Merge branch 'desert-planet'
This commit is contained in:
commit
27ba017609
File diff suppressed because it is too large
Load Diff
16
Cargo.toml
16
Cargo.toml
|
@ -5,31 +5,33 @@ edition = "2021"
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|||
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[dependencies]
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rand = "0.8"
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bevy_polyline = "0.4"
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# bevy_polyline = "0.4"
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noise = { git = "https://github.com/Razaekel/noise-rs" }
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hexasphere = "7"
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wgpu = "0.14"
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bevy-inspector-egui = "0.17.0"
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# wgpu = "0.12"
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wgpu = "0.15"
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bevy-inspector-egui = "0.18"
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[features]
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inspector = []
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[dependencies.bevy]
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version = "0.9"
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version = "0.10"
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default-features = false
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features = [
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"bevy_gilrs",
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"bevy_winit",
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"render",
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"png",
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"hdr",
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"x11",
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"bevy_ui",
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"bevy_text",
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"bevy_gltf",
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"bevy_sprite",
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]
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[dependencies.bevy_rapier3d]
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features = ["debug-render-3d"]
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version = "0.20"
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version = "0.21"
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# Maybe also enable only a small amount of optimization for our code:
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[profile.dev]
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|
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@ -46,14 +46,12 @@ impl Default for Tunneling {
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pub struct MovementSettings {
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pub accel: f32,
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pub gravity: f32,
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pub sensitivity: f32,
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}
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impl Default for MovementSettings {
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fn default() -> Self {
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Self {
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sensitivity: 6.0,
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accel: 40.0,
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accel: 20.0,
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gravity: 9.8,
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}
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}
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|
|
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@ -1,6 +1,7 @@
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use bevy::{
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diagnostic::FrameTimeDiagnosticsPlugin,
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prelude::{App, IntoSystemDescriptor, Plugin, ReflectResource, Resource},
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ecs::reflect::ReflectResource,
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prelude::{App, IntoSystemConfigs, Plugin, Resource},
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reflect::Reflect,
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};
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use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
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@ -28,19 +29,19 @@ impl Plugin for CyberActionPlugin {
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.register_type::<CyberLean>()
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.register_type::<CatControllerSettings>()
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
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.add_startup_system(timestep_setup)
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.add_system(surface_fix.label("surface_fix"))
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.add_system(gravity.label("gravity").before("cat"))
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.add_system(cyber_lean.before("cat").after("gravity"))
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.add_system(falling_cat.label("cat"))
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.add_system(input_forces.label("iforces").after("cat"))
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.add_system(
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tunnel_out
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.label("tunnel")
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.before("surface_fix")
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.after("drag"),
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.add_systems(
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(
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gravity,
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cyber_lean,
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falling_cat,
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input_forces,
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drag,
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tunnel_out,
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surface_fix,
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)
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.add_system(surface_fix.label("surface_fix").after("cat"))
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.add_system(drag.label("drag").after("iforces"));
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.chain(),
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);
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}
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}
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|
|
|
@ -5,14 +5,14 @@ use bevy::prelude::{
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};
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use bevy_rapier3d::prelude::{
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CollisionGroups, ExternalForce, Group, MultibodyJoint, QueryFilter, RapierConfiguration,
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RapierContext, ReadMassProperties, Velocity,
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RapierContext, ReadMassProperties, TimestepMode, Velocity,
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};
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#[cfg(feature = "inspector")]
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use super::ActionDebugInstant;
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use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings, Tunneling};
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use crate::{
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bike::{CyberBikeBody, CyberSteering, CyberWheel, BIKE_WHEEL_COLLISION_GROUP},
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bike::{CyberBikeBody, CyberSteering, CyberWheel, WheelConfig, BIKE_WHEEL_COLLISION_GROUP},
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input::InputState,
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};
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|
@ -27,7 +27,7 @@ fn yaw_to_angle(yaw: f32) -> f32 {
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fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
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// thanks to https://danceswithcode.net/engineeringnotes/quaternions/quaternions.html
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let [x, y, z] = pt.to_array();
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let [x, y, z] = pt.normalize().to_array();
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let qpt = Quat::from_xyzw(x, y, z, 0.0);
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// p' = rot^-1 * qpt * rot
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let rot_qpt = rot.inverse() * qpt * *rot;
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|
@ -36,13 +36,31 @@ fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
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-Vec3::from_array([rot_qpt.x, rot_qpt.y, rot_qpt.z])
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}
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pub(super) fn timestep_setup(mut config: ResMut<RapierConfiguration>) {
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let ts = TimestepMode::Fixed {
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dt: 1.0 / 60.0,
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substeps: 2,
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};
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config.timestep_mode = ts;
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}
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/// The gravity vector points from the cyberbike to the center of the planet.
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pub(super) fn gravity(
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mut query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
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settings: Res<MovementSettings>,
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mut rapier_config: ResMut<RapierConfiguration>,
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#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
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) {
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let (xform, mut forces) = query.single_mut();
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#[cfg(feature = "inspectorb")]
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{
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if debug_instant.elapsed().as_millis() > 6000 {
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dbg!(&forces);
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debug_instant.reset();
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}
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}
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rapier_config.gravity = xform.translation.normalize() * -settings.gravity;
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forces.force = Vec3::ZERO;
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forces.torque = Vec3::ZERO;
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|
@ -80,7 +98,6 @@ pub(super) fn falling_cat(
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time: Res<Time>,
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settings: Res<CatControllerSettings>,
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lean: Res<CyberLean>,
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#[cfg(feature = "inspector")] mut debug_instant: ResMut<ActionDebugInstant>,
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) {
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let (xform, mut forces, mut control_vars) = bike_query.single_mut();
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let world_up = xform.translation.normalize();
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|
@ -100,13 +117,6 @@ pub(super) fn falling_cat(
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if mag.is_finite() {
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forces.torque += xform.back() * mag;
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}
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#[cfg(feature = "inspector")]
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{
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if debug_instant.elapsed().as_millis() > 1000 {
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dbg!(&control_vars, mag, &target_up);
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debug_instant.reset();
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}
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}
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}
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}
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|
@ -129,15 +139,20 @@ pub(super) fn input_forces(
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let force = ExternalForce::at_point(thrust, point, xform.translation);
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*forces += force;
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// brake
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// brake + thrust
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for mut motor in braking_query.iter_mut() {
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let factor = if input.brake { 500.00 } else { 0.0 };
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let factor = if input.brake {
|
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500.00
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} else {
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input.throttle * settings.accel
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};
|
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let speed = if input.brake { 0.0 } else { -70.0 };
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motor.data = (*motor
|
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.data
|
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.as_revolute_mut()
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.unwrap()
|
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.set_motor_max_force(factor)
|
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.set_motor_velocity(0.0, factor))
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.set_motor_velocity(speed, factor))
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.into();
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}
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|
@ -159,23 +174,31 @@ pub(super) fn surface_fix(
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(Entity, &Transform, &mut CollisionGroups),
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(With<CyberWheel>, Without<Tunneling>),
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>,
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span_query: Query<&Transform, With<CyberWheel>>,
|
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config: Res<WheelConfig>,
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context: Res<RapierContext>,
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) {
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// assume the body is not below the planet surface
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let mut wheels = Vec::new();
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for xform in span_query.iter() {
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wheels.push(xform);
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}
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let span = (wheels[1].translation - wheels[0].translation).normalize();
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for (entity, xform, mut cgroups) in wheel_query.iter_mut() {
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let ray_dir = xform.translation.normalize();
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//let ray_dir = xform.translation.normalize();
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let ray_dir = xform.right().cross(span).normalize();
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if let Some(hit) = context.cast_ray_and_get_normal(
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xform.translation,
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ray_dir,
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10.0,
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config.radius * 1.1,
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false,
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QueryFilter::only_fixed(),
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) {
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cgroups.memberships = Group::NONE;
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cgroups.filters = Group::NONE;
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commands.entity(entity).insert(Tunneling {
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frames: 10,
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dir: -hit.1.normal,
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frames: 3,
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dir: hit.1.normal,
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});
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}
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}
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|
|
|
@ -16,7 +16,7 @@ pub(super) fn spawn_cyberbike(
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wheel_conf: Res<WheelConfig>,
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mut meshterials: Meshterial,
|
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) {
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let altitude = PLANET_RADIUS - 180.0;
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let altitude = PLANET_RADIUS - 10.0;
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let mut xform = Transform::from_translation(Vec3::X * altitude)
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.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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|
@ -55,7 +55,7 @@ pub(super) fn spawn_cyberbike(
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.spawn(RigidBody::Dynamic)
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.insert(spatialbundle)
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.insert((
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Collider::capsule(Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8), 0.50),
|
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Collider::capsule(Vec3::new(0.0, 0.0, -0.65), Vec3::new(0.0, 0.0, 0.8), 0.5),
|
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bike_collision_group,
|
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mass_properties,
|
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damping,
|
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|
|
|
@ -22,6 +22,7 @@ pub struct WheelConfig {
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pub stiffness: f32,
|
||||
pub damping: f32,
|
||||
pub radius: f32,
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pub thickness: f32,
|
||||
pub friction: f32,
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pub restitution: f32,
|
||||
pub density: f32,
|
||||
|
@ -36,10 +37,11 @@ impl Default for WheelConfig {
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limits: [-0.5, 0.1],
|
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stiffness: 50.0,
|
||||
damping: 8.0,
|
||||
radius: 0.3,
|
||||
radius: 0.38,
|
||||
thickness: 0.2,
|
||||
friction: 1.2,
|
||||
restitution: 0.8,
|
||||
density: 0.6,
|
||||
restitution: 0.95,
|
||||
density: 0.9,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,9 @@ mod body;
|
|||
mod components;
|
||||
mod wheels;
|
||||
|
||||
use bevy::prelude::{App, Assets, Mesh, Plugin, ResMut, StandardMaterial, StartupStage};
|
||||
use bevy::prelude::{
|
||||
App, Assets, IntoSystemConfig, Mesh, Plugin, ResMut, StandardMaterial, StartupSet,
|
||||
};
|
||||
use bevy_rapier3d::prelude::Group;
|
||||
|
||||
pub(crate) use self::components::*;
|
||||
|
@ -21,6 +23,6 @@ impl Plugin for CyberBikePlugin {
|
|||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(WheelConfig::default())
|
||||
.register_type::<WheelConfig>()
|
||||
.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
|
||||
.add_startup_system(spawn_cyberbike.in_base_set(StartupSet::PostStartup));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ pub fn spawn_tires(
|
|||
let wheels_collision_group = CollisionGroups::new(membership, filter);
|
||||
let wheel_y = conf.y;
|
||||
let wheel_rad = conf.radius;
|
||||
let _tire_thickness = conf.thickness;
|
||||
let stiffness = conf.stiffness;
|
||||
let not_sleeping = Sleeping::disabled();
|
||||
let ccd = Ccd { enabled: true };
|
||||
|
@ -28,6 +29,7 @@ pub fn spawn_tires(
|
|||
radius: wheel_rad,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let material = StandardMaterial {
|
||||
base_color: Color::Rgba {
|
||||
red: 0.01,
|
||||
|
@ -74,6 +76,7 @@ pub fn spawn_tires(
|
|||
linear_damping: 0.8,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let wheel_collider = Collider::ball(wheel_rad);
|
||||
let mass_props = ColliderMassProperties::Density(conf.density);
|
||||
let damping = conf.damping;
|
||||
|
@ -97,7 +100,7 @@ pub fn spawn_tires(
|
|||
|
||||
let axel_parent_entity = if let Some(steering) = steering {
|
||||
let neck_builder =
|
||||
RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
|
||||
RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, -0.08, 0.1)); // this adds another 0.1m of trail
|
||||
let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
|
||||
let neck = commands
|
||||
.spawn(RigidBody::Dynamic)
|
||||
|
@ -110,10 +113,15 @@ pub fn spawn_tires(
|
|||
fork_rb_entity
|
||||
};
|
||||
|
||||
let revolute_builder = RevoluteJointBuilder::new(Vec3::X);
|
||||
let axel_joint = MultibodyJoint::new(axel_parent_entity, revolute_builder);
|
||||
let axel_builder = RevoluteJointBuilder::new(Vec3::X);
|
||||
let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
|
||||
// re-orient the joint so that the wheel is correctly oriented
|
||||
//let real_axel = *axel_joint.data.set_local_axis1(Vec3::X);
|
||||
//axel_joint.data = real_axel;
|
||||
|
||||
commands.spawn(pbr_bundle.clone()).insert((
|
||||
commands
|
||||
.spawn(pbr_bundle.clone())
|
||||
.insert((
|
||||
wheel_collider,
|
||||
mass_props,
|
||||
wheel_damping,
|
||||
|
@ -125,9 +133,9 @@ pub fn spawn_tires(
|
|||
CyberWheel,
|
||||
ExternalForce::default(),
|
||||
Restitution::new(conf.restitution),
|
||||
SpatialBundle::default(),
|
||||
TransformInterpolation::default(),
|
||||
RigidBody::Dynamic,
|
||||
));
|
||||
))
|
||||
.insert(SpatialBundle::default());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,8 +5,9 @@ use crate::{bike::CyberBikeBody, input::InputState};
|
|||
// 85 degrees in radians
|
||||
const MAX_PITCH: f32 = 1.48353;
|
||||
|
||||
#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component)]
|
||||
#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component, States, Default)]
|
||||
enum CyberCameras {
|
||||
#[default]
|
||||
Hero,
|
||||
Debug,
|
||||
}
|
||||
|
@ -42,15 +43,32 @@ fn setup_cybercams(mut commands: Commands) {
|
|||
fov: std::f32::consts::FRAC_PI_3,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let fog_settings = FogSettings {
|
||||
color: Color::rgba(0.1, 0.2, 0.4, 1.0),
|
||||
directional_light_color: Color::rgba(1.0, 0.95, 0.75, 0.5),
|
||||
directional_light_exponent: 30.0,
|
||||
falloff: FogFalloff::from_visibility_colors(
|
||||
350.0, /* distance in world units up to which objects retain visibility (>= 5%
|
||||
* contrast) */
|
||||
Color::rgb(0.35, 0.5, 0.66), /* atmospheric extinction color (after light is lost
|
||||
* due to absorption by atmospheric particles) */
|
||||
Color::rgb(0.8, 0.844, 1.0), /* atmospheric inscattering color (light gained due to
|
||||
* scattering from the sun) */
|
||||
),
|
||||
};
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle {
|
||||
projection: bevy::render::camera::Projection::Perspective(hero_projection),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(fog_settings.clone())
|
||||
.insert(CyberCameras::Hero);
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle::default())
|
||||
.insert(fog_settings)
|
||||
.insert(CyberCameras::Debug);
|
||||
}
|
||||
|
||||
|
@ -99,7 +117,7 @@ fn update_active_camera(
|
|||
) {
|
||||
// find the camera with the current state, set it as the ActiveCamera
|
||||
query.iter_mut().for_each(|(mut cam, cyber)| {
|
||||
if cyber.eq(state.current()) {
|
||||
if cyber.eq(&state.0) {
|
||||
cam.is_active = true;
|
||||
} else {
|
||||
cam.is_active = false;
|
||||
|
@ -107,11 +125,15 @@ fn update_active_camera(
|
|||
});
|
||||
}
|
||||
|
||||
fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
|
||||
fn cycle_cam_state(
|
||||
state: Res<State<CyberCameras>>,
|
||||
mut next: ResMut<NextState<CyberCameras>>,
|
||||
mut keys: ResMut<Input<KeyCode>>,
|
||||
) {
|
||||
if keys.just_pressed(KeyCode::D) {
|
||||
let new_state = state.current().next();
|
||||
let new_state = state.0.next();
|
||||
info!("{:?}", new_state);
|
||||
state.set(new_state).unwrap();
|
||||
next.set(new_state);
|
||||
keys.reset(KeyCode::D);
|
||||
}
|
||||
}
|
||||
|
@ -127,7 +149,7 @@ impl Plugin for CyberCamPlugin {
|
|||
fn common(app: &mut bevy::prelude::App) {
|
||||
app.insert_resource(DebugCamOffset::default())
|
||||
.add_startup_system(setup_cybercams)
|
||||
.add_state(CyberCameras::Hero)
|
||||
.add_state::<CyberCameras>()
|
||||
.add_system(cycle_cam_state)
|
||||
.add_system(update_active_camera)
|
||||
.add_system(follow_cyberbike);
|
||||
|
|
|
@ -1,80 +1,13 @@
|
|||
use bevy::{
|
||||
prelude::*,
|
||||
render::mesh::{Indices, VertexAttributeValues},
|
||||
};
|
||||
use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
|
||||
use rand::{thread_rng, Rng};
|
||||
use bevy::prelude::{App, Color, Plugin};
|
||||
|
||||
use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
|
||||
// use crate::planet::CyberPlanet;
|
||||
|
||||
pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
|
||||
|
||||
fn wireframe_planet(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut polylines: ResMut<Assets<Polyline>>,
|
||||
mut polymats: ResMut<Assets<PolylineMaterial>>,
|
||||
query: Query<&Handle<Mesh>, With<CyberPlanet>>,
|
||||
) {
|
||||
let handle = query.single();
|
||||
let mesh = meshes.get_mut(handle).unwrap();
|
||||
let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
|
||||
|
||||
let mut pts = Vec::with_capacity(vertices.len());
|
||||
|
||||
if let VertexAttributeValues::Float32x3(verts) = vertices {
|
||||
let indices = mesh.indices().unwrap();
|
||||
if let Indices::U32(indices) = indices {
|
||||
for i in indices.iter() {
|
||||
let v = verts[*i as usize];
|
||||
let v = Vec3::from_slice(&v);
|
||||
pts.push(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
|
||||
for pts in pts.chunks(3) {
|
||||
if pts.len() > 1 {
|
||||
verts.extend_from_slice(pts);
|
||||
verts.push(Vec3::NAN);
|
||||
}
|
||||
}
|
||||
|
||||
// don't need the indices anymore
|
||||
mesh.duplicate_vertices();
|
||||
mesh.compute_flat_normals();
|
||||
|
||||
commands.spawn(PolylineBundle {
|
||||
polyline: polylines.add(Polyline { vertices: verts }),
|
||||
material: polymats.add(PolylineMaterial {
|
||||
width: 101.0,
|
||||
color: BISEXY_COLOR,
|
||||
perspective: true,
|
||||
depth_bias: -0.001,
|
||||
}),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
||||
fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
|
||||
let chance = 0.005;
|
||||
|
||||
let rng = &mut thread_rng();
|
||||
|
||||
for mut light in lights.iter_mut() {
|
||||
if rng.gen::<f32>() < chance {
|
||||
let new = !light.wired;
|
||||
light.wired = new;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public plugin
|
||||
pub struct CyberGlamorPlugin;
|
||||
impl Plugin for CyberGlamorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
#[cfg(feature = "inspector")]
|
||||
{
|
||||
use bevy_rapier3d::render::{
|
||||
DebugRenderMode, DebugRenderStyle, RapierDebugRenderPlugin,
|
||||
|
@ -97,9 +30,5 @@ impl Plugin for CyberGlamorPlugin {
|
|||
|
||||
app.add_plugin(rplugin);
|
||||
}
|
||||
|
||||
app.add_startup_system_to_stage(StartupStage::PostStartup, wireframe_planet)
|
||||
.add_system(wireframify_lights)
|
||||
.add_plugin(PolylinePlugin);
|
||||
}
|
||||
}
|
||||
|
|
59
src/input.rs
59
src/input.rs
|
@ -1,4 +1,8 @@
|
|||
use bevy::{prelude::*, utils::HashSet};
|
||||
use bevy::{
|
||||
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
|
||||
prelude::*,
|
||||
utils::HashSet,
|
||||
};
|
||||
|
||||
use crate::camera::DebugCamOffset;
|
||||
|
||||
|
@ -46,39 +50,42 @@ fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<K
|
|||
}
|
||||
|
||||
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
||||
for GamepadEvent {
|
||||
gamepad: _,
|
||||
event_type: ev,
|
||||
} in events.iter()
|
||||
{
|
||||
match *ev {
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::RightTrigger2, val) => {
|
||||
istate.throttle = val;
|
||||
}
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::LeftTrigger2, val) => {
|
||||
istate.throttle = -val;
|
||||
}
|
||||
GamepadEventType::ButtonChanged(GamepadButtonType::East, val) => {
|
||||
if val > 0.5 {
|
||||
for pad_event in events.iter() {
|
||||
match pad_event {
|
||||
GamepadEvent::Button(button_event) => {
|
||||
let GamepadButtonChangedEvent {
|
||||
button_type, value, ..
|
||||
} = button_event;
|
||||
match button_type {
|
||||
GamepadButtonType::RightTrigger2 => istate.throttle = *value,
|
||||
GamepadButtonType::LeftTrigger2 => istate.throttle = -value,
|
||||
GamepadButtonType::East => {
|
||||
if value > &0.5 {
|
||||
istate.brake = true;
|
||||
} else {
|
||||
istate.brake = false;
|
||||
}
|
||||
}
|
||||
GamepadEventType::AxisChanged(GamepadAxisType::LeftStickX, val) => {
|
||||
istate.yaw = val;
|
||||
}
|
||||
// ignore spurious vertical movement for now
|
||||
GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, val) => {
|
||||
istate.pitch = val;
|
||||
}
|
||||
_ => {
|
||||
info!("unhandled gamepad event: {:?}", ev);
|
||||
_ => info!("unhandled button press: {button_event:?}"),
|
||||
}
|
||||
}
|
||||
GamepadEvent::Axis(axis_event) => {
|
||||
let GamepadAxisChangedEvent {
|
||||
axis_type, value, ..
|
||||
} = axis_event;
|
||||
match axis_type {
|
||||
GamepadAxisType::LeftStickX => {
|
||||
istate.yaw = *value;
|
||||
}
|
||||
GamepadAxisType::RightStickY => {
|
||||
istate.pitch = *value;
|
||||
}
|
||||
_ => info!("unhandled axis event: {axis_event:?}"),
|
||||
}
|
||||
}
|
||||
GamepadEvent::Connection(_) => {}
|
||||
}
|
||||
}
|
||||
|
||||
//dbg!(&istate);
|
||||
}
|
||||
|
||||
pub struct CyberInputPlugin;
|
||||
|
|
15
src/lib.rs
15
src/lib.rs
|
@ -1,6 +1,7 @@
|
|||
use bevy::{
|
||||
ecs::schedule::StageLabel,
|
||||
prelude::{ResMut, SystemLabel, Vec3, Windows},
|
||||
ecs::schedule::SystemSet,
|
||||
prelude::{Query, Vec3, Window, With},
|
||||
window::PrimaryWindow,
|
||||
};
|
||||
|
||||
pub mod action;
|
||||
|
@ -12,7 +13,7 @@ pub mod lights;
|
|||
pub mod planet;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemLabel, StageLabel)]
|
||||
#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemSet)]
|
||||
pub enum Label {
|
||||
Geometry,
|
||||
Glamor,
|
||||
|
@ -20,10 +21,10 @@ pub enum Label {
|
|||
Action,
|
||||
}
|
||||
|
||||
pub fn disable_mouse_trap(mut windows: ResMut<Windows>) {
|
||||
let window = windows.get_primary_mut().unwrap();
|
||||
window.set_cursor_grab_mode(bevy::window::CursorGrabMode::None);
|
||||
window.set_cursor_visibility(true);
|
||||
pub fn disable_mouse_trap(mut window: Query<&mut Window, With<PrimaryWindow>>) {
|
||||
let mut window = window.get_single_mut().unwrap();
|
||||
window.cursor.grab_mode = bevy::window::CursorGrabMode::None;
|
||||
window.cursor.visible = true;
|
||||
}
|
||||
|
||||
pub fn random_unit_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
|
||||
|
|
123
src/lights.rs
123
src/lights.rs
|
@ -1,96 +1,9 @@
|
|||
use std::f32::consts::TAU;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use rand::prelude::*;
|
||||
use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
|
||||
|
||||
use crate::planet::PLANET_RADIUS;
|
||||
|
||||
pub const LIGHT_RANGE: f32 = 90.0;
|
||||
|
||||
#[derive(Component)]
|
||||
struct AnimatedCyberLight {
|
||||
axis: Vec3,
|
||||
rate: f32,
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub(crate) struct AnimateCyberLightWireframe {
|
||||
pub wired: bool,
|
||||
}
|
||||
|
||||
fn spawn_moving_lights(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let rng = &mut thread_rng();
|
||||
// spawn orbiting bisexual lights
|
||||
for _ in 0..655 {
|
||||
// mechanics
|
||||
let axis = crate::random_unit_vec(rng);
|
||||
let angle = rng.gen_range(0.0..TAU);
|
||||
let rate: f32 = rng.gen_range(7.0..10.0);
|
||||
let rate = rate.to_radians();
|
||||
let rotation = Quat::from_axis_angle(axis, angle);
|
||||
let altitude = PLANET_RADIUS + rng.gen_range(8.0..20.0);
|
||||
let perp = axis.any_orthonormal_vector();
|
||||
let translation = perp * altitude;
|
||||
let transform = Transform::from_translation(translation);
|
||||
|
||||
// optics
|
||||
let hue = rng.gen_range(240.0..300.0);
|
||||
let saturation = rng.gen_range(0.85..0.99);
|
||||
let lightness = rng.gen_range(0.3..0.7);
|
||||
let color = Color::hsl(hue, saturation, lightness);
|
||||
let intensity = rng.gen_range(900.0..1300.0);
|
||||
let radius = rng.gen::<f32>() * 2.2; // why can't this infer the gen type?
|
||||
let point_light = PointLight {
|
||||
intensity,
|
||||
range: LIGHT_RANGE,
|
||||
color,
|
||||
radius: radius - 0.1,
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let sbundle = SpatialBundle {
|
||||
transform: Transform::from_rotation(rotation),
|
||||
..Default::default()
|
||||
};
|
||||
commands
|
||||
// first, spawn an entity with a transform we can rotate
|
||||
.spawn((AnimatedCyberLight { axis, rate },))
|
||||
.insert(sbundle)
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
// now spawn a child entity with a pointlight, and a relative transform that's
|
||||
// just translation from the parent
|
||||
.spawn(PointLightBundle {
|
||||
transform,
|
||||
point_light,
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|builder| {
|
||||
builder
|
||||
// now a simple mesh to show a wireframe.
|
||||
.spawn(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
radius,
|
||||
subdivisions: 1,
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::hsla(272.0, 0.7, 0.56, 0.7),
|
||||
emissive: color,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(AnimateCyberLightWireframe::default());
|
||||
}); // mesh child
|
||||
}); // light child
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_static_lights(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
|
@ -119,6 +32,13 @@ fn spawn_static_lights(
|
|||
brightness: 0.2,
|
||||
});
|
||||
|
||||
let _cascade_shadow_config = CascadeShadowConfigBuilder {
|
||||
first_cascade_far_bound: 0.3,
|
||||
maximum_distance: 3.0,
|
||||
..default()
|
||||
}
|
||||
.build();
|
||||
|
||||
// up light
|
||||
commands
|
||||
.spawn(PointLightBundle {
|
||||
|
@ -128,10 +48,13 @@ fn spawn_static_lights(
|
|||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})),
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::BLUE,
|
||||
emissive: Color::PINK,
|
||||
|
@ -149,10 +72,13 @@ fn spawn_static_lights(
|
|||
})
|
||||
.with_children(|builder| {
|
||||
builder.spawn(PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
||||
mesh: meshes.add(
|
||||
Mesh::try_from(shape::Icosphere {
|
||||
radius: 10.0,
|
||||
subdivisions: 2,
|
||||
})),
|
||||
})
|
||||
.unwrap(),
|
||||
),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::PINK,
|
||||
emissive: Color::BLUE,
|
||||
|
@ -163,20 +89,9 @@ fn spawn_static_lights(
|
|||
});
|
||||
}
|
||||
|
||||
fn orbit_lights(time: Res<Time>, mut query: Query<(&mut Transform, &AnimatedCyberLight)>) {
|
||||
let dt = time.delta_seconds();
|
||||
for (mut transform, light) in query.iter_mut() {
|
||||
let AnimatedCyberLight { axis, rate } = *light;
|
||||
let theta = rate * dt;
|
||||
transform.rotation *= Quat::from_axis_angle(axis, theta);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CyberSpaceLightsPlugin;
|
||||
impl Plugin for CyberSpaceLightsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_static_lights)
|
||||
.add_startup_system(spawn_moving_lights)
|
||||
.add_system(orbit_lights);
|
||||
app.add_startup_system(spawn_static_lights);
|
||||
}
|
||||
}
|
||||
|
|
23
src/main.rs
23
src/main.rs
|
@ -1,27 +1,27 @@
|
|||
use bevy::prelude::*;
|
||||
#[cfg(feature = "inspector")]
|
||||
use cyber_rider::glamor::CyberGlamorPlugin;
|
||||
use cyber_rider::{
|
||||
action::CyberActionPlugin, bike::CyberBikePlugin, camera::CyberCamPlugin, disable_mouse_trap,
|
||||
glamor::CyberGlamorPlugin, input::CyberInputPlugin, lights::CyberSpaceLightsPlugin,
|
||||
planet::CyberPlanetPlugin, ui::CyberUIPlugin,
|
||||
input::CyberInputPlugin, lights::CyberSpaceLightsPlugin, planet::CyberPlanetPlugin,
|
||||
ui::CyberUIPlugin,
|
||||
};
|
||||
|
||||
const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
|
||||
// const CYBER_SKY: Color = Color::rgb(0.64, 0.745, 0.937); // a light blue sky
|
||||
//const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
|
||||
const CYBER_SKY: Color = Color::rgb(0.64, 0.745, 0.937); // a light blue sky
|
||||
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
app.insert_resource(Msaa { samples: 4 })
|
||||
app.insert_resource(Msaa::Sample4)
|
||||
.insert_resource(ClearColor(CYBER_SKY))
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
window: WindowDescriptor {
|
||||
width: 2560.0,
|
||||
height: 1440.0,
|
||||
primary_window: Some(Window {
|
||||
resolution: (2560.0, 1440.0).into(),
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
..Default::default()
|
||||
}))
|
||||
.add_plugin(CyberPlanetPlugin)
|
||||
.add_plugin(CyberGlamorPlugin)
|
||||
.add_plugin(CyberInputPlugin)
|
||||
.add_plugin(CyberActionPlugin)
|
||||
.add_plugin(CyberCamPlugin)
|
||||
|
@ -31,5 +31,8 @@ fn main() {
|
|||
.add_startup_system(disable_mouse_trap)
|
||||
.add_system(bevy::window::close_on_esc);
|
||||
|
||||
#[cfg(feature = "inspector")]
|
||||
app.add_plugin(CyberGlamorPlugin);
|
||||
|
||||
app.run();
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ use wgpu::PrimitiveTopology;
|
|||
|
||||
use crate::Label;
|
||||
|
||||
pub const PLANET_RADIUS: f32 = 6000.0;
|
||||
pub const PLANET_RADIUS: f32 = 3_000.0;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct CyberPlanet;
|
||||
|
@ -19,7 +19,7 @@ fn spawn_planet(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let color = Color::rgb(0.2, 0.1, 0.2);
|
||||
let color = Color::rgb(0.74, 0.5334, 0.176);
|
||||
let isphere = Icosphere {
|
||||
radius: PLANET_RADIUS,
|
||||
subdivisions: 88,
|
||||
|
@ -43,9 +43,9 @@ fn spawn_planet(
|
|||
mesh: meshes.add(mesh),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: color,
|
||||
metallic: 0.1,
|
||||
metallic: 0.3,
|
||||
perceptual_roughness: 0.3,
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
//alpha_mode: AlphaMode::Opaque,
|
||||
..Default::default()
|
||||
}),
|
||||
|
||||
|
@ -59,7 +59,7 @@ fn spawn_planet(
|
|||
pub struct CyberPlanetPlugin;
|
||||
impl Plugin for CyberPlanetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_planet.label(Label::Geometry));
|
||||
app.add_startup_system(spawn_planet);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -86,7 +86,7 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
|
|||
.raw_points()
|
||||
.iter()
|
||||
.map(|&p| {
|
||||
let disp = noise.get(p.as_dvec3().into()) as f32 * 0.04;
|
||||
let disp = noise.get(p.as_dvec3().into()) as f32 * 0.01;
|
||||
let pt = p + (p.normalize() * disp);
|
||||
pt.into()
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue