import 'package:flutter/material.dart'; import 'ffi.dart' if (dart.library.html) 'ffi_web.dart'; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: const MyHomePage(title: 'Flutter Demo Home Page'), ); } } class MyHomePage extends StatefulWidget { const MyHomePage({Key? key, required this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State createState() => _MyHomePageState(); } class _MyHomePageState extends State { // These futures belong to the state and are only initialized once, // in the initState method. late Future platform; late Future isRelease; @override void initState() { super.initState(); platform = api.platform(); isRelease = api.rustReleaseMode(); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( // Column is also a layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug painting" (press "p" in the console, choose the // "Toggle Debug Paint" action from the Flutter Inspector in Android // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) // to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: [ const Text("You're running on"), // To render the results of a Future, a FutureBuilder is used which // turns a Future into an AsyncSnapshot, which can be used to // extract the error state, the loading state and the data if // available. // // Here, the generic type that the FutureBuilder manages is // explicitly named, because if omitted the snapshot will have the // type of AsyncSnapshot. FutureBuilder>( // We await two unrelated futures here, so the type has to be // List. future: Future.wait([platform, isRelease]), builder: (context, snap) { final style = Theme.of(context).textTheme.headlineMedium; if (snap.error != null) { // An error has been encountered, so give an appropriate response and // pass the error details to an unobstructive tooltip. debugPrint(snap.error.toString()); return Tooltip( message: snap.error.toString(), child: Text('Unknown OS', style: style), ); } // Guard return here, the data is not ready yet. final data = snap.data; if (data == null) return const CircularProgressIndicator(); // Finally, retrieve the data expected in the same order provided // to the FutureBuilder.future. final Platform platform = data[0]; final release = data[1] ? 'Release' : 'Debug'; final text = const { Platform.AndroidBish: 'Android, bish', Platform.Ios: 'iOS', Platform.MacApple: 'MacOS with Apple Silicon', Platform.MacIntel: 'MacOS', Platform.Windows: 'Windows', Platform.Unix: 'Unix', Platform.Wasm: 'the Web', }[platform] ?? 'Unknown OS'; return Text('$text ($release)', style: style); }, ) ], ), ), ); } }