ok, works
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aa9a89ae94
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11 changed files with 371 additions and 1254 deletions
1391
Cargo.lock
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1391
Cargo.lock
generated
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@ -5,12 +5,11 @@ edition = "2021"
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[dependencies]
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rand = "0.8"
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bevy_polyline = "0.4"
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# bevy_polyline = "0.4"
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noise = { git = "https://github.com/Razaekel/noise-rs" }
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hexasphere = "7"
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wgpu = "0.15"
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bevy-inspector-egui = "0.18"
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# wgpu = "0.12"
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[features]
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inspector = []
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@ -25,7 +24,9 @@ features = [
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"hdr",
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"x11",
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"bevy_ui",
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"bevy_text"
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"bevy_text",
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"bevy_gltf",
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"bevy_sprite"
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]
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[dependencies.bevy_rapier3d]
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@ -1,7 +1,7 @@
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use bevy::{
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diagnostic::FrameTimeDiagnosticsPlugin,
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ecs::reflect::ReflectResource,
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prelude::{App, Plugin, Resource},
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prelude::{App, IntoSystemConfigs, Plugin, Resource},
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reflect::Reflect,
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};
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use bevy_rapier3d::prelude::{NoUserData, RapierPhysicsPlugin};
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@ -42,6 +42,6 @@ impl Plugin for CyberActionPlugin {
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surface_fix,
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)
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.chain(),
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)
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);
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}
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}
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@ -2,7 +2,9 @@ mod body;
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mod components;
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mod wheels;
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use bevy::prelude::{App, Assets, Mesh, Plugin, ResMut, StandardMaterial, StartupSet};
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use bevy::prelude::{
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App, Assets, IntoSystemConfig, Mesh, Plugin, ResMut, StandardMaterial, StartupSet,
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};
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use bevy_rapier3d::prelude::Group;
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pub(crate) use self::components::*;
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@ -21,6 +23,6 @@ impl Plugin for CyberBikePlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(WheelConfig::default())
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.register_type::<WheelConfig>()
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.add_startup_system(StartupSet::PostStartup, spawn_cyberbike);
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.add_startup_system(spawn_cyberbike.in_base_set(StartupSet::PostStartup));
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}
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}
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@ -5,18 +5,13 @@ use crate::{bike::CyberBikeBody, input::InputState};
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// 85 degrees in radians
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const MAX_PITCH: f32 = 1.48353;
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#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component, States)]
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#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Component, States, Default)]
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enum CyberCameras {
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#[default]
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Hero,
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Debug,
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}
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impl Default for CyberCameras {
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fn default() -> Self {
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Self::Hero
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}
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}
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#[derive(Debug, Resource)]
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pub struct DebugCamOffset {
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pub rot: f32,
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@ -105,7 +100,7 @@ fn update_active_camera(
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) {
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// find the camera with the current state, set it as the ActiveCamera
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query.iter_mut().for_each(|(mut cam, cyber)| {
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if cyber.eq(state.current()) {
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if cyber.eq(&state.0) {
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cam.is_active = true;
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} else {
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cam.is_active = false;
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@ -113,11 +108,15 @@ fn update_active_camera(
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});
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}
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fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
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fn cycle_cam_state(
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state: Res<State<CyberCameras>>,
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mut next: ResMut<NextState<CyberCameras>>,
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mut keys: ResMut<Input<KeyCode>>,
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) {
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if keys.just_pressed(KeyCode::D) {
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let new_state = state.current().next();
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let new_state = state.0.next();
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info!("{:?}", new_state);
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state.set(new_state).unwrap();
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next.set(new_state);
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keys.reset(KeyCode::D);
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}
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}
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@ -133,7 +132,7 @@ impl Plugin for CyberCamPlugin {
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fn common(app: &mut bevy::prelude::App) {
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app.insert_resource(DebugCamOffset::default())
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.add_startup_system(setup_cybercams)
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.add_state(CyberCameras::Hero)
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.add_state::<CyberCameras>()
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.add_system(cycle_cam_state)
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.add_system(update_active_camera)
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.add_system(follow_cyberbike);
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@ -2,60 +2,60 @@ use bevy::{
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prelude::*,
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render::mesh::{Indices, VertexAttributeValues},
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};
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use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
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// use bevy_polyline::prelude::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
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use rand::{thread_rng, Rng};
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use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
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pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
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fn wireframe_planet(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut polylines: ResMut<Assets<Polyline>>,
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mut polymats: ResMut<Assets<PolylineMaterial>>,
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query: Query<&Handle<Mesh>, With<CyberPlanet>>,
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) {
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let handle = query.single();
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let mesh = meshes.get_mut(handle).unwrap();
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let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
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// fn wireframe_planet(
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// mut commands: Commands,
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// mut meshes: ResMut<Assets<Mesh>>,
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// mut polylines: ResMut<Assets<Polyline>>,
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// mut polymats: ResMut<Assets<PolylineMaterial>>,
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// query: Query<&Handle<Mesh>, With<CyberPlanet>>,
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// ) {
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// let handle = query.single();
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// let mesh = meshes.get_mut(handle).unwrap();
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// let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
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let mut pts = Vec::with_capacity(vertices.len());
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// let mut pts = Vec::with_capacity(vertices.len());
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if let VertexAttributeValues::Float32x3(verts) = vertices {
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let indices = mesh.indices().unwrap();
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if let Indices::U32(indices) = indices {
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for i in indices.iter() {
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let v = verts[*i as usize];
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let v = Vec3::from_slice(&v);
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pts.push(v);
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}
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}
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}
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// if let VertexAttributeValues::Float32x3(verts) = vertices {
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// let indices = mesh.indices().unwrap();
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// if let Indices::U32(indices) = indices {
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// for i in indices.iter() {
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// let v = verts[*i as usize];
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// let v = Vec3::from_slice(&v);
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// pts.push(v);
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// }
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// }
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// }
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let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
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for pts in pts.chunks(3) {
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if pts.len() > 1 {
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verts.extend_from_slice(pts);
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verts.push(Vec3::NAN);
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}
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}
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// let mut verts = Vec::with_capacity((pts.len() as f32 * 1.4) as usize);
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// for pts in pts.chunks(3) {
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// if pts.len() > 1 {
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// verts.extend_from_slice(pts);
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// verts.push(Vec3::NAN);
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// }
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// }
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// don't need the indices anymore
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mesh.duplicate_vertices();
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mesh.compute_flat_normals();
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// // don't need the indices anymore
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// mesh.duplicate_vertices();
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// mesh.compute_flat_normals();
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commands.spawn(PolylineBundle {
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polyline: polylines.add(Polyline { vertices: verts }),
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material: polymats.add(PolylineMaterial {
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width: 101.0,
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color: BISEXY_COLOR,
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perspective: true,
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depth_bias: -0.001,
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}),
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..Default::default()
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});
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}
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// commands.spawn(PolylineBundle {
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// polyline: polylines.add(Polyline { vertices: verts }),
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// material: polymats.add(PolylineMaterial {
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// width: 101.0,
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// color: BISEXY_COLOR,
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// perspective: true,
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// depth_bias: -0.001,
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// }),
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// ..Default::default()
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// });
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// }
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fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
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let chance = 0.005;
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app.add_plugin(rplugin);
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}
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app.add_startup_system(StartupSet::PostStartup, wireframe_planet)
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.add_system(wireframify_lights)
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.add_plugin(PolylinePlugin);
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app.add_system(wireframify_lights);
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}
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}
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49
src/input.rs
49
src/input.rs
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use bevy::{input::gamepad::GamepadEvent, prelude::*, utils::HashSet};
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use bevy::{
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input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadEvent},
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prelude::*,
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utils::HashSet,
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};
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use crate::camera::DebugCamOffset;
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fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
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for pad_event in events.iter() {
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match pad_event {
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GamepadEvent::Button(GamepadButtonType::RightTrigger2, val) => {
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istate.throttle = val;
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}
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GamepadEvent::Button(GamepadButtonType::LeftTrigger2, val) => {
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istate.throttle = -val;
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}
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GamepadEvent::Button(GamepadButtonType::East, val) => {
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if val > 0.5 {
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istate.brake = true;
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} else {
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istate.brake = false;
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GamepadEvent::Button(button_event) => {
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let GamepadButtonChangedEvent {
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button_type, value, ..
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} = button_event;
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match button_type {
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GamepadButtonType::RightTrigger => istate.throttle = *value,
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GamepadButtonType::LeftTrigger => istate.throttle = -value,
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GamepadButtonType::East => {
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if value > &0.5 {
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istate.brake = true;
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} else {
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istate.brake = false;
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}
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}
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_ => info!("unhandled button press: {button_event:?}"),
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}
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}
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GamepadEvent::Axis(GamepadAxisType::LeftStickX, val) => {
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istate.yaw = val;
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}
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// ignore spurious vertical movement for now
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GamepadEvent::Axis(GamepadAxisType::LeftStickY, val) => {
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istate.pitch = val;
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}
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_ => {
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info!("unhandled gamepad event: {:?}", pad_event);
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GamepadEvent::Axis(axis_event) => {
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let GamepadAxisChangedEvent {
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axis_type, value, ..
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} = axis_event;
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match axis_type {
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_ => info!("unhandled axis event: {axis_event:?}"),
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}
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}
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GamepadEvent::Connection(_) => {}
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}
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}
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}
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11
src/lib.rs
11
src/lib.rs
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@ -1,6 +1,7 @@
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use bevy::{
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ecs::schedule::SystemSet,
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prelude::{Query, Vec3, Window},
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prelude::{Query, Vec3, Window, With},
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window::PrimaryWindow,
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};
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pub mod action;
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Action,
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}
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pub fn disable_mouse_trap(mut windows: Query<&Window>) {
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let window = windows.get_primary_mut().unwrap();
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window.set_cursor_grab_mode(bevy::window::CursorGrabMode::None);
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window.set_cursor_visibility(true);
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pub fn disable_mouse_trap(mut window: Query<&mut Window, With<PrimaryWindow>>) {
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let mut window = window.get_single_mut().unwrap();
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window.cursor.grab_mode = bevy::window::CursorGrabMode::None;
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window.cursor.visible = true;
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}
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pub fn random_unit_vec(r: &mut impl rand::prelude::Rng) -> Vec3 {
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@ -74,10 +74,13 @@ fn spawn_moving_lights(
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builder
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// now a simple mesh to show a wireframe.
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius,
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subdivisions: 1,
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})),
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mesh: meshes.add(
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Mesh::try_from(shape::Icosphere {
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radius,
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subdivisions: 1,
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})
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.unwrap(),
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),
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material: materials.add(StandardMaterial {
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base_color: Color::hsla(272.0, 0.7, 0.56, 0.7),
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emissive: color,
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})
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.with_children(|builder| {
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builder.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})),
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mesh: meshes.add(
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Mesh::try_from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})
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.unwrap(),
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),
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material: materials.add(StandardMaterial {
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base_color: Color::BLUE,
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emissive: Color::PINK,
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@ -149,10 +155,13 @@ fn spawn_static_lights(
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})
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.with_children(|builder| {
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builder.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})),
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mesh: meshes.add(
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Mesh::try_from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})
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.unwrap(),
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),
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material: materials.add(StandardMaterial {
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base_color: Color::PINK,
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emissive: Color::BLUE,
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@ -10,14 +10,13 @@ const CYBER_SKY: Color = Color::rgb(0.07, 0.001, 0.02);
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fn main() {
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let mut app = App::new();
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app.insert_resource(Msaa { samples: 4 })
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app.insert_resource(Msaa::Sample4)
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.insert_resource(ClearColor(CYBER_SKY))
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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window: WindowDescriptor {
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width: 2560.0,
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height: 1440.0,
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primary_window: Some(Window {
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resolution: (2560.0, 1440.0).into(),
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..Default::default()
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},
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}),
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..Default::default()
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}))
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.add_plugin(CyberPlanetPlugin)
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|
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@ -59,7 +59,7 @@ fn spawn_planet(
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pub struct CyberPlanetPlugin;
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impl Plugin for CyberPlanetPlugin {
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fn build(&self, app: &mut App) {
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app.add_startup_system(spawn_planet.label(Label::Geometry));
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app.add_startup_system(spawn_planet);
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}
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}
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