Major reorg, works like before.
Still need to add the child colliders for the "wheels".
This commit is contained in:
parent
10b9414989
commit
8979660775
10 changed files with 200 additions and 249 deletions
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@ -2,7 +2,7 @@ use bevy::prelude::*;
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use bevy_rapier3d::{na::Vector3, prelude::*};
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use crate::{
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colliders::{CyberBikeBody, CyberBikeCollider},
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bike::{CyberBikeBody, CyberBikeCollider},
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input::InputState,
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};
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159
src/bike.rs
Normal file
159
src/bike.rs
Normal file
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@ -0,0 +1,159 @@
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use bevy::prelude::*;
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use bevy_rapier3d::prelude::*;
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use crate::planet::PLANET_RADIUS;
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pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 1.015;
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#[derive(Component)]
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pub struct CyberBikeBody;
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#[derive(Component)]
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pub struct CyberBikeCollider;
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#[derive(Component, Debug)]
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pub struct CyberBikeModel;
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fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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let xform = Transform::from_translation(Vec3::X * SPAWN_ALTITUDE)
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.looking_at(Vec3::new(PLANET_RADIUS, 1000.0, 0.0), Vec3::X);
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let mut bbody = RigidBodyBundle::default();
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bbody.damping.angular_damping = 0.8;
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bbody.damping.linear_damping = 0.1;
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bbody.activation = RigidBodyActivation::cannot_sleep().into();
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bbody.ccd = RigidBodyCcd {
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ccd_enabled: true,
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ccd_thickness: 0.2,
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ccd_max_dist: 2.7,
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..Default::default()
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}
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.into();
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let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
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bbody.position = isometry.into();
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let shape = ColliderShape::capsule(
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Vec3::new(0.0, 0.0, -2.7).into(),
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Vec3::new(0.0, 0.0, 2.5).into(),
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1.0,
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);
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let bcollide = ColliderBundle {
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shape: shape.into(),
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mass_properties: ColliderMassProps::Density(0.04).into(),
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material: ColliderMaterial {
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friction: 0.0,
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restitution: 0.0,
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..Default::default()
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}
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.into(),
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..Default::default()
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};
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let bike = commands
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.spawn_bundle(bbody)
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.insert_bundle((xform, GlobalTransform::default()))
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.insert(RigidBodyPositionSync::Interpolated { prev_pos: None })
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.with_children(|child_builder| {
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child_builder
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.spawn_bundle(bcollide)
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.insert(ColliderDebugRender {
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color: Color::GREEN,
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})
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.insert(CyberBikeCollider)
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.insert(ColliderPositionSync::Discrete);
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})
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.with_children(|rider| {
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rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
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})
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.insert(CyberBikeModel)
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.insert(CyberBikeBody)
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.id();
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add_wheels(bike, &xform, &mut commands);
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}
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fn add_wheels(bike: Entity, xform: &Transform, mut commands: &mut Commands) {
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let wheel_collider = ColliderBundle {
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material: ColliderMaterial::new(0.0, 0.0).into(),
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shape: ColliderShape::ball(0.25).into(),
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mass_properties: ColliderMassProps::Density(0.1).into(),
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..Default::default()
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};
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let shock = PrismaticJoint::new(Vector::y_axis())
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.local_anchor1(Vec3::new(-3.0, -3.0, -3.0).into())
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.motor_position(-1.0, 0.02, 0.5);
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let ccd = RigidBodyCcd {
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ccd_enabled: true,
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ccd_thickness: 0.1,
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ccd_max_dist: 0.25,
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..Default::default()
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};
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let mut fw_pos = Isometry::default();
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fw_pos.translation =
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(xform.translation + (xform.down() * 4.5 + (xform.forward() * 2.5))).into();
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let front_wheel_body = RigidBodyBundle {
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//activation: RigidBodyActivation::cannot_sleep().into(),
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//ccd: ccd.into(),
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position: fw_pos.into(),
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..Default::default()
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};
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let front_wheel = commands
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.spawn_bundle(front_wheel_body)
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.insert_bundle(wheel_collider)
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.insert(ColliderPositionSync::Discrete)
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.insert(ColliderDebugRender::from(Color::YELLOW))
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.id();
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//commands.spawn_bundle((JointBuilderComponent::new(shock, bike,
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// front_wheel),));
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// let bw_pos = Isometry::new(
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// (xform.translation + xform.down() + xform.back() * 2.0).into(),
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// Vec3::ZERO.into(),
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// );
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// let back_wheel_body = RigidBodyBundle {
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// activation: RigidBodyActivation::cannot_sleep().into(),
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// ccd: ccd.into(),
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// position: bw_pos.into(),
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// ..Default::default()
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// };
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// let wheel_collider = ColliderBundle {
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// material: ColliderMaterial::new(0.0, 0.0).into(),
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// // default shape is a 1-meter ball
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// ..Default::default()
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// };
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// let back_wheel = commands
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// .spawn_bundle(back_wheel_body)
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// .insert_bundle(wheel_collider)
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// .insert(ColliderPositionSync::Discrete)
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// .insert(ColliderDebugRender::from(Color::RED))
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// .id();
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//commands.spawn_bundle((JointBuilderComponent::new(shock, bike,
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// back_wheel),));
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}
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pub struct CyberCollidersPlugin;
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impl Plugin for CyberCollidersPlugin {
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#[cfg(feature = "debug_render")]
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fn build(&self, app: &mut App) {
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app.add_plugin(RapierRenderPlugin)
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.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
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}
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#[cfg(not(feature = "debug_render"))]
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fn build(&self, app: &mut App) {
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app.add_startup_system_to_stage(StartupStage::PostStartup, spawn_cyberbike);
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}
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}
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@ -3,7 +3,7 @@ use bevy::{
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render::camera::{ActiveCameras, Camera, CameraPlugin},
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};
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use crate::{input::InputState, static_geometry::CyberBikeModel};
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use crate::{bike::CyberBikeModel, input::InputState};
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// 85 degrees in radians
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const MAX_PITCH: f32 = 1.48353;
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213
src/colliders.rs
213
src/colliders.rs
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@ -1,213 +0,0 @@
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use bevy::{
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prelude::*,
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render::mesh::{Indices, VertexAttributeValues},
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};
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use bevy_rapier3d::prelude::*;
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use crate::static_geometry::{CyberBikeModel, CyberPlanet, PLANET_RADIUS, SPAWN_ALTITUDE};
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#[derive(Component)]
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pub struct CyberBikeBody;
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#[derive(Component)]
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pub struct CyberBikeCollider;
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fn setup_colliders(
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mut commands: Commands,
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meshes: Res<Assets<Mesh>>,
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planet_query: Query<(Entity, &Handle<Mesh>), With<CyberPlanet>>,
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bike_query: Query<(Entity, &Transform), With<CyberBikeModel>>,
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) {
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let (planet, mesh_handle) = planet_query.single();
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let mesh = meshes.get(mesh_handle).unwrap();
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let mut shape = ColliderShape::ball(PLANET_RADIUS);
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let vertices = mesh.attribute(Mesh::ATTRIBUTE_POSITION).unwrap();
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if let VertexAttributeValues::Float32x3(verts) = vertices {
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if let Some(Indices::U32(indices)) = mesh.indices() {
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let mut idxs = Vec::new();
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for idx in indices.chunks_exact(3) {
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idxs.push([idx[0], idx[1], idx[2]]);
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}
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let vertices = verts
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.iter()
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.map(|p| Point::from_slice(p))
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.collect::<Vec<Point<_>>>();
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shape = ColliderShape::trimesh(vertices, idxs);
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}
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}
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let pbody = RigidBodyBundle {
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body_type: RigidBodyType::Static.into(),
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ccd: RigidBodyCcd {
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ccd_enabled: true,
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ccd_thickness: 2.0,
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ccd_max_dist: SPAWN_ALTITUDE,
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..Default::default()
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}
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.into(),
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..Default::default()
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};
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let pcollide = ColliderBundle {
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shape: shape.into(),
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material: ColliderMaterial {
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friction: 0.05,
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restitution: 0.00,
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..Default::default()
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}
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.into(),
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..Default::default()
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};
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commands
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.entity(planet)
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.insert_bundle(pbody)
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.insert_bundle(pcollide);
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// bike
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let (bike, xform) = bike_query.single();
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setup_bike_collider(bike, xform, &mut commands);
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}
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fn setup_bike_collider(bike: Entity, xform: &Transform, commands: &mut Commands) {
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let mut bbody = RigidBodyBundle::default();
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bbody.damping.angular_damping = 0.8;
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bbody.damping.linear_damping = 0.1;
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bbody.activation = RigidBodyActivation::cannot_sleep().into();
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bbody.ccd = RigidBodyCcd {
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ccd_enabled: true,
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ccd_thickness: 0.7,
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ccd_max_dist: 1.5,
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..Default::default()
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}
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.into();
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let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
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bbody.position = isometry.into();
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// collider
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let shape = ColliderShape::capsule(
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Vec3::new(0.0, 0.0, -2.7).into(),
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Vec3::new(0.0, 0.0, 2.5).into(),
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1.0,
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);
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let bcollide = ColliderBundle {
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shape: shape.into(),
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mass_properties: ColliderMassProps::Density(0.04).into(),
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material: ColliderMaterial {
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friction: 0.0,
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restitution: 0.0,
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..Default::default()
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}
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.into(),
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..Default::default()
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};
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commands
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.entity(bike)
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.insert_bundle(bbody)
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.insert(CyberBikeBody)
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.insert(RigidBodyPositionSync::Interpolated { prev_pos: None })
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.with_children(|child_builder| {
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child_builder
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.spawn_bundle(bcollide)
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.insert(ColliderDebugRender {
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color: Color::GREEN,
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})
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.insert(CyberBikeCollider)
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.insert(ColliderPositionSync::Discrete);
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});
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/* {
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let wheel_collider = ColliderBundle {
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material: ColliderMaterial::new(0.0, 0.0).into(),
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shape: ColliderShape::ball(0.25).into(),
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mass_properties: ColliderMassProps::Density(0.1).into(),
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..Default::default()
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};
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let shock = PrismaticJoint::new(Vector::y_axis())
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.local_anchor1(Vec3::new(-3.0, -3.0, -3.0).into())
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.motor_position(-1.0, 0.02, 0.5);
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let ccd = RigidBodyCcd {
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ccd_enabled: true,
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ccd_thickness: 0.1,
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ccd_max_dist: 0.25,
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..Default::default()
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};
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let mut fw_pos = Isometry::default();
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fw_pos.translation =
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(xform.translation + (xform.down() * 4.5 + (xform.forward() * 2.5))).into();
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let front_wheel_body = RigidBodyBundle {
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//activation: RigidBodyActivation::cannot_sleep().into(),
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//ccd: ccd.into(),
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position: fw_pos.into(),
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..Default::default()
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};
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let front_wheel = commands
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.spawn_bundle(front_wheel_body)
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.insert_bundle(wheel_collider)
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.insert(ColliderPositionSync::Discrete)
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.insert(ColliderDebugRender::from(Color::YELLOW))
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.id();
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//commands.spawn_bundle((JointBuilderComponent::new(shock, bike, front_wheel),));
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// let bw_pos = Isometry::new(
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// (xform.translation + xform.down() + xform.back() * 2.0).into(),
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// Vec3::ZERO.into(),
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// );
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// let back_wheel_body = RigidBodyBundle {
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// activation: RigidBodyActivation::cannot_sleep().into(),
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// ccd: ccd.into(),
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// position: bw_pos.into(),
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// ..Default::default()
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// };
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// let wheel_collider = ColliderBundle {
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// material: ColliderMaterial::new(0.0, 0.0).into(),
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// // default shape is a 1-meter ball
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// ..Default::default()
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// };
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// let back_wheel = commands
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// .spawn_bundle(back_wheel_body)
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// .insert_bundle(wheel_collider)
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// .insert(ColliderPositionSync::Discrete)
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// .insert(ColliderDebugRender::from(Color::RED))
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// .id();
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//commands.spawn_bundle((JointBuilderComponent::new(shock, bike,
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// back_wheel),));
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}; */
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}
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pub struct CyberCollidersPlugin;
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impl Plugin for CyberCollidersPlugin {
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#[cfg(feature = "debug_render")]
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fn build(&self, app: &mut App) {
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app.add_plugin(RapierRenderPlugin)
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.add_startup_system_to_stage(
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StartupStage::PostStartup,
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setup_colliders.label("colliders"),
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);
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}
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#[cfg(not(feature = "debug_render"))]
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fn build(&self, app: &mut App) {
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app.add_startup_system_to_stage(
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StartupStage::PostStartup,
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setup_colliders.label("colliders"),
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);
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}
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}
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@ -10,7 +10,7 @@ use bevy::{
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use bevy_polyline::{Polyline, PolylineBundle, PolylineMaterial, PolylinePlugin};
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use rand::{thread_rng, Rng};
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use crate::{lights::AnimateCyberLightWireframe, static_geometry::CyberPlanet};
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use crate::{lights::AnimateCyberLightWireframe, planet::CyberPlanet};
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pub const BISEXY_COLOR: Color = Color::hsla(292.0, 0.9, 0.60, 1.1);
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@ -4,12 +4,12 @@ use bevy::{
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};
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pub mod action;
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pub mod bike;
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pub mod camera;
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pub mod colliders;
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pub mod glamor;
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pub mod input;
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pub mod lights;
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pub mod static_geometry;
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pub mod planet;
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pub mod ui;
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#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemLabel, StageLabel)]
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|
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@ -3,7 +3,7 @@ use std::f32::consts::TAU;
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use bevy::prelude::*;
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use rand::prelude::*;
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use crate::static_geometry::PLANET_RADIUS;
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use crate::planet::PLANET_RADIUS;
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pub const LIGHT_RANGE: f32 = 90.0;
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|
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@ -2,9 +2,9 @@ use bevy::prelude::*;
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use cyber_rider::{
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action::{CyberActionPlugin, MovementSettings},
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camera::CyberCamPlugin,
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colliders::CyberCollidersPlugin,
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bike::CyberCollidersPlugin,
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disable_mouse_trap,
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static_geometry::CyberGeomPlugin,
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planet::CyberGeomPlugin,
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glamor::CyberGlamorPlugin,
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input::CyberInputPlugin,
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lights::CyberSpaceLightsPlugin,
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|
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@ -2,6 +2,7 @@ use bevy::{
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prelude::{shape::Icosphere, *},
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render::mesh::Indices,
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};
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use bevy_rapier3d::prelude::*;
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use hexasphere::shapes::IcoSphere;
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use noise::{HybridMulti, NoiseFn, SuperSimplex};
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use wgpu::PrimitiveTopology;
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@ -9,10 +10,6 @@ use wgpu::PrimitiveTopology;
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use crate::Label;
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pub const PLANET_RADIUS: f32 = 5000.0;
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pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 1.015;
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#[derive(Component, Debug)]
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pub struct CyberBikeModel;
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#[derive(Component)]
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pub struct CyberPlanet;
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|
@ -23,16 +20,32 @@ fn spawn_planet(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let color = Color::rgb(0.2, 0.1, 0.2);
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let isphere = shape::Icosphere {
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let isphere = Icosphere {
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radius: PLANET_RADIUS,
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subdivisions: 79,
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};
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let pmesh = gen_planet(isphere);
|
||||
let (mesh, shape) = gen_planet(isphere);
|
||||
|
||||
let pbody = RigidBodyBundle {
|
||||
body_type: RigidBodyType::Static.into(),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let pcollide = ColliderBundle {
|
||||
shape: shape.into(),
|
||||
material: ColliderMaterial {
|
||||
friction: 0.05,
|
||||
restitution: 0.00,
|
||||
..Default::default()
|
||||
}
|
||||
.into(),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands
|
||||
.spawn_bundle(PbrBundle {
|
||||
mesh: meshes.add(pmesh),
|
||||
mesh: meshes.add(mesh),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: color,
|
||||
metallic: 0.1,
|
||||
|
@ -43,30 +56,15 @@ fn spawn_planet(
|
|||
|
||||
..Default::default()
|
||||
})
|
||||
.insert_bundle(pbody)
|
||||
.insert_bundle(pcollide)
|
||||
.insert(CyberPlanet);
|
||||
}
|
||||
|
||||
fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands
|
||||
.spawn_bundle((
|
||||
Transform {
|
||||
translation: Vec3::new(SPAWN_ALTITUDE, 0.0, 0.0),
|
||||
..Default::default()
|
||||
}
|
||||
.looking_at(Vec3::new(PLANET_RADIUS, 1000.0, 0.0), Vec3::X),
|
||||
GlobalTransform::identity(),
|
||||
))
|
||||
.with_children(|rider| {
|
||||
rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
|
||||
})
|
||||
.insert(CyberBikeModel);
|
||||
}
|
||||
|
||||
pub struct CyberGeomPlugin;
|
||||
impl Plugin for CyberGeomPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_startup_system(spawn_planet.label(Label::Geometry))
|
||||
.add_startup_system(spawn_cyberbike.label(Label::Geometry));
|
||||
app.add_startup_system(spawn_planet.label(Label::Geometry));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -74,7 +72,7 @@ impl Plugin for CyberGeomPlugin {
|
|||
// utils
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
fn gen_planet(sphere: Icosphere) -> Mesh {
|
||||
fn gen_planet(sphere: Icosphere) -> (Mesh, ColliderShape) {
|
||||
// straight-up stolen from Bevy's impl of Mesh from Icosphere, so I can do the
|
||||
// displacement before normals are calculated.
|
||||
let generated = IcoSphere::new(sphere.subdivisions, |point| {
|
||||
|
@ -112,11 +110,18 @@ fn gen_planet(sphere: Icosphere) -> Mesh {
|
|||
generated.get_indices(i, &mut indices);
|
||||
}
|
||||
|
||||
let mut idxs = Vec::new();
|
||||
for idx in indices.chunks_exact(3) {
|
||||
idxs.push([idx[0], idx[1], idx[2]]);
|
||||
}
|
||||
|
||||
let shape = ColliderShape::trimesh(points.iter().map(|p| Point::from_slice(p)).collect(), idxs);
|
||||
|
||||
let indices = Indices::U32(indices);
|
||||
|
||||
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
|
||||
mesh.set_indices(Some(indices));
|
||||
mesh.set_attribute(Mesh::ATTRIBUTE_POSITION, points);
|
||||
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
|
||||
mesh
|
||||
(mesh, shape)
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_rapier3d::prelude::*;
|
||||
|
||||
use crate::colliders::CyberBikeBody;
|
||||
use crate::bike::CyberBikeBody;
|
||||
|
||||
#[derive(Component)]
|
||||
struct UpText;
|
||||
|
|
Loading…
Reference in a new issue