adjust tunnel fix for flatland
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1 changed files with 2 additions and 1 deletions
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@ -126,7 +126,8 @@ pub(super) fn surface_fix(
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) {
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// assume the body is not below the planet surface
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for (entity, xform, mut cgroups) in wheel_query.iter_mut() {
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let ray_dir = xform.translation.normalize();
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//let ray_dir = xform.translation.normalize();
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let ray_dir = Vec3::Y;
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if let Some(hit) = context.cast_ray_and_get_normal(
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xform.translation,
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ray_dir,
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