Tweak the settings.
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8dc2f91fcf
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93d1db607a
3 changed files with 11 additions and 11 deletions
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@ -34,8 +34,8 @@ fn setup_colliders(
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let pcollide = ColliderBundle {
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shape: ColliderShape::ball(PLANET_RADIUS).into(),
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material: ColliderMaterial {
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friction: 0.0,
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restitution: 0.3,
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friction: 0.1,
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restitution: 0.05,
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..Default::default()
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}
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.into(),
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@ -48,8 +48,8 @@ fn setup_colliders(
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let (bike, xform) = bike_query.single();
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let mut bbody = RigidBodyBundle::default();
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bbody.damping.angular_damping = 0.8;
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bbody.damping.linear_damping = 0.5;
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bbody.damping.angular_damping = 0.7;
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bbody.damping.linear_damping = 0.4;
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let isometry = Isometry::from_parts(xform.translation.into(), xform.rotation.into());
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bbody.position = isometry.into();
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// collider
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@ -63,7 +63,7 @@ fn setup_colliders(
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mass_properties: ColliderMassProps::Density(0.3).into(),
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material: ColliderMaterial {
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friction: 0.0,
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restitution: 0.3,
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restitution: 0.05,
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..Default::default()
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}
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.into(),
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@ -17,7 +17,7 @@ fn spawn_giant_sphere(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let mut color = Color::DARK_GRAY;
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color.set_a(0.0);
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color.set_a(0.8);
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commands
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.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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@ -26,9 +26,9 @@ fn spawn_giant_sphere(
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})),
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material: materials.add(StandardMaterial {
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base_color: color,
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metallic: 0.6,
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perceptual_roughness: 0.4,
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alpha_mode: AlphaMode::Mask(0.5),
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metallic: 0.65,
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perceptual_roughness: 0.3,
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alpha_mode: AlphaMode::Blend,
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..Default::default()
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}),
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@ -11,8 +11,8 @@ use cyber_rider::{
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};
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const MOVEMENT_SETTINGS: MovementSettings = MovementSettings {
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sensitivity: 4.0, // default: 1.0
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accel: 15.0, // default: 40.0
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sensitivity: 50.0, // default: 1.0
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accel: 12.0, // default: 40.0
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};
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fn main() {
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