Get a bunch of lights to rotate.
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parent
cfc32a741f
commit
18032861d2
4 changed files with 97 additions and 132 deletions
13
Cargo.lock
generated
13
Cargo.lock
generated
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@ -2386,9 +2386,18 @@ dependencies = [
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[[package]]
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name = "sha1"
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version = "0.6.0"
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version = "0.6.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2579985fda508104f7587689507983eadd6a6e84dd35d6d115361f530916fa0d"
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checksum = "c1da05c97445caa12d05e848c4a4fcbbea29e748ac28f7e80e9b010392063770"
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dependencies = [
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"sha1_smol",
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]
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[[package]]
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name = "sha1_smol"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ae1a47186c03a32177042e55dbc5fd5aee900b8e0069a8d70fba96a9375cd012"
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[[package]]
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name = "sharded-slab"
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@ -3,7 +3,7 @@ use heron::prelude::{CollisionShape, RigidBody};
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use crate::Label;
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pub const PLANET_RADIUS: f32 = 350.0;
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pub const PLANET_RADIUS: f32 = 340.0;
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pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS + 100.0;
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#[derive(Component, Debug)]
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@ -55,8 +55,8 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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})
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.insert(CyberBike)
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.insert(RigidBody::Dynamic)
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.insert(CollisionShape::Cone {
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half_height: 2.0,
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.insert(CollisionShape::Capsule {
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half_segment: 2.0,
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radius: 0.8,
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})
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.insert(CyberBikeState::default());
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@ -2,6 +2,7 @@ use bevy::{
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ecs::schedule::StageLabel,
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prelude::{ResMut, SystemLabel, Vec3, Windows},
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};
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use heron::rapier_plugin::nalgebra::ComplexField;
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pub mod action;
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pub mod camera;
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@ -42,5 +43,5 @@ pub fn random_sphere_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
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let x = 2.0 * x1 * sqrt;
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let y = 2.0 * x2 * sqrt;
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let z = 1.0 - 2.0 * ssum;
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Vec3::new(x, y, z)
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Vec3::new(x, y, z).normalize()
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}
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207
src/lights.rs
207
src/lights.rs
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@ -1,23 +1,29 @@
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use std::f32::consts::TAU;
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use bevy::prelude::*;
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use rand::prelude::*;
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use crate::geometry::PLANET_RADIUS;
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pub const LIGHT_RANGE: f32 = PLANET_RADIUS * 0.6;
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pub const LIGHT_DIST: f32 = PLANET_RADIUS * 1.2;
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pub const LIGHT_RANGE: f32 = 50.0;
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#[derive(Component)]
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struct Animate;
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struct AnimatedCyberLight {
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axis: Vec3,
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rate: f32,
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}
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fn spawn_lights(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let red_light = PointLight {
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intensity: 1_000.0,
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let pink_light = PointLight {
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intensity: 1_00.0,
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range: LIGHT_RANGE,
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color: Color::RED,
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color: Color::PINK,
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radius: 1.0,
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shadows_enabled: true,
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..Default::default()
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};
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@ -26,14 +32,7 @@ fn spawn_lights(
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range: LIGHT_RANGE,
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color: Color::BLUE,
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radius: 1.0,
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..Default::default()
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};
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let purple_light = PointLight {
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intensity: 1_000.0,
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range: LIGHT_RANGE,
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color: Color::PURPLE,
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radius: 1.0,
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shadows_enabled: true,
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..Default::default()
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};
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@ -42,100 +41,72 @@ fn spawn_lights(
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brightness: 0.32,
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});
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// east light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(LIGHT_DIST, 0.0, 0.0),
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point_light: purple_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::UVSphere {
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radius: 10.0,
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..Default::default()
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::PURPLE,
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emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
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..Default::default()
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}),
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..Default::default()
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});
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})
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.insert(Animate);
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let rng = &mut thread_rng();
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// spawn 200 orbiting bisexual lights
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for _ in 0..255 {
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let hue = rng.gen_range(260.0..320.0);
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let saturation = rng.gen_range(0.8..0.95);
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let lightness = rng.gen_range(0.4..0.7);
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let color = Color::hsl(hue, saturation, lightness);
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// west light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(-LIGHT_DIST, 0.0, 0.0),
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point_light: purple_light,
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let axis = crate::random_sphere_vec(rng);
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let angle = rng.gen_range(0.0..TAU);
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let rate: f32 = rng.gen_range(7.0..10.0);
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let rate = rate.to_radians();
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let rotation = Quat::from_axis_angle(axis, angle);
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let altitude = PLANET_RADIUS + rng.gen_range(8.0..20.0);
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let perp = axis.any_orthonormal_vector();
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let translation = perp * altitude;
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let transform = Transform::from_translation(translation);
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let intensity = rng.gen_range(500.0..900.0);
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let radius = rng.gen::<f32>() * 2.5; // why can't this infer the gen type?
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let point_light = PointLight {
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intensity,
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range: LIGHT_RANGE,
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color,
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radius,
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shadows_enabled: true,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::UVSphere {
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radius: 10.0,
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..Default::default()
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::PURPLE,
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emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
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..Default::default()
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}),
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..Default::default()
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});
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})
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.insert(Animate);
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// north light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(0.0, 0.0, LIGHT_DIST),
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point_light: purple_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::UVSphere {
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radius: 10.0,
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..Default::default()
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::PURPLE,
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emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
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..Default::default()
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}),
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..Default::default()
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});
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})
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.insert(Animate);
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// south light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(0.0, 0.0, -LIGHT_DIST),
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point_light: purple_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::UVSphere {
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radius: 10.0,
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..Default::default()
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::PURPLE,
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emissive: Color::rgba_linear(50.0, 0.0, 50.0, 0.0),
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..Default::default()
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}),
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..Default::default()
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});
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})
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.insert(Animate);
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};
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commands
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.spawn_bundle((
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AnimatedCyberLight { axis, rate },
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Transform::from_rotation(rotation),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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.spawn_bundle(PointLightBundle {
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transform,
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point_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius,
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subdivisions: 2,
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})),
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material: materials.add(StandardMaterial {
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base_color: color,
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emissive: color,
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..Default::default()
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}),
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..Default::default()
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});
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}); // mesh child
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}); // light child
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}
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// up light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(0.0, LIGHT_DIST, 0.0),
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point_light: red_light,
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transform: Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
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point_light: pink_light,
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..Default::default()
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})
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.with_children(|builder| {
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@ -155,7 +126,7 @@ fn spawn_lights(
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// down light
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commands
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.spawn_bundle(PointLightBundle {
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transform: Transform::from_xyz(0.0, -LIGHT_DIST, 0.0),
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transform: Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
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point_light: blue_light,
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..Default::default()
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})
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@ -175,28 +146,12 @@ fn spawn_lights(
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});
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}
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fn animate_lights(
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time: Res<Time>,
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mut query: Query<&mut Transform, (With<PointLight>, With<Animate>)>,
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) {
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fn orbit_lights(time: Res<Time>, mut query: Query<(&mut Transform, &AnimatedCyberLight)>) {
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let dt = time.delta_seconds();
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for mut transform in query.iter_mut() {
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let translation = &transform.translation;
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let x = translation.x;
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let y = translation.y;
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let z = if translation.z.abs() < 0.1 {
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translation.z + 0.15
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} else {
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translation.z
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};
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let rads = 10.0f32.to_radians();
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let anim_rate = rads * dt;
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let theta = z.atan2(x) + anim_rate;
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let x_new = LIGHT_DIST * theta.cos();
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let z_new = LIGHT_DIST * theta.sin();
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*transform = Transform::from_xyz(x_new, y, z_new);
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for (mut transform, light) in query.iter_mut() {
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let AnimatedCyberLight { axis, rate } = *light;
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let theta = rate * dt;
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transform.rotation *= Quat::from_axis_angle(axis, theta);
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}
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}
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@ -204,6 +159,6 @@ pub struct CyberSpaceLightsPlugin;
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impl Plugin for CyberSpaceLightsPlugin {
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fn build(&self, app: &mut App) {
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app.add_startup_system(spawn_lights)
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.add_system(animate_lights);
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.add_system(orbit_lights);
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}
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}
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