Builds and runs, but physics is fucked.
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413ac493df
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9 changed files with 376 additions and 367 deletions
438
Cargo.lock
generated
438
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -5,7 +5,7 @@ edition = "2021"
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[dependencies]
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rand = "0.8"
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bevy_polyline = "*"
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bevy_polyline = "0.2"
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noise = { git = "https://github.com/Razaekel/noise-rs" }
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hexasphere = "7"
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wgpu = "0.12"
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@ -14,7 +14,7 @@ wgpu = "0.12"
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debug_render = []
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[dependencies.bevy]
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version = "0.6"
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version = "0.7"
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default-features = false
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features = [
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"bevy_gilrs",
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@ -26,11 +26,8 @@ features = [
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]
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[dependencies.bevy_rapier3d]
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#git = "https://github.com/nebkor/bevy_rapier"
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#path = "../bevy_rapier/bevy_rapier3d"
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#branch = "debug-render-capsule"
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features = ["simd-nightly"]
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version = "0.12"
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version = "0.13"
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# Maybe also enable only a small amount of optimization for our code:
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[profile.dev]
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@ -1,5 +1,7 @@
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use bevy::prelude::*;
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use bevy_rapier3d::{na::Vector3, prelude::*};
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use bevy_rapier3d::prelude::{
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ExternalForce, Friction, NoUserData, RapierConfiguration, RapierPhysicsPlugin, Velocity,
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};
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use crate::{
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bike::{CyberBikeBody, CyberBikeCollider, CyberBikeControl},
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@ -28,14 +30,14 @@ fn gravity(
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mut config: ResMut<RapierConfiguration>,
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) {
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let gravity = xform.single().translation.normalize() * -settings.gravity;
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config.gravity = gravity.into();
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config.gravity = gravity;
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}
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fn falling_cat_pid(
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mut bike_query: Query<(
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&Transform,
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&RigidBodyVelocityComponent,
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&mut RigidBodyForcesComponent,
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&Velocity,
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&mut ExternalForce,
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&mut CyberBikeControl,
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)>,
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) {
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@ -105,19 +107,14 @@ fn falling_cat_pid(
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}
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}
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forces.torque = torque.into();
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forces.torque = torque;
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}
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fn drag(
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mut query: Query<
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(&RigidBodyVelocityComponent, &mut RigidBodyForcesComponent),
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With<CyberBikeBody>,
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>,
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) {
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fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
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let (vels, mut forces) = query.single_mut();
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if let Some(vel) = vels.linvel.try_normalize(0.001) {
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let v2 = vels.linvel.magnitude_squared();
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if let Some(vel) = vels.linvel.try_normalize() {
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let v2 = vels.linvel.length_squared();
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forces.force -= vel * v2 * 0.02;
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}
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}
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@ -125,21 +122,21 @@ fn drag(
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fn input_forces(
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settings: Res<MovementSettings>,
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input: Res<InputState>,
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mut cquery: Query<&mut ColliderMaterialComponent, With<CyberBikeCollider>>,
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mut bquery: Query<(&Transform, &mut RigidBodyForcesComponent), With<CyberBikeBody>>,
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mut cquery: Query<&mut Friction, With<CyberBikeCollider>>,
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mut bquery: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
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) {
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let (xform, mut forces) = bquery.single_mut();
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let mut cmat = cquery.single_mut();
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let mut friction = cquery.single_mut();
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// thrust
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let thrust: Vector3<f32> = (xform.forward() * input.throttle * settings.accel).into();
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let thrust = xform.forward() * input.throttle * settings.accel;
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forces.force += thrust;
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// brake
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cmat.friction = if input.brake { 2.0 } else { 0.0 };
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friction.coefficient = if input.brake { 2.0 } else { 0.0 };
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// steering
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let torque: Vector3<f32> = (xform.up() * input.yaw * settings.sensitivity).into();
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let torque = xform.up() * input.yaw * settings.sensitivity;
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forces.torque += torque;
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}
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152
src/bike.rs
152
src/bike.rs
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@ -22,65 +22,60 @@ pub struct CyberBikeControl {
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pub prev_pitch_error: f32,
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}
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const BIKE_BODY_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01);
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const BIKE_WHEEL_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10);
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const BIKE_BODY_COLLISION_GROUP: (u32, u32) = (0b01, 0b01);
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const BIKE_WHEEL_COLLISION_GROUP: (u32, u32) = (0b10, 0b10);
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fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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let xform = Transform::from_translation(Vec3::X * SPAWN_ALTITUDE)
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.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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let mut bbody = RigidBodyBundle::default();
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let damping = Damping {
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angular_damping: 0.5,
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linear_damping: 0.1,
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};
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let not_sleeping = Sleeping::disabled();
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bbody.damping.angular_damping = 0.5;
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bbody.damping.linear_damping = 0.1;
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bbody.activation = RigidBodyActivation::cannot_sleep().into();
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let ccd = Ccd { enabled: true };
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bbody.ccd = RigidBodyCcd {
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ccd_enabled: true,
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ccd_thickness: 0.2,
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ccd_max_dist: 2.7,
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..Default::default()
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}
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.into();
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let bcollider_shape =
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Collider::capsule(Vec3::new(0.0, 0.0, -2.7), Vec3::new(0.0, 0.0, 2.5), 1.0);
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let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
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bbody.position = isometry.into();
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let shape = ColliderShape::capsule(
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Vec3::new(0.0, 0.0, -2.7).into(),
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Vec3::new(0.0, 0.0, 2.5).into(),
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1.0,
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);
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let bcollide = ColliderBundle {
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shape: shape.into(),
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mass_properties: ColliderMassProps::Density(0.2).into(),
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flags: ColliderFlags {
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collision_groups: BIKE_BODY_GROUP,
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..Default::default()
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}
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.into(),
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material: ColliderMaterial {
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friction: 0.0,
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restitution: 0.0,
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..Default::default()
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}
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.into(),
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let friction = Friction {
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coefficient: 0.0,
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..Default::default()
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};
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let restitution = Restitution {
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coefficient: 0.0,
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..Default::default()
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};
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let mass_properties = ColliderMassProperties::Density(0.2);
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let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
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let bike_collision_group = CollisionGroups::new(membership, filter);
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let bike = commands
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.spawn_bundle(bbody)
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.spawn()
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.insert(RigidBody::Dynamic)
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.insert_bundle((xform, GlobalTransform::default()))
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.insert(RigidBodyPositionSync::Interpolated { prev_pos: None })
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.with_children(|child_builder| {
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child_builder
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.spawn_bundle(bcollide)
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.insert(ColliderDebugRender {
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color: Color::GREEN,
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})
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.insert(CyberBikeCollider)
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.insert(ColliderPositionSync::Discrete);
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.insert_bundle((
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bcollider_shape,
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bike_collision_group,
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mass_properties,
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damping,
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restitution,
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friction,
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not_sleeping,
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ccd,
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))
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.insert(TransformInterpolation {
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start: None,
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end: None,
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})
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.insert(Velocity::zero())
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.insert(ExternalForce::default())
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.insert(CyberBikeCollider)
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.with_children(|rider| {
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rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
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})
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@ -93,6 +88,10 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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let wheel_positions = vec![-5.1, 4.7, -5.1];
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let wheel_y = -1.8f32;
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// re-set the collision group
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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for (i, &wheel_z) in wheel_positions.iter().enumerate() {
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let (wheel_x, wheel_rad, stiffness) = match i {
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0 => (-2.6, 1.0, 0.016),
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@ -102,47 +101,34 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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};
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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let trans = xform.translation + offset;
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let wheel_pos_in_world = Isometry::from_parts(trans.into(), xform.rotation.into());
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let _wheel_rb = commands
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.spawn_bundle(RigidBodyBundle {
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position: wheel_pos_in_world.into(),
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activation: RigidBodyActivation::cannot_sleep().into(),
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damping: RigidBodyDamping {
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angular_damping: 0.8,
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..Default::default()
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}
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.into(),
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ccd: RigidBodyCcd {
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ccd_enabled: true,
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ccd_max_dist: wheel_rad,
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ccd_thickness: 0.01,
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..Default::default()
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}
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.into(),
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..Default::default()
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})
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.insert_bundle(ColliderBundle {
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material: ColliderMaterial::new(0.0, 0.0).into(),
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shape: ColliderShape::ball(wheel_rad).into(),
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mass_properties: ColliderMassProps::Density(0.001).into(),
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flags: ColliderFlags {
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collision_groups: BIKE_WHEEL_GROUP,
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..Default::default()
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}
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.into(),
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..Default::default()
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})
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.insert(ColliderPositionSync::Discrete)
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.insert(ColliderDebugRender::from(Color::YELLOW))
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.id();
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let wheel_pos_in_world = Transform::from_rotation(xform.rotation).with_translation(trans);
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let wheel_damping = Damping {
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angular_damping: 0.8,
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..Default::default()
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};
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let wheel_collider = Collider::ball(wheel_rad);
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let mass_props = ColliderMassProperties::Density(0.001);
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let damping = 0.3;
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let prismatic = PrismaticJoint::new(Vector::y_axis())
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.local_anchor1(offset.into())
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let prismatic = PrismaticJointBuilder::new(Vec3::Y)
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.local_anchor1(offset)
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.motor_position(-0.4, stiffness, damping);
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let joint = ImpulseJoint::new(bike, prismatic);
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commands.spawn_bundle(((JointBuilderComponent::new(prismatic, bike, _wheel_rb)),));
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let _wheel_rb = commands
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.spawn()
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.insert(RigidBody::Dynamic)
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.insert_bundle((wheel_pos_in_world, GlobalTransform::default()))
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.insert_bundle((
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wheel_collider,
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mass_props,
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wheel_damping,
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ccd,
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not_sleeping,
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joint,
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wheels_collision_group,
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))
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.id();
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}
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}
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@ -150,7 +136,7 @@ pub struct CyberBikePlugin;
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impl Plugin for CyberBikePlugin {
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#[cfg(feature = "debug_render")]
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fn build(&self, app: &mut App) {
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app.add_plugin(RapierRenderPlugin)
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app.add_plugin(RapierDebugRenderPlugin::default())
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.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
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}
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@ -1,6 +1,9 @@
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use bevy::{
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prelude::*,
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render::camera::{ActiveCameras, Camera, CameraPlugin},
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prelude::{
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info, Commands, Component, Entity, Input, KeyCode, ParamSet, PerspectiveCameraBundle,
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PerspectiveProjection, Plugin, Quat, Query, Res, ResMut, State, Transform, With,
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},
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render::camera::{ActiveCamera, Camera3d},
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};
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use crate::{bike::CyberBikeModel, input::InputState};
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@ -36,23 +39,23 @@ fn setup_cybercams(mut commands: Commands) {
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.insert(CyberCameras::Hero);
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commands
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.spawn_bundle(PerspectiveCameraBundle::with_name("Inactive"))
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.spawn_bundle(PerspectiveCameraBundle::default())
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.insert(CyberCameras::Debug);
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}
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fn follow_cyberbike(
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mut query: QuerySet<(
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mut query: ParamSet<(
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// 0: the bike
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QueryState<&Transform, With<CyberBikeModel>>,
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Query<&Transform, With<CyberBikeModel>>,
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// 1: the cameras
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QueryState<(&mut Transform, &CyberCameras)>,
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Query<(&mut Transform, &CyberCameras)>,
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)>,
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input: Res<InputState>,
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) {
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let bike_xform = *query.q0().single();
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let bike_xform = *query.p0().single();
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let up = bike_xform.translation.normalize();
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for (mut cam_xform, cam_type) in query.q1().iter_mut() {
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for (mut cam_xform, cam_type) in query.p1().iter_mut() {
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match *cam_type {
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CyberCameras::Hero => {
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let look_at = bike_xform.translation + (bike_xform.forward() * 200.0);
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@ -79,26 +82,17 @@ fn follow_cyberbike(
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}
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fn update_active_camera(
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mut active_cams: ResMut<ActiveCameras>,
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mut active_cams: ResMut<ActiveCamera<Camera3d>>,
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state: Res<State<CyberCameras>>,
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mut query: Query<(&mut Camera, &CyberCameras)>,
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mut query: Query<(&CyberCameras, Entity)>,
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) {
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active_cams.remove(CameraPlugin::CAMERA_3D);
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// set all cameras to inactive
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for (mut cam, _) in query.iter_mut() {
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cam.name = Some("Inactive".to_string());
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}
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// find the camera with the current state, set its name to be active
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for (mut cam, _) in query
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// find the camera with the current state, set it as the ActiveCamera
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query
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.iter_mut()
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.filter(|(_, cybercam)| state.current().eq(cybercam))
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{
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cam.name = Some(CameraPlugin::CAMERA_3D.to_string());
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}
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active_cams.add(CameraPlugin::CAMERA_3D);
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.filter(|(cybercam, _)| state.current().eq(cybercam))
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.for_each(|(_, entity)| {
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active_cams.set(entity);
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});
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}
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fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
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|
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@ -2,7 +2,7 @@ use bevy::{
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prelude::*,
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render::mesh::{Indices, VertexAttributeValues},
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};
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use bevy_polyline::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
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use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
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use rand::{thread_rng, Rng};
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use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
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|
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23
src/input.rs
23
src/input.rs
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@ -1,5 +1,5 @@
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use bevy::{
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app::{Events, ManualEventReader},
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ecs::event::{Events, ManualEventReader},
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prelude::*,
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};
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|
@ -13,33 +13,42 @@ pub(crate) struct InputState {
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}
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fn update_input(events: Res<Events<GamepadEvent>>, mut istate: ResMut<InputState>) {
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let mut throttle = 0.0;
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let mut brake = false;
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let mut pitch = 0.0;
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let mut yaw = 0.0;
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for GamepadEvent(_, ev) in istate.event_reader.iter(&events) {
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match *ev {
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GamepadEventType::ButtonChanged(GamepadButtonType::RightTrigger2, val) => {
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istate.throttle = val;
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throttle += val;
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}
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GamepadEventType::ButtonChanged(GamepadButtonType::LeftTrigger2, val) => {
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istate.throttle = -val;
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throttle -= val;
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}
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GamepadEventType::ButtonChanged(GamepadButtonType::East, val) => {
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if val > 0.5 {
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istate.brake = true;
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brake = true;
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} else {
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istate.brake = false;
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brake = false;
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}
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}
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickX, val) => {
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istate.yaw = -val;
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yaw -= val;
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}
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// ignore spurious vertical movement for now
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, val) => {
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istate.pitch = val;
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pitch += val;
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}
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_ => {
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info!("unhandled gamepad event: {:?}", ev);
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}
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}
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}
|
||||
|
||||
istate.throttle = throttle;
|
||||
istate.brake = brake;
|
||||
istate.pitch = pitch;
|
||||
istate.yaw = yaw;
|
||||
}
|
||||
|
||||
pub struct CyberInputPlugin;
|
||||
|
|
|
@ -27,28 +27,16 @@ fn spawn_planet(
|
|||
|
||||
let (mesh, shape) = gen_planet(isphere);
|
||||
|
||||
let pbody = RigidBodyBundle {
|
||||
body_type: RigidBodyType::Static.into(),
|
||||
ccd: RigidBodyCcd {
|
||||
ccd_enabled: true,
|
||||
ccd_thickness: 0.5,
|
||||
ccd_max_dist: PLANET_RADIUS * 1.05,
|
||||
..Default::default()
|
||||
}
|
||||
.into(),
|
||||
..Default::default()
|
||||
};
|
||||
let pbody = (RigidBody::Fixed, Ccd { enabled: true });
|
||||
|
||||
let pcollide = ColliderBundle {
|
||||
shape: shape.into(),
|
||||
material: ColliderMaterial {
|
||||
friction: 0.05,
|
||||
restitution: 0.00,
|
||||
let pcollide = (
|
||||
shape,
|
||||
Friction {
|
||||
coefficient: 0.05,
|
||||
..Default::default()
|
||||
}
|
||||
.into(),
|
||||
..Default::default()
|
||||
};
|
||||
},
|
||||
Restitution::new(0.0),
|
||||
);
|
||||
|
||||
commands
|
||||
.spawn_bundle(PbrBundle {
|
||||
|
@ -79,7 +67,7 @@ impl Plugin for CyberPlanetPlugin {
|
|||
// utils
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
fn gen_planet(sphere: Icosphere) -> (Mesh, ColliderShape) {
|
||||
fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
||||
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
|
||||
// displacement before normals are calculated.
|
||||
let generated = IcoSphere::new(sphere.subdivisions, |point| {
|
||||
|
@ -122,13 +110,13 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, ColliderShape) {
|
|||
idxs.push([idx[0], idx[1], idx[2]]);
|
||||
}
|
||||
|
||||
let shape = ColliderShape::trimesh(points.iter().map(|p| Point::from_slice(p)).collect(), idxs);
|
||||
let shape = Collider::trimesh(points.iter().map(|p| Vect::from_slice(p)).collect(), idxs);
|
||||
|
||||
let indices = Indices::U32(indices);
|
||||
|
||||
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
|
||||
mesh.set_indices(Some(indices));
|
||||
mesh.set_attribute(Mesh::ATTRIBUTE_POSITION, points);
|
||||
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, points);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
|
||||
(mesh, shape)
|
||||
}
|
||||
|
|
|
@ -34,12 +34,12 @@ fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
}
|
||||
|
||||
fn update_ui(
|
||||
state_query: Query<&RigidBodyVelocityComponent, With<CyberBikeBody>>,
|
||||
state_query: Query<&Velocity, With<CyberBikeBody>>,
|
||||
mut text_query: Query<&mut Text, With<UpText>>,
|
||||
) {
|
||||
let mut text = text_query.single_mut();
|
||||
let state = state_query.single();
|
||||
text.sections[0].value = format!("spd: {:.2}", state.linvel.magnitude());
|
||||
text.sections[0].value = format!("spd: {:.2}", state.linvel.length());
|
||||
}
|
||||
|
||||
pub struct CyberUIPlugin;
|
||||
|
|
Loading…
Reference in a new issue