minor cleanups and tweak
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@ -33,13 +33,13 @@ impl Default for WheelConfig {
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front_forward: 0.8,
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rear_back: 1.1,
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y: -0.1,
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limits: [-0.7, 0.1],
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stiffness: 90.0,
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limits: [-0.5, 0.1],
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stiffness: 50.0,
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damping: 8.0,
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radius: 0.3,
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friction: 1.2,
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restitution: 0.8,
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density: 0.9,
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density: 0.6,
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}
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}
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}
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@ -96,7 +96,7 @@ pub fn spawn_tires(
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let axel_parent_entity = if let Some(steering) = steering {
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let neck_builder =
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RevoluteJointBuilder::new(Vec3::Y).local_anchor1(Vec3::new(0.0, 0.0, 0.1));
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RevoluteJointBuilder::new(Vec3::Y).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
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let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
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let neck = commands
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.spawn(RigidBody::Dynamic)
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