45 lines
1.4 KiB
Rust
45 lines
1.4 KiB
Rust
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use bevy::prelude::*;
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use cyber_rider::flycam::MovementSettings;
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use cyber_rider::flycam::PlayerPlugin;
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// stolen with neither shame nor pity from git@github.com:sburris0/bevy_flycam.git, b90f6fc, which is copyright 2020 Spencer Burris
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fn main() {
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App::new()
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.insert_resource(Msaa { samples: 4 })
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.add_plugins(DefaultPlugins)
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.add_plugin(PlayerPlugin)
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.insert_resource(MovementSettings {
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sensitivity: 0.00015, // default: 0.00012
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speed: 12.0, // default: 12.0
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})
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.add_startup_system(setup.system())
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// plane
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..Default::default()
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});
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// cube
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..Default::default()
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});
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// light
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..Default::default()
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});
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}
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