fix light viz
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1 changed files with 6 additions and 5 deletions
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@ -53,13 +53,14 @@ fn spawn_moving_lights(
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..Default::default()
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..Default::default()
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};
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};
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let sbundle = SpatialBundle {
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transform: Transform::from_rotation(rotation),
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..Default::default()
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};
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commands
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commands
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// first, spawn an entity with a transform we can rotate
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// first, spawn an entity with a transform we can rotate
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.spawn((
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.spawn((AnimatedCyberLight { axis, rate },))
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AnimatedCyberLight { axis, rate },
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.insert(sbundle)
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Transform::from_rotation(rotation),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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.with_children(|parent| {
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parent
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parent
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// now spawn a child entity with a pointlight, and a relative transform that's
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// now spawn a child entity with a pointlight, and a relative transform that's
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