still not showing the color/textures
This commit is contained in:
parent
63ed962155
commit
66724e8946
7 changed files with 77 additions and 196 deletions
43
Cargo.lock
generated
43
Cargo.lock
generated
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@ -834,8 +834,10 @@ dependencies = [
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"hexasphere 10.0.0",
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"image 0.24.9",
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"js-sys",
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"ktx2",
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"naga",
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"naga_oil",
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"ruzstd",
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"serde",
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"thiserror",
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"thread_local",
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@ -1537,6 +1539,17 @@ version = "2.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e8566979429cf69b49a5c740c60791108e86440e8be149bbea4fe54d2c32d6e2"
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[[package]]
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name = "derive_more"
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version = "0.99.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4fb810d30a7c1953f91334de7244731fc3f3c10d7fe163338a35b9f640960321"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 1.0.109",
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]
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[[package]]
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name = "dispatch"
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version = "0.2.0"
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@ -2404,6 +2417,15 @@ version = "3.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
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[[package]]
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name = "ktx2"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "87d65e08a9ec02e409d27a0139eaa6b9756b4d81fe7cde71f6941a83730ce838"
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dependencies = [
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"bitflags 1.3.2",
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]
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[[package]]
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name = "lazy_static"
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version = "1.4.0"
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@ -3393,6 +3415,17 @@ dependencies = [
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"windows-sys 0.52.0",
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]
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[[package]]
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name = "ruzstd"
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version = "0.5.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "58c4eb8a81997cf040a091d1f7e1938aeab6749d3a0dfa73af43cdc32393483d"
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dependencies = [
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"byteorder",
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"derive_more",
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"twox-hash",
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]
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[[package]]
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name = "ryu"
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version = "1.0.18"
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@ -3857,6 +3890,16 @@ version = "0.21.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2c591d83f69777866b9126b24c6dd9a18351f177e49d625920d19f989fd31cf8"
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[[package]]
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name = "twox-hash"
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version = "1.6.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "97fee6b57c6a41524a810daee9286c02d7752c4253064d0b05472833a438f675"
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dependencies = [
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"cfg-if",
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"static_assertions",
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]
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[[package]]
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name = "typeid"
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version = "1.0.0"
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@ -27,6 +27,7 @@ features = [
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"bevy_text",
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"bevy_gltf",
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"bevy_sprite",
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"tonemapping_luts"
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]
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[dependencies.bevy_rapier3d]
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@ -61,7 +61,7 @@ pub(super) fn gravity(
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}
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}
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rapier_config.gravity = xform.translation.normalize() * -settings.gravity;
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rapier_config.gravity = Vec3::Y * -settings.gravity;
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forces.force = Vec3::ZERO;
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forces.torque = Vec3::ZERO;
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}
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@ -16,13 +16,12 @@ pub(super) fn spawn_cyberbike(
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wheel_conf: Res<WheelConfig>,
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mut meshterials: Meshterial,
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) {
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let altitude = PLANET_RADIUS - 10.0;
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let altitude = 53.0;
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let mut xform = Transform::from_translation(Vec3::X * altitude)
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.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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let mut xform = Transform::from_translation(Vec3::Y * altitude);
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let right = xform.right() * 350.0;
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xform.translation += right;
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// let right = xform.right() * 350.0;
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// xform.translation += right;
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let damping = Damping {
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angular_damping: 2.0,
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@ -131,47 +131,9 @@ pub fn spawn_wheels(
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// do mesh shit
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fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
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let wheel_rad = conf.radius;
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let tire_thickness = conf.thickness;
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let tire = Tire {
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radius: wheel_rad,
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ring_radius: tire_thickness,
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..Default::default()
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};
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let tire = Sphere::new(wheel_rad);
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let mut mesh = Mesh::from(tire);
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let tire_verts = mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| {
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//
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let v = Vec3::from_array(*v);
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let m = Mat3::from_rotation_z(90.0f32.to_radians());
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let p = m.mul_vec3(v);
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p.to_array()
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})
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.collect::<Vec<[f32; 3]>>();
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mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
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let mut idxs = Vec::new();
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let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
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for idx in indices.as_slice().chunks_exact(3) {
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idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
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}
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let wheel_collider = Collider::convex_decomposition(
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&mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| Vec3::from_array(*v))
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.collect::<Vec<_>>(),
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&idxs,
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);
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let wheel_collider = Collider::ball(wheel_rad);
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(mesh, wheel_collider)
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}
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@ -2,7 +2,7 @@ use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
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use crate::planet::PLANET_RADIUS;
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pub const LIGHT_RANGE: f32 = 90.0;
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pub const LIGHT_RANGE: f32 = 900.0;
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fn spawn_static_lights(
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mut commands: Commands,
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@ -10,83 +10,32 @@ fn spawn_static_lights(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let pink_light = PointLight {
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intensity: 1_00.0,
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//intensity: 1_00.0,
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range: LIGHT_RANGE,
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color: Color::PINK,
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radius: 1.0,
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shadows_enabled: true,
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..Default::default()
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};
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let blue_light = PointLight {
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intensity: 1_000.0,
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range: LIGHT_RANGE,
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color: Color::BLUE,
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radius: 1.0,
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color: Color::WHITE,
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radius: 10.0,
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shadows_enabled: true,
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..Default::default()
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};
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commands.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 0.2,
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brightness: 1.0,
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});
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let _cascade_shadow_config = CascadeShadowConfigBuilder {
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first_cascade_far_bound: 0.3,
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maximum_distance: 3.0,
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..default()
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}
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.build();
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// let _cascade_shadow_config = CascadeShadowConfigBuilder {
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// first_cascade_far_bound: 0.3,
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// maximum_distance: 3.0,
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// ..default()
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// }
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// .build();
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// up light
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commands
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.spawn(PointLightBundle {
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transform: Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
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point_light: pink_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn(PbrBundle {
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mesh: meshes.add(
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Mesh::try_from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})
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.unwrap(),
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),
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material: materials.add(StandardMaterial {
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base_color: Color::BLUE,
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emissive: Color::PINK,
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..Default::default()
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}),
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..Default::default()
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});
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});
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// down light
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commands
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.spawn(PointLightBundle {
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transform: Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
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point_light: blue_light,
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn(PbrBundle {
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mesh: meshes.add(
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Mesh::try_from(shape::Icosphere {
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radius: 10.0,
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subdivisions: 2,
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})
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.unwrap(),
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),
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material: materials.add(StandardMaterial {
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base_color: Color::PINK,
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emissive: Color::BLUE,
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..Default::default()
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}),
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..Default::default()
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});
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});
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commands.spawn(PointLightBundle {
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transform: Transform::from_xyz(0.0, 100.0, 0.0),
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point_light: pink_light,
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..Default::default()
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});
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}
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pub struct CyberSpaceLightsPlugin;
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@ -8,7 +8,7 @@ use noise::{HybridMulti, NoiseFn, SuperSimplex};
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use rand::{Rng, SeedableRng};
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use wgpu::PrimitiveTopology;
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pub const PLANET_RADIUS: f32 = 4_000.0;
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pub const PLANET_RADIUS: f32 = 2_000.0;
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pub const PLANET_HUE: f32 = 31.0;
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pub const PLANET_SATURATION: f32 = 1.0;
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@ -21,12 +21,8 @@ fn spawn_planet(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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//let color = Color::rgb(0.74, 0.5334, 0.176);
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let isphere = Icosphere {
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radius: PLANET_RADIUS,
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subdivisions: 88,
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};
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let (mesh, shape) = gen_planet(isphere);
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let (mesh, shape) = gen_planet(999.9);
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let pbody = (RigidBody::Fixed, Ccd { enabled: true });
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@ -42,7 +38,10 @@ fn spawn_planet(
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(mesh),
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material: materials.add(Color::WHITE),
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material: materials.add(StandardMaterial {
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base_color: Color::GREEN,
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..Default::default()
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}),
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..Default::default()
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})
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.insert(pbody)
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@ -61,82 +60,10 @@ impl Plugin for CyberPlanetPlugin {
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// utils
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//---------------------------------------------------------------------
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fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
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// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
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// displacement before normals are calculated.
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let generated = IcoSphere::new(sphere.subdivisions, |point| {
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let inclination = point.y.acos();
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let azimuth = point.z.atan2(point.x);
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fn gen_planet(span: f32) -> (Mesh, Collider) {
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let mesh = Cuboid::new(span, 50.0, span);
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let norm_inclination = inclination / std::f32::consts::PI;
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let norm_azimuth = 0.5 - (azimuth / std::f32::consts::TAU);
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let collider = Collider::cuboid(span, 50.0, span);
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[norm_azimuth, norm_inclination]
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});
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let noise = HybridMulti::<SuperSimplex>::default();
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let (mut min, mut max) = (f32::MAX, f32::MIN);
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let noisy_points = generated
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.raw_points()
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.iter()
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.map(|&p| {
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let disp = (noise.get(p.as_dvec3().into()) * 0.03f64) as f32;
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let pt = p + (p.normalize() * disp);
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pt.into()
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})
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.collect::<Vec<[f32; 3]>>();
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let points = noisy_points
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.iter()
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.map(|&p| (Vec3::from_slice(&p) * sphere.radius).into())
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.collect::<Vec<[f32; 3]>>();
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for p in &points {
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let v = Vec3::new(p[0], p[1], p[2]);
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let v = v.length();
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min = v.min(min);
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max = v.max(max);
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}
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let indices = generated.get_all_indices();
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let mut idxs = Vec::new();
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for idx in indices.chunks_exact(3) {
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idxs.push([idx[0], idx[1], idx[2]]);
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}
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let indices = Indices::U32(indices);
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let collider = Collider::trimesh(points.iter().map(|p| Vect::from_slice(p)).collect(), idxs);
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let mut mesh = Mesh::new(PrimitiveTopology::TriangleList, RenderAssetUsages::all());
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mesh.insert_indices(indices);
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, points);
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//mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
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mesh.duplicate_vertices();
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mesh.compute_flat_normals();
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let tri_list = mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap();
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let mut rng = rand::rngs::StdRng::seed_from_u64(57);
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let mut colors = Vec::new();
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for _triangle in tri_list.chunks_exact(3) {
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let l = 0.41;
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let jitter = rng.gen_range(-0.0..=360.0f32);
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let h = jitter;
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let color = Color::hsl(h, PLANET_SATURATION, l).as_linear_rgba_f32();
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for _ in 0..3 {
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colors.push(color);
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}
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}
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dbg!(&colors.len());
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mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
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(mesh, collider)
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(mesh.mesh(), collider)
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}
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Reference in a new issue