Enable continuous collision detection and deterministic torque application order.
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parent
97c3d68a81
commit
8000f1f5b8
2 changed files with 8 additions and 3 deletions
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@ -60,6 +60,11 @@ fn setup_bike(bike: Entity, xform: &Transform, commands: &mut Commands) {
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..Default::default()
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}
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.into();
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bbody.ccd = RigidBodyCcd {
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ccd_enabled: true,
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..Default::default()
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}
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.into();
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bbody.mass_properties =
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MassProperties::new(Vec3::ZERO.into(), 0.5, Vec3::new(0.0, 0.01, 0.0).into()).into();
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let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
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@ -141,7 +146,7 @@ impl Plugin for CyberActionPlugin {
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
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.add_startup_system_to_stage(StartupStage::PostStartup, setup_colliders)
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.add_system(gravity)
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.add_system(falling_cat)
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.add_system(update_forces);
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.add_system(falling_cat.label("cat"))
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.add_system(update_forces.after("cat"));
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}
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}
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@ -23,7 +23,7 @@ fn spawn_moving_lights(
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) {
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let rng = &mut thread_rng();
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// spawn orbiting bisexual lights
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for _ in 0..255 {
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for _ in 0..655 {
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// mechanics
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let axis = crate::random_unit_vec(rng);
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let angle = rng.gen_range(0.0..TAU);
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