Major reorg, works like before.

Still need to add the child colliders for the "wheels".
This commit is contained in:
Joe Ardent 2022-03-12 16:06:36 -08:00
parent 10b9414989
commit 8979660775
10 changed files with 200 additions and 249 deletions

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@ -2,7 +2,7 @@ use bevy::prelude::*;
use bevy_rapier3d::{na::Vector3, prelude::*};
use crate::{
colliders::{CyberBikeBody, CyberBikeCollider},
bike::{CyberBikeBody, CyberBikeCollider},
input::InputState,
};

159
src/bike.rs Normal file
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@ -0,0 +1,159 @@
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use crate::planet::PLANET_RADIUS;
pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 1.015;
#[derive(Component)]
pub struct CyberBikeBody;
#[derive(Component)]
pub struct CyberBikeCollider;
#[derive(Component, Debug)]
pub struct CyberBikeModel;
fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
let xform = Transform::from_translation(Vec3::X * SPAWN_ALTITUDE)
.looking_at(Vec3::new(PLANET_RADIUS, 1000.0, 0.0), Vec3::X);
let mut bbody = RigidBodyBundle::default();
bbody.damping.angular_damping = 0.8;
bbody.damping.linear_damping = 0.1;
bbody.activation = RigidBodyActivation::cannot_sleep().into();
bbody.ccd = RigidBodyCcd {
ccd_enabled: true,
ccd_thickness: 0.2,
ccd_max_dist: 2.7,
..Default::default()
}
.into();
let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
bbody.position = isometry.into();
let shape = ColliderShape::capsule(
Vec3::new(0.0, 0.0, -2.7).into(),
Vec3::new(0.0, 0.0, 2.5).into(),
1.0,
);
let bcollide = ColliderBundle {
shape: shape.into(),
mass_properties: ColliderMassProps::Density(0.04).into(),
material: ColliderMaterial {
friction: 0.0,
restitution: 0.0,
..Default::default()
}
.into(),
..Default::default()
};
let bike = commands
.spawn_bundle(bbody)
.insert_bundle((xform, GlobalTransform::default()))
.insert(RigidBodyPositionSync::Interpolated { prev_pos: None })
.with_children(|child_builder| {
child_builder
.spawn_bundle(bcollide)
.insert(ColliderDebugRender {
color: Color::GREEN,
})
.insert(CyberBikeCollider)
.insert(ColliderPositionSync::Discrete);
})
.with_children(|rider| {
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
})
.insert(CyberBikeModel)
.insert(CyberBikeBody)
.id();
add_wheels(bike, &xform, &mut commands);
}
fn add_wheels(bike: Entity, xform: &Transform, mut commands: &mut Commands) {
let wheel_collider = ColliderBundle {
material: ColliderMaterial::new(0.0, 0.0).into(),
shape: ColliderShape::ball(0.25).into(),
mass_properties: ColliderMassProps::Density(0.1).into(),
..Default::default()
};
let shock = PrismaticJoint::new(Vector::y_axis())
.local_anchor1(Vec3::new(-3.0, -3.0, -3.0).into())
.motor_position(-1.0, 0.02, 0.5);
let ccd = RigidBodyCcd {
ccd_enabled: true,
ccd_thickness: 0.1,
ccd_max_dist: 0.25,
..Default::default()
};
let mut fw_pos = Isometry::default();
fw_pos.translation =
(xform.translation + (xform.down() * 4.5 + (xform.forward() * 2.5))).into();
let front_wheel_body = RigidBodyBundle {
//activation: RigidBodyActivation::cannot_sleep().into(),
//ccd: ccd.into(),
position: fw_pos.into(),
..Default::default()
};
let front_wheel = commands
.spawn_bundle(front_wheel_body)
.insert_bundle(wheel_collider)
.insert(ColliderPositionSync::Discrete)
.insert(ColliderDebugRender::from(Color::YELLOW))
.id();
//commands.spawn_bundle((JointBuilderComponent::new(shock, bike,
// front_wheel),));
// let bw_pos = Isometry::new(
// (xform.translation + xform.down() + xform.back() * 2.0).into(),
// Vec3::ZERO.into(),
// );
// let back_wheel_body = RigidBodyBundle {
// activation: RigidBodyActivation::cannot_sleep().into(),
// ccd: ccd.into(),
// position: bw_pos.into(),
// ..Default::default()
// };
// let wheel_collider = ColliderBundle {
// material: ColliderMaterial::new(0.0, 0.0).into(),
// // default shape is a 1-meter ball
// ..Default::default()
// };
// let back_wheel = commands
// .spawn_bundle(back_wheel_body)
// .insert_bundle(wheel_collider)
// .insert(ColliderPositionSync::Discrete)
// .insert(ColliderDebugRender::from(Color::RED))
// .id();
//commands.spawn_bundle((JointBuilderComponent::new(shock, bike,
// back_wheel),));
}
pub struct CyberCollidersPlugin;
impl Plugin for CyberCollidersPlugin {
#[cfg(feature = "debug_render")]
fn build(&self, app: &mut App) {
app.add_plugin(RapierRenderPlugin)
.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
}
#[cfg(not(feature = "debug_render"))]
fn build(&self, app: &mut App) {
app.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
}
}

View file

@ -3,7 +3,7 @@ use bevy::{
render::camera::{ActiveCameras, Camera, CameraPlugin},
};
use crate::{input::InputState, static_geometry::CyberBikeModel};
use crate::{bike::CyberBikeModel, input::InputState};
// 85 degrees in radians
const MAX_PITCH: f32 = 1.48353;

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@ -1,213 +0,0 @@
use bevy::{
prelude::*,
render::mesh::{Indices, VertexAttributeValues},
};
use bevy_rapier3d::prelude::*;
use crate::static_geometry::{CyberBikeModel, CyberPlanet, PLANET_RADIUS, SPAWN_ALTITUDE};
#[derive(Component)]
pub struct CyberBikeBody;
#[derive(Component)]
pub struct CyberBikeCollider;
fn setup_colliders(
mut commands: Commands,
meshes: Res<Assets<Mesh>>,
planet_query: Query<(Entity, &Handle<Mesh>), With<CyberPlanet>>,
bike_query: Query<(Entity, &Transform), With<CyberBikeModel>>,
) {
let (planet, mesh_handle) = planet_query.single();
let mesh = meshes.get(mesh_handle).unwrap();
let mut shape = ColliderShape::ball(PLANET_RADIUS);
let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
if let VertexAttributeValues::Float32x3(verts) = vertices {
if let Some(Indices::U32(indices)) = mesh.indices() {
let mut idxs = Vec::new();
for idx in indices.chunks_exact(3) {
idxs.push([idx[0], idx[1], idx[2]]);
}
let vertices = verts
.iter()
.map(|p| Point::from_slice(p))
.collect::<Vec<Point<_>>>();
shape = ColliderShape::trimesh(vertices, idxs);
}
}
let pbody = RigidBodyBundle {
body_type: RigidBodyType::Static.into(),
ccd: RigidBodyCcd {
ccd_enabled: true,
ccd_thickness: 2.0,
ccd_max_dist: SPAWN_ALTITUDE,
..Default::default()
}
.into(),
..Default::default()
};
let pcollide = ColliderBundle {
shape: shape.into(),
material: ColliderMaterial {
friction: 0.05,
restitution: 0.00,
..Default::default()
}
.into(),
..Default::default()
};
commands
.entity(planet)
.insert_bundle(pbody)
.insert_bundle(pcollide);
// bike
let (bike, xform) = bike_query.single();
setup_bike_collider(bike, xform, &mut commands);
}
fn setup_bike_collider(bike: Entity, xform: &Transform, commands: &mut Commands) {
let mut bbody = RigidBodyBundle::default();
bbody.damping.angular_damping = 0.8;
bbody.damping.linear_damping = 0.1;
bbody.activation = RigidBodyActivation::cannot_sleep().into();
bbody.ccd = RigidBodyCcd {
ccd_enabled: true,
ccd_thickness: 0.7,
ccd_max_dist: 1.5,
..Default::default()
}
.into();
let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
bbody.position = isometry.into();
// collider
let shape = ColliderShape::capsule(
Vec3::new(0.0, 0.0, -2.7).into(),
Vec3::new(0.0, 0.0, 2.5).into(),
1.0,
);
let bcollide = ColliderBundle {
shape: shape.into(),
mass_properties: ColliderMassProps::Density(0.04).into(),
material: ColliderMaterial {
friction: 0.0,
restitution: 0.0,
..Default::default()
}
.into(),
..Default::default()
};
commands
.entity(bike)
.insert_bundle(bbody)
.insert(CyberBikeBody)
.insert(RigidBodyPositionSync::Interpolated { prev_pos: None })
.with_children(|child_builder| {
child_builder
.spawn_bundle(bcollide)
.insert(ColliderDebugRender {
color: Color::GREEN,
})
.insert(CyberBikeCollider)
.insert(ColliderPositionSync::Discrete);
});
/* {
let wheel_collider = ColliderBundle {
material: ColliderMaterial::new(0.0, 0.0).into(),
shape: ColliderShape::ball(0.25).into(),
mass_properties: ColliderMassProps::Density(0.1).into(),
..Default::default()
};
let shock = PrismaticJoint::new(Vector::y_axis())
.local_anchor1(Vec3::new(-3.0, -3.0, -3.0).into())
.motor_position(-1.0, 0.02, 0.5);
let ccd = RigidBodyCcd {
ccd_enabled: true,
ccd_thickness: 0.1,
ccd_max_dist: 0.25,
..Default::default()
};
let mut fw_pos = Isometry::default();
fw_pos.translation =
(xform.translation + (xform.down() * 4.5 + (xform.forward() * 2.5))).into();
let front_wheel_body = RigidBodyBundle {
//activation: RigidBodyActivation::cannot_sleep().into(),
//ccd: ccd.into(),
position: fw_pos.into(),
..Default::default()
};
let front_wheel = commands
.spawn_bundle(front_wheel_body)
.insert_bundle(wheel_collider)
.insert(ColliderPositionSync::Discrete)
.insert(ColliderDebugRender::from(Color::YELLOW))
.id();
//commands.spawn_bundle((JointBuilderComponent::new(shock, bike, front_wheel),));
// let bw_pos = Isometry::new(
// (xform.translation + xform.down() + xform.back() * 2.0).into(),
// Vec3::ZERO.into(),
// );
// let back_wheel_body = RigidBodyBundle {
// activation: RigidBodyActivation::cannot_sleep().into(),
// ccd: ccd.into(),
// position: bw_pos.into(),
// ..Default::default()
// };
// let wheel_collider = ColliderBundle {
// material: ColliderMaterial::new(0.0, 0.0).into(),
// // default shape is a 1-meter ball
// ..Default::default()
// };
// let back_wheel = commands
// .spawn_bundle(back_wheel_body)
// .insert_bundle(wheel_collider)
// .insert(ColliderPositionSync::Discrete)
// .insert(ColliderDebugRender::from(Color::RED))
// .id();
//commands.spawn_bundle((JointBuilderComponent::new(shock, bike,
// back_wheel),));
}; */
}
pub struct CyberCollidersPlugin;
impl Plugin for CyberCollidersPlugin {
#[cfg(feature = "debug_render")]
fn build(&self, app: &mut App) {
app.add_plugin(RapierRenderPlugin)
.add_startup_system_to_stage(
StartupStage::PostStartup,
setup_colliders.label("colliders"),
);
}
#[cfg(not(feature = "debug_render"))]
fn build(&self, app: &mut App) {
app.add_startup_system_to_stage(
StartupStage::PostStartup,
setup_colliders.label("colliders"),
);
}
}

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@ -10,7 +10,7 @@ use bevy::{
use bevy_polyline::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
use rand::{thread_rng, Rng};
use crate::{lights::AnimateCyberLightWireframe, static_geometry::CyberPlanet};
use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);

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@ -4,12 +4,12 @@ use bevy::{
};
pub mod action;
pub mod bike;
pub mod camera;
pub mod colliders;
pub mod glamor;
pub mod input;
pub mod lights;
pub mod static_geometry;
pub mod planet;
pub mod ui;
#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemLabel, StageLabel)]

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@ -3,7 +3,7 @@ use std::f32::consts::TAU;
use bevy::prelude::*;
use rand::prelude::*;
use crate::static_geometry::PLANET_RADIUS;
use crate::planet::PLANET_RADIUS;
pub const LIGHT_RANGE: f32 = 90.0;

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@ -2,9 +2,9 @@ use bevy::prelude::*;
use cyber_rider::{
action::{CyberActionPlugin, MovementSettings},
camera::CyberCamPlugin,
colliders::CyberCollidersPlugin,
bike::CyberCollidersPlugin,
disable_mouse_trap,
static_geometry::CyberGeomPlugin,
planet::CyberGeomPlugin,
glamor::CyberGlamorPlugin,
input::CyberInputPlugin,
lights::CyberSpaceLightsPlugin,

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@ -2,6 +2,7 @@ use bevy::{
prelude::{shape::Icosphere, *},
render::mesh::Indices,
};
use bevy_rapier3d::prelude::*;
use hexasphere::shapes::IcoSphere;
use noise::{HybridMulti, NoiseFn, SuperSimplex};
use wgpu::PrimitiveTopology;
@ -9,10 +10,6 @@ use wgpu::PrimitiveTopology;
use crate::Label;
pub const PLANET_RADIUS: f32 = 5000.0;
pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 1.015;
#[derive(Component, Debug)]
pub struct CyberBikeModel;
#[derive(Component)]
pub struct CyberPlanet;
@ -23,16 +20,32 @@ fn spawn_planet(
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let color = Color::rgb(0.2, 0.1, 0.2);
let isphere = shape::Icosphere {
let isphere = Icosphere {
radius: PLANET_RADIUS,
subdivisions: 79,
};
let pmesh = gen_planet(isphere);
let (mesh, shape) = gen_planet(isphere);
let pbody = RigidBodyBundle {
body_type: RigidBodyType::Static.into(),
..Default::default()
};
let pcollide = ColliderBundle {
shape: shape.into(),
material: ColliderMaterial {
friction: 0.05,
restitution: 0.00,
..Default::default()
}
.into(),
..Default::default()
};
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(pmesh),
mesh: meshes.add(mesh),
material: materials.add(StandardMaterial {
base_color: color,
metallic: 0.1,
@ -43,30 +56,15 @@ fn spawn_planet(
..Default::default()
})
.insert_bundle(pbody)
.insert_bundle(pcollide)
.insert(CyberPlanet);
}
fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
commands
.spawn_bundle((
Transform {
translation: Vec3::new(SPAWN_ALTITUDE, 0.0, 0.0),
..Default::default()
}
.looking_at(Vec3::new(PLANET_RADIUS, 1000.0, 0.0), Vec3::X),
GlobalTransform::identity(),
))
.with_children(|rider| {
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
})
.insert(CyberBikeModel);
}
pub struct CyberGeomPlugin;
impl Plugin for CyberGeomPlugin {
fn build(&self, app: &mut App) {
app.add_startup_system(spawn_planet.label(Label::Geometry))
.add_startup_system(spawn_cyberbike.label(Label::Geometry));
app.add_startup_system(spawn_planet.label(Label::Geometry));
}
}
@ -74,7 +72,7 @@ impl Plugin for CyberGeomPlugin {
// utils
//---------------------------------------------------------------------
fn gen_planet(sphere: Icosphere) -> Mesh {
fn gen_planet(sphere: Icosphere) -> (Mesh, ColliderShape) {
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
// displacement before normals are calculated.
let generated = IcoSphere::new(sphere.subdivisions, |point| {
@ -112,11 +110,18 @@ fn gen_planet(sphere: Icosphere) -> Mesh {
generated.get_indices(i, &mut indices);
}
let mut idxs = Vec::new();
for idx in indices.chunks_exact(3) {
idxs.push([idx[0], idx[1], idx[2]]);
}
let shape = ColliderShape::trimesh(points.iter().map(|p| Point::from_slice(p)).collect(), idxs);
let indices = Indices::U32(indices);
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
mesh.set_indices(Some(indices));
mesh.set_attribute(Mesh::ATTRIBUTE_POSITION, points);
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
mesh
(mesh, shape)
}

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@ -1,7 +1,7 @@
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use crate::colliders::CyberBikeBody;
use crate::bike::CyberBikeBody;
#[derive(Component)]
struct UpText;