use torus for wheel instead of ball; is not oriented correctly
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a4189342e0
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2 changed files with 24 additions and 3 deletions
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@ -22,6 +22,7 @@ pub struct WheelConfig {
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pub stiffness: f32,
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pub damping: f32,
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pub radius: f32,
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pub thickness: f32,
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pub friction: f32,
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pub restitution: f32,
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pub density: f32,
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@ -36,7 +37,8 @@ impl Default for WheelConfig {
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limits: [-0.5, 0.1],
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stiffness: 50.0,
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damping: 8.0,
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radius: 0.3,
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radius: 0.35,
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thickness: 0.10,
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friction: 1.2,
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restitution: 0.8,
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density: 0.6,
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@ -1,4 +1,4 @@
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use bevy::prelude::{shape::UVSphere as Tire, *};
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use bevy::prelude::{shape::Torus as Tire, *};
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use bevy_rapier3d::prelude::{
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Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
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ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
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@ -17,6 +17,7 @@ pub fn spawn_tires(
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheel_y = conf.y;
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let wheel_rad = conf.radius;
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let tire_thickness = conf.thickness;
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let stiffness = conf.stiffness;
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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@ -26,6 +27,7 @@ pub fn spawn_tires(
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let tire = Tire {
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radius: wheel_rad,
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ring_radius: tire_thickness,
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..Default::default()
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};
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let material = StandardMaterial {
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@ -74,7 +76,24 @@ pub fn spawn_tires(
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linear_damping: 0.8,
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..Default::default()
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};
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let wheel_collider = Collider::ball(wheel_rad);
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let mesh = Mesh::from(tire);
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let mut idxs = Vec::new();
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let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
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for idx in indices.as_slice().chunks_exact(3) {
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idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
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}
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let wheel_collider = Collider::convex_decomposition(
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&mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| Vec3::from_array(*v))
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.collect::<Vec<_>>(),
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&idxs,
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);
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//let wheel_collider = Collider::from_bevy_mesh(&mesh, computed_shape);
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let mass_props = ColliderMassProperties::Density(conf.density);
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let damping = conf.damping;
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