use torus for wheels
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1dee14148d
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0745760164
3 changed files with 84 additions and 54 deletions
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@ -39,7 +39,7 @@ pub(super) fn spawn_cyberbike(
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..Default::default()
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..Default::default()
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};
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};
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let mass_properties = ColliderMassProperties::Density(0.9);
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let mass_properties = ColliderMassProperties::Density(1.5);
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let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
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let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
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let bike_collision_group = CollisionGroups::new(membership, filter);
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let bike_collision_group = CollisionGroups::new(membership, filter);
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@ -32,16 +32,16 @@ impl Default for WheelConfig {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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front_forward: 0.8,
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front_forward: 0.8,
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rear_back: 1.1,
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rear_back: 1.0,
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y: -0.1,
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y: -0.1,
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limits: [-0.5, 0.1],
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limits: [-0.5, 0.1],
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stiffness: 50.0,
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stiffness: 150.0,
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damping: 8.0,
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damping: 8.0,
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radius: 0.38,
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radius: 0.25,
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thickness: 0.2,
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thickness: 0.11,
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friction: 1.2,
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friction: 1.2,
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restitution: 0.95,
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restitution: 0.95,
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density: 0.9,
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density: 0.05,
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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use bevy::prelude::{shape::UVSphere as Tire, *};
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use bevy::prelude::{shape::Torus as Tire, *};
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use bevy_rapier3d::prelude::{
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use bevy_rapier3d::prelude::{
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Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
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Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
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ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
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ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
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@ -17,7 +17,7 @@ pub fn spawn_tires(
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheel_y = conf.y;
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let wheel_y = conf.y;
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let wheel_rad = conf.radius;
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let wheel_rad = conf.radius;
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let _tire_thickness = conf.thickness;
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let tire_thickness = conf.thickness;
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let stiffness = conf.stiffness;
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let stiffness = conf.stiffness;
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let not_sleeping = Sleeping::disabled();
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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let ccd = Ccd { enabled: true };
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@ -25,29 +25,6 @@ pub fn spawn_tires(
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let (meshes, materials) = meshterials;
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let (meshes, materials) = meshterials;
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let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
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let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
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let tire = Tire {
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radius: wheel_rad,
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..Default::default()
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};
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let material = StandardMaterial {
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base_color: Color::Rgba {
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red: 0.01,
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green: 0.01,
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blue: 0.01,
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alpha: 1.0,
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},
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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let pbr_bundle = PbrBundle {
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material: materials.add(material),
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mesh: meshes.add(Mesh::from(tire)),
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..Default::default()
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};
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let friction = Friction {
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let friction = Friction {
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coefficient: conf.friction,
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coefficient: conf.friction,
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combine_rule: CoefficientCombineRule::Average,
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combine_rule: CoefficientCombineRule::Average,
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@ -71,13 +48,71 @@ pub fn spawn_tires(
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wheel_poses.push((offset, None));
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wheel_poses.push((offset, None));
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}
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}
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let material = StandardMaterial {
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base_color: Color::Rgba {
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red: 0.01,
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green: 0.01,
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blue: 0.01,
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alpha: 1.0,
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},
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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for (offset, steering) in wheel_poses {
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for (offset, steering) in wheel_poses {
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let wheel_damping = Damping {
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let wheel_damping = Damping {
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linear_damping: 0.8,
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linear_damping: 0.8,
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..Default::default()
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..Default::default()
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};
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};
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let tire = Tire {
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radius: wheel_rad,
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ring_radius: tire_thickness,
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..Default::default()
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};
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let wheel_collider = Collider::ball(wheel_rad);
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let mut mesh = Mesh::from(tire);
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let tire_verts = mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| {
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//
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let v = Vec3::from_array(*v);
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let m = Mat3::from_rotation_z(90.0f32.to_radians());
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let p = m.mul_vec3(v);
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p.to_array()
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})
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.collect::<Vec<[f32; 3]>>();
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mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
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let mut idxs = Vec::new();
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let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
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for idx in indices.as_slice().chunks_exact(3) {
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idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
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}
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let wheel_collider = Collider::convex_decomposition(
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&mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| Vec3::from_array(*v))
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.collect::<Vec<_>>(),
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&idxs,
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);
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let pbr_bundle = PbrBundle {
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material: materials.add(material.clone()),
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mesh: meshes.add(mesh),
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..Default::default()
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};
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//let wheel_collider = Collider::from_bevy_mesh(&mesh, computed_shape);
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let mass_props = ColliderMassProperties::Density(conf.density);
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let mass_props = ColliderMassProperties::Density(conf.density);
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let damping = conf.damping;
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let damping = conf.damping;
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@ -100,7 +135,7 @@ pub fn spawn_tires(
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let axel_parent_entity = if let Some(steering) = steering {
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let axel_parent_entity = if let Some(steering) = steering {
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let neck_builder =
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let neck_builder =
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RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, -0.08, 0.1)); // this adds another 0.1m of trail
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RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
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let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
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let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
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let neck = commands
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let neck = commands
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.spawn(RigidBody::Dynamic)
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.spawn(RigidBody::Dynamic)
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@ -115,13 +150,8 @@ pub fn spawn_tires(
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let axel_builder = RevoluteJointBuilder::new(Vec3::X);
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let axel_builder = RevoluteJointBuilder::new(Vec3::X);
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let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
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let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
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// re-orient the joint so that the wheel is correctly oriented
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//let real_axel = *axel_joint.data.set_local_axis1(Vec3::X);
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//axel_joint.data = real_axel;
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commands
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commands.spawn(pbr_bundle).insert((
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.spawn(pbr_bundle.clone())
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.insert((
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wheel_collider,
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wheel_collider,
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mass_props,
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mass_props,
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wheel_damping,
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wheel_damping,
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@ -133,9 +163,9 @@ pub fn spawn_tires(
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CyberWheel,
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CyberWheel,
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ExternalForce::default(),
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ExternalForce::default(),
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Restitution::new(conf.restitution),
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Restitution::new(conf.restitution),
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SpatialBundle::default(),
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TransformInterpolation::default(),
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TransformInterpolation::default(),
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RigidBody::Dynamic,
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RigidBody::Dynamic,
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))
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));
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.insert(SpatialBundle::default());
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}
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}
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}
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}
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