Remove normals in setup for planet.

They get generated later in glamor.rs as flat normals on de-duped verts.
This commit is contained in:
Joe Ardent 2022-03-01 20:52:31 -08:00
parent d068ba30db
commit 2d950401dc

View file

@ -87,11 +87,9 @@ fn gen_planet(sphere: Icosphere) -> Mesh {
[norm_azimuth, norm_inclination]
});
// TODO: use displaced points for normals by replacing raw_points with
// noise-displaced points.
let noise = HybridMulti::<SuperSimplex>::default();
let raw_points = generated
let noisy_points = generated
.raw_points()
.iter()
.map(|&p| {
@ -101,17 +99,11 @@ fn gen_planet(sphere: Icosphere) -> Mesh {
})
.collect::<Vec<[f32; 3]>>();
let points = raw_points
let points = noisy_points
.iter()
.map(|&p| (Vec3::from_slice(&p) * sphere.radius).into())
.collect::<Vec<[f32; 3]>>();
let normals = raw_points
.iter()
.copied()
.map(Into::into)
.collect::<Vec<[f32; 3]>>();
let uvs = generated.raw_data().to_owned();
let mut indices = Vec::with_capacity(generated.indices_per_main_triangle() * 20);
@ -125,7 +117,6 @@ fn gen_planet(sphere: Icosphere) -> Mesh {
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
mesh.set_indices(Some(indices));
mesh.set_attribute(Mesh::ATTRIBUTE_POSITION, points);
mesh.set_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
mesh
}