ok, works
This commit is contained in:
parent
aa9a89ae94
commit
63d3bb87d4
11 changed files with 371 additions and 1254 deletions
1391
Cargo.lock
generated
1391
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
@ -5,12 +5,11 @@ edition = "2021"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
rand = "0.8"
|
rand = "0.8"
|
||||||
bevy_polyline = "0.4"
|
# bevy_polyline = "0.4"
|
||||||
noise = { git = "https://github.com/Razaekel/noise-rs" }
|
noise = { git = "https://github.com/Razaekel/noise-rs" }
|
||||||
hexasphere = "7"
|
hexasphere = "7"
|
||||||
wgpu = "0.15"
|
wgpu = "0.15"
|
||||||
bevy-inspector-egui = "0.18"
|
bevy-inspector-egui = "0.18"
|
||||||
# wgpu = "0.12"
|
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
inspector = []
|
inspector = []
|
||||||
|
@ -25,7 +24,9 @@ features = [
|
||||||
"hdr",
|
"hdr",
|
||||||
"x11",
|
"x11",
|
||||||
"bevy_ui",
|
"bevy_ui",
|
||||||
"bevy_text"
|
"bevy_text",
|
||||||
|
"bevy_gltf",
|
||||||
|
"bevy_sprite"
|
||||||
]
|
]
|
||||||
|
|
||||||
[dependencies.bevy_rapier3d]
|
[dependencies.bevy_rapier3d]
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
use bevy::{
|
use bevy::{
|
||||||
diagnostic::FrameTimeDiagnosticsPlugin,
|
diagnostic::FrameTimeDiagnosticsPlugin,
|
||||||
ecs::reflect::ReflectResource,
|
ecs::reflect::ReflectResource,
|
||||||
prelude::{App, Plugin, Resource},
|
prelude::{App, IntoSystemConfigs, Plugin, Resource},
|
||||||
reflect::Reflect,
|
reflect::Reflect,
|
||||||
};
|
};
|
||||||
use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
|
use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
|
||||||
|
@ -42,6 +42,6 @@ impl Plugin for CyberActionPlugin {
|
||||||
surface_fix,
|
surface_fix,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
)
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,9 @@ mod body;
|
||||||
mod components;
|
mod components;
|
||||||
mod wheels;
|
mod wheels;
|
||||||
|
|
||||||
use bevy::prelude::{App, Assets, Mesh, Plugin, ResMut, StandardMaterial, StartupSet};
|
use bevy::prelude::{
|
||||||
|
App, Assets, IntoSystemConfig, Mesh, Plugin, ResMut, StandardMaterial, StartupSet,
|
||||||
|
};
|
||||||
use bevy_rapier3d::prelude::Group;
|
use bevy_rapier3d::prelude::Group;
|
||||||
|
|
||||||
pub(crate) use self::components::*;
|
pub(crate) use self::components::*;
|
||||||
|
@ -21,6 +23,6 @@ impl Plugin for CyberBikePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.insert_resource(WheelConfig::default())
|
app.insert_resource(WheelConfig::default())
|
||||||
.register_type::<WheelConfig>()
|
.register_type::<WheelConfig>()
|
||||||
.add_startup_system(StartupSet::PostStartup, spawn_cyberbike);
|
.add_startup_system(spawn_cyberbike.in_base_set(StartupSet::PostStartup));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,18 +5,13 @@ use crate::{bike::CyberBikeBody, input::InputState};
|
||||||
// 85 degrees in radians
|
// 85 degrees in radians
|
||||||
const MAX_PITCH: f32 = 1.48353;
|
const MAX_PITCH: f32 = 1.48353;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component, States)]
|
#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component, States, Default)]
|
||||||
enum CyberCameras {
|
enum CyberCameras {
|
||||||
|
#[default]
|
||||||
Hero,
|
Hero,
|
||||||
Debug,
|
Debug,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for CyberCameras {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::Hero
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Resource)]
|
#[derive(Debug, Resource)]
|
||||||
pub struct DebugCamOffset {
|
pub struct DebugCamOffset {
|
||||||
pub rot: f32,
|
pub rot: f32,
|
||||||
|
@ -105,7 +100,7 @@ fn update_active_camera(
|
||||||
) {
|
) {
|
||||||
// find the camera with the current state, set it as the ActiveCamera
|
// find the camera with the current state, set it as the ActiveCamera
|
||||||
query.iter_mut().for_each(|(mut cam, cyber)| {
|
query.iter_mut().for_each(|(mut cam, cyber)| {
|
||||||
if cyber.eq(state.current()) {
|
if cyber.eq(&state.0) {
|
||||||
cam.is_active = true;
|
cam.is_active = true;
|
||||||
} else {
|
} else {
|
||||||
cam.is_active = false;
|
cam.is_active = false;
|
||||||
|
@ -113,11 +108,15 @@ fn update_active_camera(
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
|
fn cycle_cam_state(
|
||||||
|
state: Res<State<CyberCameras>>,
|
||||||
|
mut next: ResMut<NextState<CyberCameras>>,
|
||||||
|
mut keys: ResMut<Input<KeyCode>>,
|
||||||
|
) {
|
||||||
if keys.just_pressed(KeyCode::D) {
|
if keys.just_pressed(KeyCode::D) {
|
||||||
let new_state = state.current().next();
|
let new_state = state.0.next();
|
||||||
info!("{:?}", new_state);
|
info!("{:?}", new_state);
|
||||||
state.set(new_state).unwrap();
|
next.set(new_state);
|
||||||
keys.reset(KeyCode::D);
|
keys.reset(KeyCode::D);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -133,7 +132,7 @@ impl Plugin for CyberCamPlugin {
|
||||||
fn common(app: &mut bevy::prelude::App) {
|
fn common(app: &mut bevy::prelude::App) {
|
||||||
app.insert_resource(DebugCamOffset::default())
|
app.insert_resource(DebugCamOffset::default())
|
||||||
.add_startup_system(setup_cybercams)
|
.add_startup_system(setup_cybercams)
|
||||||
.add_state(CyberCameras::Hero)
|
.add_state::<CyberCameras>()
|
||||||
.add_system(cycle_cam_state)
|
.add_system(cycle_cam_state)
|
||||||
.add_system(update_active_camera)
|
.add_system(update_active_camera)
|
||||||
.add_system(follow_cyberbike);
|
.add_system(follow_cyberbike);
|
||||||
|
|
|
@ -2,60 +2,60 @@ use bevy::{
|
||||||
prelude::*,
|
prelude::*,
|
||||||
render::mesh::{Indices, VertexAttributeValues},
|
render::mesh::{Indices, VertexAttributeValues},
|
||||||
};
|
};
|
||||||
use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
|
// use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
|
||||||
use rand::{thread_rng, Rng};
|
use rand::{thread_rng, Rng};
|
||||||
|
|
||||||
use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
|
use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
|
||||||
|
|
||||||
pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
|
pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
|
||||||
|
|
||||||
fn wireframe_planet(
|
// fn wireframe_planet(
|
||||||
mut commands: Commands,
|
// mut commands: Commands,
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
// mut meshes: ResMut<Assets<Mesh>>,
|
||||||
mut polylines: ResMut<Assets<Polyline>>,
|
// mut polylines: ResMut<Assets<Polyline>>,
|
||||||
mut polymats: ResMut<Assets<PolylineMaterial>>,
|
// mut polymats: ResMut<Assets<PolylineMaterial>>,
|
||||||
query: Query<&Handle<Mesh>, With<CyberPlanet>>,
|
// query: Query<&Handle<Mesh>, With<CyberPlanet>>,
|
||||||
) {
|
// ) {
|
||||||
let handle = query.single();
|
// let handle = query.single();
|
||||||
let mesh = meshes.get_mut(handle).unwrap();
|
// let mesh = meshes.get_mut(handle).unwrap();
|
||||||
let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
|
// let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
|
||||||
|
|
||||||
let mut pts = Vec::with_capacity(vertices.len());
|
// let mut pts = Vec::with_capacity(vertices.len());
|
||||||
|
|
||||||
if let VertexAttributeValues::Float32x3(verts) = vertices {
|
// if let VertexAttributeValues::Float32x3(verts) = vertices {
|
||||||
let indices = mesh.indices().unwrap();
|
// let indices = mesh.indices().unwrap();
|
||||||
if let Indices::U32(indices) = indices {
|
// if let Indices::U32(indices) = indices {
|
||||||
for i in indices.iter() {
|
// for i in indices.iter() {
|
||||||
let v = verts[*i as usize];
|
// let v = verts[*i as usize];
|
||||||
let v = Vec3::from_slice(&v);
|
// let v = Vec3::from_slice(&v);
|
||||||
pts.push(v);
|
// pts.push(v);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
|
// let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
|
||||||
for pts in pts.chunks(3) {
|
// for pts in pts.chunks(3) {
|
||||||
if pts.len() > 1 {
|
// if pts.len() > 1 {
|
||||||
verts.extend_from_slice(pts);
|
// verts.extend_from_slice(pts);
|
||||||
verts.push(Vec3::NAN);
|
// verts.push(Vec3::NAN);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
// don't need the indices anymore
|
// // don't need the indices anymore
|
||||||
mesh.duplicate_vertices();
|
// mesh.duplicate_vertices();
|
||||||
mesh.compute_flat_normals();
|
// mesh.compute_flat_normals();
|
||||||
|
|
||||||
commands.spawn(PolylineBundle {
|
// commands.spawn(PolylineBundle {
|
||||||
polyline: polylines.add(Polyline { vertices: verts }),
|
// polyline: polylines.add(Polyline { vertices: verts }),
|
||||||
material: polymats.add(PolylineMaterial {
|
// material: polymats.add(PolylineMaterial {
|
||||||
width: 101.0,
|
// width: 101.0,
|
||||||
color: BISEXY_COLOR,
|
// color: BISEXY_COLOR,
|
||||||
perspective: true,
|
// perspective: true,
|
||||||
depth_bias: -0.001,
|
// depth_bias: -0.001,
|
||||||
}),
|
// }),
|
||||||
..Default::default()
|
// ..Default::default()
|
||||||
});
|
// });
|
||||||
}
|
// }
|
||||||
|
|
||||||
fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
|
fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
|
||||||
let chance = 0.005;
|
let chance = 0.005;
|
||||||
|
@ -98,8 +98,6 @@ impl Plugin for CyberGlamorPlugin {
|
||||||
app.add_plugin(rplugin);
|
app.add_plugin(rplugin);
|
||||||
}
|
}
|
||||||
|
|
||||||
app.add_startup_system(StartupSet::PostStartup, wireframe_planet)
|
app.add_system(wireframify_lights);
|
||||||
.add_system(wireframify_lights)
|
|
||||||
.add_plugin(PolylinePlugin);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
39
src/input.rs
39
src/input.rs
|
@ -1,4 +1,8 @@
|
||||||
use bevy::{input::gamepad::GamepadEvent, prelude::*, utils::HashSet};
|
use bevy::{
|
||||||
|
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
|
||||||
|
prelude::*,
|
||||||
|
utils::HashSet,
|
||||||
|
};
|
||||||
|
|
||||||
use crate::camera::DebugCamOffset;
|
use crate::camera::DebugCamOffset;
|
||||||
|
|
||||||
|
@ -48,30 +52,33 @@ fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<K
|
||||||
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
|
||||||
for pad_event in events.iter() {
|
for pad_event in events.iter() {
|
||||||
match pad_event {
|
match pad_event {
|
||||||
GamepadEvent::Button(GamepadButtonType::RightTrigger2, val) => {
|
GamepadEvent::Button(button_event) => {
|
||||||
istate.throttle = val;
|
let GamepadButtonChangedEvent {
|
||||||
}
|
button_type, value, ..
|
||||||
GamepadEvent::Button(GamepadButtonType::LeftTrigger2, val) => {
|
} = button_event;
|
||||||
istate.throttle = -val;
|
match button_type {
|
||||||
}
|
GamepadButtonType::RightTrigger => istate.throttle = *value,
|
||||||
GamepadEvent::Button(GamepadButtonType::East, val) => {
|
GamepadButtonType::LeftTrigger => istate.throttle = -value,
|
||||||
if val > 0.5 {
|
GamepadButtonType::East => {
|
||||||
|
if value > &0.5 {
|
||||||
istate.brake = true;
|
istate.brake = true;
|
||||||
} else {
|
} else {
|
||||||
istate.brake = false;
|
istate.brake = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
GamepadEvent::Axis(GamepadAxisType::LeftStickX, val) => {
|
_ => info!("unhandled button press: {button_event:?}"),
|
||||||
istate.yaw = val;
|
|
||||||
}
|
}
|
||||||
// ignore spurious vertical movement for now
|
|
||||||
GamepadEvent::Axis(GamepadAxisType::LeftStickY, val) => {
|
|
||||||
istate.pitch = val;
|
|
||||||
}
|
}
|
||||||
_ => {
|
GamepadEvent::Axis(axis_event) => {
|
||||||
info!("unhandled gamepad event: {:?}", pad_event);
|
let GamepadAxisChangedEvent {
|
||||||
|
axis_type, value, ..
|
||||||
|
} = axis_event;
|
||||||
|
match axis_type {
|
||||||
|
_ => info!("unhandled axis event: {axis_event:?}"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
GamepadEvent::Connection(_) => {}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
11
src/lib.rs
11
src/lib.rs
|
@ -1,6 +1,7 @@
|
||||||
use bevy::{
|
use bevy::{
|
||||||
ecs::schedule::SystemSet,
|
ecs::schedule::SystemSet,
|
||||||
prelude::{Query, Vec3, Window},
|
prelude::{Query, Vec3, Window, With},
|
||||||
|
window::PrimaryWindow,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod action;
|
pub mod action;
|
||||||
|
@ -20,10 +21,10 @@ pub enum Label {
|
||||||
Action,
|
Action,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn disable_mouse_trap(mut windows: Query<&Window>) {
|
pub fn disable_mouse_trap(mut window: Query<&mut Window, With<PrimaryWindow>>) {
|
||||||
let window = windows.get_primary_mut().unwrap();
|
let mut window = window.get_single_mut().unwrap();
|
||||||
window.set_cursor_grab_mode(bevy::window::CursorGrabMode::None);
|
window.cursor.grab_mode = bevy::window::CursorGrabMode::None;
|
||||||
window.set_cursor_visibility(true);
|
window.cursor.visible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn random_unit_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
|
pub fn random_unit_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
|
||||||
|
|
|
@ -74,10 +74,13 @@ fn spawn_moving_lights(
|
||||||
builder
|
builder
|
||||||
// now a simple mesh to show a wireframe.
|
// now a simple mesh to show a wireframe.
|
||||||
.spawn(PbrBundle {
|
.spawn(PbrBundle {
|
||||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
mesh: meshes.add(
|
||||||
|
Mesh::try_from(shape::Icosphere {
|
||||||
radius,
|
radius,
|
||||||
subdivisions: 1,
|
subdivisions: 1,
|
||||||
})),
|
})
|
||||||
|
.unwrap(),
|
||||||
|
),
|
||||||
material: materials.add(StandardMaterial {
|
material: materials.add(StandardMaterial {
|
||||||
base_color: Color::hsla(272.0, 0.7, 0.56, 0.7),
|
base_color: Color::hsla(272.0, 0.7, 0.56, 0.7),
|
||||||
emissive: color,
|
emissive: color,
|
||||||
|
@ -128,10 +131,13 @@ fn spawn_static_lights(
|
||||||
})
|
})
|
||||||
.with_children(|builder| {
|
.with_children(|builder| {
|
||||||
builder.spawn(PbrBundle {
|
builder.spawn(PbrBundle {
|
||||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
mesh: meshes.add(
|
||||||
|
Mesh::try_from(shape::Icosphere {
|
||||||
radius: 10.0,
|
radius: 10.0,
|
||||||
subdivisions: 2,
|
subdivisions: 2,
|
||||||
})),
|
})
|
||||||
|
.unwrap(),
|
||||||
|
),
|
||||||
material: materials.add(StandardMaterial {
|
material: materials.add(StandardMaterial {
|
||||||
base_color: Color::BLUE,
|
base_color: Color::BLUE,
|
||||||
emissive: Color::PINK,
|
emissive: Color::PINK,
|
||||||
|
@ -149,10 +155,13 @@ fn spawn_static_lights(
|
||||||
})
|
})
|
||||||
.with_children(|builder| {
|
.with_children(|builder| {
|
||||||
builder.spawn(PbrBundle {
|
builder.spawn(PbrBundle {
|
||||||
mesh: meshes.add(Mesh::from(shape::Icosphere {
|
mesh: meshes.add(
|
||||||
|
Mesh::try_from(shape::Icosphere {
|
||||||
radius: 10.0,
|
radius: 10.0,
|
||||||
subdivisions: 2,
|
subdivisions: 2,
|
||||||
})),
|
})
|
||||||
|
.unwrap(),
|
||||||
|
),
|
||||||
material: materials.add(StandardMaterial {
|
material: materials.add(StandardMaterial {
|
||||||
base_color: Color::PINK,
|
base_color: Color::PINK,
|
||||||
emissive: Color::BLUE,
|
emissive: Color::BLUE,
|
||||||
|
|
|
@ -10,14 +10,13 @@ const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
app.insert_resource(Msaa { samples: 4 })
|
app.insert_resource(Msaa::Sample4)
|
||||||
.insert_resource(ClearColor(CYBER_SKY))
|
.insert_resource(ClearColor(CYBER_SKY))
|
||||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||||
window: WindowDescriptor {
|
primary_window: Some(Window {
|
||||||
width: 2560.0,
|
resolution: (2560.0, 1440.0).into(),
|
||||||
height: 1440.0,
|
|
||||||
..Default::default()
|
..Default::default()
|
||||||
},
|
}),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}))
|
}))
|
||||||
.add_plugin(CyberPlanetPlugin)
|
.add_plugin(CyberPlanetPlugin)
|
||||||
|
|
|
@ -59,7 +59,7 @@ fn spawn_planet(
|
||||||
pub struct CyberPlanetPlugin;
|
pub struct CyberPlanetPlugin;
|
||||||
impl Plugin for CyberPlanetPlugin {
|
impl Plugin for CyberPlanetPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_startup_system(spawn_planet.label(Label::Geometry));
|
app.add_startup_system(spawn_planet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue