Update to Bevy 0.8. Not showing the cyberbike for some reason.
Physics is still probably fucked.
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9 changed files with 609 additions and 582 deletions
1050
Cargo.lock
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1050
Cargo.lock
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@ -5,16 +5,17 @@ edition = "2021"
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[dependencies]
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rand = "0.8"
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bevy_polyline = "0.2"
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bevy_polyline = "0.3"
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noise = { git = "https://github.com/Razaekel/noise-rs" }
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hexasphere = "7"
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wgpu = "0.12"
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wgpu = "0.13"
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# wgpu = "0.12"
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[features]
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debug_render = []
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[dependencies.bevy]
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version = "0.7"
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version = "0.8"
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default-features = false
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features = [
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"bevy_gilrs",
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@ -27,7 +28,7 @@ features = [
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[dependencies.bevy_rapier3d]
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features = ["simd-nightly"]
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version = "0.13"
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version = "0.16"
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# Maybe also enable only a small amount of optimization for our code:
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[profile.dev]
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@ -1,4 +1,6 @@
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use bevy::prelude::*;
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use bevy::prelude::{
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App, ParallelSystemDescriptorCoercion, Plugin, Query, Res, ResMut, Transform, Vec3, With,
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};
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use bevy_rapier3d::prelude::{
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ExternalForce, Friction, NoUserData, RapierConfiguration, RapierPhysicsPlugin, Velocity,
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};
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@ -9,9 +11,9 @@ use crate::{
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};
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pub struct MovementSettings {
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pub sensitivity: f32,
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pub accel: f32,
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pub gravity: f32,
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pub sensitivity: f32,
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}
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impl Default for MovementSettings {
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@ -24,13 +26,17 @@ impl Default for MovementSettings {
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}
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}
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fn zero_gravity(mut config: ResMut<RapierConfiguration>) {
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config.gravity = Vec3::ZERO;
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}
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fn gravity(
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xform: Query<&Transform, With<CyberBikeBody>>,
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mut query: Query<(&Transform, &mut ExternalForce), With<CyberBikeBody>>,
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settings: Res<MovementSettings>,
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mut config: ResMut<RapierConfiguration>,
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) {
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let gravity = xform.single().translation.normalize() * -settings.gravity;
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config.gravity = gravity;
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let (xform, mut forces) = query.single_mut();
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let grav = xform.translation.normalize() * -settings.gravity;
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forces.force = grav;
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}
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fn falling_cat_pid(
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@ -70,7 +76,7 @@ fn falling_cat_pid(
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let angvel = vels.angvel.as_ref();
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let roll_rate = cam_forward.dot(Vec3::from_slice(angvel)).abs();
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dbg!(roll_rate);
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//dbg!(roll_rate);
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if pitch_cos.abs() < 0.85 && roll_rate < 1.0 {
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torque += xform.back() * mag;
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}
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@ -90,8 +96,6 @@ fn falling_cat_pid(
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let integral = (control_vars.pitch_sum * 0.7) + pitch_error;
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control_vars.pitch_sum = integral;
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dbg!(integral);
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let proportional = pitch_error;
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let kp = 7.1;
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@ -101,7 +105,7 @@ fn falling_cat_pid(
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let angvel = vels.angvel.as_ref();
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let pitch_rate = cam_right.dot(Vec3::from_slice(angvel)).abs();
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dbg!(pitch_rate);
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if roll_cos.abs() < 0.85 && pitch_rate < 2.0 {
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torque += xform.left() * mag;
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}
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@ -110,15 +114,6 @@ fn falling_cat_pid(
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forces.torque = torque;
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}
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fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
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let (vels, mut forces) = query.single_mut();
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if let Some(vel) = vels.linvel.try_normalize() {
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let v2 = vels.linvel.length_squared();
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forces.force -= vel * v2 * 0.02;
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}
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}
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fn input_forces(
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settings: Res<MovementSettings>,
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input: Res<InputState>,
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@ -138,6 +133,19 @@ fn input_forces(
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// steering
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let torque = xform.up() * input.yaw * settings.sensitivity;
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forces.torque += torque;
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//dbg!(&input);
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}
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fn drag(mut query: Query<(&Velocity, &mut ExternalForce), With<CyberBikeBody>>) {
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let (vels, mut forces) = query.single_mut();
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if let Some(vel) = vels.linvel.try_normalize() {
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let v2 = vels.linvel.length_squared();
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forces.force -= vel * v2 * 0.02;
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}
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//dbg!(&forces);
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}
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pub struct CyberActionPlugin;
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@ -145,9 +153,10 @@ impl Plugin for CyberActionPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<MovementSettings>()
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
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.add_system(gravity)
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.add_startup_system(zero_gravity)
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.add_system(gravity.before("cat"))
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.add_system(falling_cat_pid.label("cat"))
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.add_system(drag.label("drag").after("iforces"))
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.add_system(input_forces.label("iforces").after("cat"));
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.add_system(input_forces.label("iforces").after("cat"))
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.add_system(drag.label("drag").after("iforces"));
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}
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}
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@ -77,7 +77,10 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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.insert(ExternalForce::default())
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.insert(CyberBikeCollider)
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.with_children(|rider| {
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rider.spawn_scene(asset_server.load("cyber-bike_no_y_up.glb#Scene0"));
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rider.spawn_bundle(SceneBundle {
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scene: asset_server.load("cyber-bike_no_y_up.glb#Scene0"),
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..Default::default()
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});
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})
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.insert(CyberBikeModel)
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.insert(CyberBikeBody)
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@ -1,9 +1,6 @@
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use bevy::{
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prelude::{
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info, Commands, Component, Entity, Input, KeyCode, ParamSet, PerspectiveCameraBundle,
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PerspectiveProjection, Plugin, Quat, Query, Res, ResMut, State, Transform, With,
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},
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render::camera::{ActiveCamera, Camera3d},
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use bevy::prelude::{
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info, Camera, Camera3dBundle, Commands, Component, Input, KeyCode, ParamSet,
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PerspectiveProjection, Plugin, Quat, Query, Res, ResMut, State, Transform, With,
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};
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use crate::{bike::CyberBikeModel, input::InputState};
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@ -32,14 +29,14 @@ fn setup_cybercams(mut commands: Commands) {
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..Default::default()
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};
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commands
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.spawn_bundle(PerspectiveCameraBundle {
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perspective_projection: hero_projection,
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.spawn_bundle(Camera3dBundle {
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projection: bevy::render::camera::Projection::Perspective(hero_projection),
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..Default::default()
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})
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.insert(CyberCameras::Hero);
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commands
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.spawn_bundle(PerspectiveCameraBundle::default())
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.spawn_bundle(Camera3dBundle::default())
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.insert(CyberCameras::Debug);
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}
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@ -82,17 +79,17 @@ fn follow_cyberbike(
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}
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fn update_active_camera(
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mut active_cams: ResMut<ActiveCamera<Camera3d>>,
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state: Res<State<CyberCameras>>,
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mut query: Query<(&CyberCameras, Entity)>,
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mut query: Query<(&mut Camera, &CyberCameras)>,
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) {
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// find the camera with the current state, set it as the ActiveCamera
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query
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.iter_mut()
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.filter(|(cybercam, _)| state.current().eq(cybercam))
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.for_each(|(_, entity)| {
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active_cams.set(entity);
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});
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query.iter_mut().for_each(|(mut cam, cyber)| {
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if cyber.eq(state.current()) {
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cam.is_active = true;
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} else {
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cam.is_active = false;
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}
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});
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}
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fn cycle_cam_state(mut state: ResMut<State<CyberCameras>>, mut keys: ResMut<Input<KeyCode>>) {
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@ -51,6 +51,7 @@ fn wireframe_planet(
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width: 101.0,
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color: BISEXY_COLOR,
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perspective: true,
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depth_bias: -0.001,
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}),
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..Default::default()
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});
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38
src/input.rs
38
src/input.rs
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@ -1,43 +1,42 @@
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use bevy::{
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ecs::event::{Events, ManualEventReader},
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prelude::*,
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use bevy::prelude::{
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info, App, EventReader, GamepadAxisType, GamepadButtonType, GamepadEvent, GamepadEventType,
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Plugin, ResMut,
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};
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#[derive(Default)]
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#[derive(Default, Debug)]
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pub(crate) struct InputState {
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event_reader: ManualEventReader<GamepadEvent>,
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pub yaw: f32,
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pub throttle: f32,
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pub brake: bool,
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pub pitch: f32,
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}
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fn update_input(events: Res<Events<GamepadEvent>>, mut istate: ResMut<InputState>) {
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let mut throttle = 0.0;
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let mut brake = false;
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let mut pitch = 0.0;
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let mut yaw = 0.0;
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for GamepadEvent(_, ev) in istate.event_reader.iter(&events) {
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fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
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for GamepadEvent {
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gamepad: _,
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event_type: ev,
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} in events.iter()
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{
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match *ev {
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GamepadEventType::ButtonChanged(GamepadButtonType::RightTrigger2, val) => {
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throttle += val;
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istate.throttle = val;
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}
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GamepadEventType::ButtonChanged(GamepadButtonType::LeftTrigger2, val) => {
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throttle -= val;
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istate.throttle = -val;
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}
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GamepadEventType::ButtonChanged(GamepadButtonType::East, val) => {
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if val > 0.5 {
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brake = true;
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istate.brake = true;
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} else {
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brake = false;
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istate.brake = false;
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}
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}
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickX, val) => {
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yaw -= val;
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istate.yaw = val;
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}
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// ignore spurious vertical movement for now
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GamepadEventType::AxisChanged(GamepadAxisType::LeftStickY, val) => {
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pitch += val;
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istate.pitch = val;
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}
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_ => {
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info!("unhandled gamepad event: {:?}", ev);
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@ -45,10 +44,7 @@ fn update_input(events: Res<Events<GamepadEvent>>, mut istate: ResMut<InputState
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}
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}
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istate.throttle = throttle;
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istate.brake = brake;
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istate.pitch = pitch;
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istate.yaw = yaw;
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dbg!(&istate);
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}
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pub struct CyberInputPlugin;
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@ -37,7 +37,7 @@ fn main() {
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.add_plugin(CyberUIPlugin)
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.add_plugin(CyberBikePlugin)
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.add_startup_system(disable_mouse_trap)
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.add_system(bevy::input::system::exit_on_esc_system);
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.add_system(bevy::window::close_on_esc);
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app.run();
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}
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@ -7,7 +7,7 @@ use crate::bike::CyberBikeBody;
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struct UpText;
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fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(UiCameraBundle::default());
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//commands.spawn_bundle(UiCameraBundle::default());
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commands
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.spawn_bundle(TextBundle {
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