" (*note: more foreshadowing*).
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Once I had the PNG file, I used the [ImageMagick](https://imagemagick.org/script/convert.php) `convert`
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command to scale the file down to a reasonable size. Finally, I had something I could use to make a
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command to resize the file down to a reasonable size. Finally, I had something I could use to make a
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mesh:
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![the heightmap made by doing a linear scale of height to brightness][scaled_heightmap]
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@ -440,16 +440,45 @@ Pretty cool, right? I thought so! The detail is pretty great; that bright spot n
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[Mt. Shasta](https://en.wikipedia.org/wiki/Mount_Shasta), for example;
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[Mt. Whitney](https://en.wikipedia.org/wiki/Mount_Whitney) is slightly taller, but not by much, and
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is part of a range so it doesn't stand out the way Shasta does. It was time to start making some 3D
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geometry with the heightmap!
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geometry with the heightmap[^time-to-mesh]!
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# A mesh is born
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My next step was to figure out how exactly to turn that heightmap into a mesh. Some searching
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assured me that [Blender](https://www.blender.org/), a free and open source 3D modeling package that
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I'd dabbled with before, would work well. For example, here's a pretty high-level walk-through of
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[how to use a heightmap to displace a mesh
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plane](https://alanedwardes.com/blog/posts/create-meshes-from-height-maps-using-blender/), which is
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definitely the first step I needed to take. Before too long, I had something that looked like this:
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![a very pointy california topo][pointy-california]
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At first glance, it looks OK, but there's so. much. detail. And it's very, very pointy; it just
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looks jagged. Check out this close-up detail of Mt. Shasta:
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![a very pointy mt shasta][pointy-shasta]
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You can tell that would not be pleasant to touch, and being able to run your fingers along the shape
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was a huge part of the appeal of the artifact.
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## Back to the realm of images
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Given that it seemed like there were a couple semi-related problems with there being too much
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detail, my first thought was to blur the heightmap, and then reduce the size of it. I used the
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ImageMagick `convert` command [to blur the image](https://legacy.imagemagick.org/Usage/blur/) a
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couple rounds, and then resized it down:
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![first attempt at blurring the heightmap][blurry-linear-hm]
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This was a little better, but still not great. A few more rounds of blurring and shrinking got me
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this:
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![second round of blurring the heightmap][blurry-linear-hm-smaller]
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With that version, I was able to produce some reasonably smooth-looking geometry in Blender:
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# Test prints
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## Back to the realm of the image
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# Final cut
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# Thank yous, lessons learned, and open questions
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@ -481,6 +510,14 @@ given how much I had to blur and decimate)?
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[scaled_heightmap]: scaled_heightmap.png "the heightmap made by doing a linear mapping of height to brightness"
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[pointy-california]: pointy_california_blending.png "the displaced mesh plane made from the first heightmap"
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[pointy-shasta]: pointy_shasta_close-up.png "a very pointy mt shasta"
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[blurry-linear-hm]: blurred_scaled_hm_3.png "first attempt at blurred heightmap"
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[blurry-linear-hm-smaller]: lo-rez_blurred_hm3.png "second round of blurring the heightmap"
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[^introspection]: The conclusion upon examination was, "I just wasn't thinking".
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[^math-computers]: I'm pretty sure this is more "represent shapes with math" than with a computer, but
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@ -507,3 +544,9 @@ so there you go.
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the end product was the point, but I assured him that every step I took was trying to get to the end
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product as quickly and straightforwardly as possible. Still, I did in fact wind up learning a whole
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shitload of stuff, which is nice, I GUESS.
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[^time-to-mesh]: Based on the timestamps of the files in the directory where I was working on this
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project, it took about ten days from the time I first downloaded a geotiff dataset to having the
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heightmap shown above, so you can imagine all the dead-ends I went down and did not share in this
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write-up.
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