add debug cam orbit controls
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parent
9d2e41a971
commit
bf35c963b2
6 changed files with 42 additions and 7 deletions
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@ -16,6 +16,7 @@ enum CyberCameras {
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pub struct DebugCamOffset {
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pub rot: f32,
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pub dist: f32,
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pub alt: f32,
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}
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impl Default for DebugCamOffset {
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@ -23,6 +24,7 @@ impl Default for DebugCamOffset {
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DebugCamOffset {
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rot: 60.0,
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dist: 10.0,
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alt: 4.0,
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}
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}
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}
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@ -84,6 +86,7 @@ fn follow_cyberbike(
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let mut ncx = bike_xform.to_owned();
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ncx.rotate(Quat::from_axis_angle(up, offset.rot.to_radians()));
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ncx.translation += ncx.forward() * offset.dist;
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ncx.translation += ncx.up() * offset.alt;
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*cam_xform = ncx;
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cam_xform.look_at(bike_xform.translation, up);
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}
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@ -74,7 +74,8 @@ fn wireframify_lights(mut lights: Query<&mut AnimateCyberLightWireframe>) {
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pub struct CyberGlamorPlugin;
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impl Plugin for CyberGlamorPlugin {
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fn build(&self, app: &mut App) {
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app.add_startup_system_to_stage(StartupStage::PostStartup, wireframe_planet)
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app.insert_resource(ClearColor(Color::rgb(0.408, 0.6236, 0.925)))
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.add_startup_system_to_stage(StartupStage::PostStartup, wireframe_planet)
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.add_system(wireframify_lights)
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.add_plugin(PolylinePlugin);
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}
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36
src/input.rs
36
src/input.rs
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@ -1,4 +1,7 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, utils::HashSet};
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use crate::camera::DebugCamOffset;
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#[derive(Default, Debug, Resource)]
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pub(crate) struct InputState {
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pub yaw: f32,
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@ -7,6 +10,33 @@ pub(crate) struct InputState {
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pub pitch: f32,
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}
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fn update_debug_cam(mut offset: ResMut<DebugCamOffset>, mut keys: ResMut<Input<KeyCode>>) {
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let keyset: HashSet<_> = keys.get_pressed().collect();
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let shifted = keyset.contains(&KeyCode::LShift) || keyset.contains(&KeyCode::RShift);
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for key in keyset {
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match key {
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KeyCode::Left => offset.rot += 5.0,
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KeyCode::Right => offset.rot -= 5.0,
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KeyCode::Up => {
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if shifted {
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offset.alt += 0.5;
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} else {
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offset.dist -= 0.5;
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}
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}
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KeyCode::Down => {
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if shifted {
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offset.alt -= 0.5;
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} else {
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offset.dist += 0.5;
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}
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}
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_ => continue,
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}
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}
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}
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fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputState>) {
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for GamepadEvent {
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gamepad: _,
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@ -46,6 +76,8 @@ fn update_input(mut events: EventReader<GamepadEvent>, mut istate: ResMut<InputS
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pub struct CyberInputPlugin;
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impl Plugin for CyberInputPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<InputState>().add_system(update_input);
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app.init_resource::<InputState>()
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.add_system(update_input)
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.add_system(update_debug_cam);
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}
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}
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@ -122,7 +122,7 @@ fn spawn_static_lights(
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// up light
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commands
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.spawn(PointLightBundle {
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transform: Transform::from_xyz(0.0, PLANET_RADIUS + 30.0, 0.0),
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transform: Transform::from_xyz(20.0, 100.0, 20.0),
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point_light: pink_light,
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..Default::default()
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})
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@ -143,7 +143,7 @@ fn spawn_static_lights(
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// down light
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commands
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.spawn(PointLightBundle {
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transform: Transform::from_xyz(0.0, -PLANET_RADIUS - 30.0, 0.0),
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transform: Transform::from_xyz(-20.0, 100.0, -20.0),
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point_light: blue_light,
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..Default::default()
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})
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@ -20,7 +20,6 @@ const MOVEMENT_SETTINGS: MovementSettings = MovementSettings {
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fn main() {
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let mut app = App::new();
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app.insert_resource(Msaa { samples: 4 })
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.insert_resource(ClearColor(Color::rgb(0.07, 0.001, 0.02)))
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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window: WindowDescriptor {
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width: 2560.0,
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@ -17,7 +17,7 @@ fn spawn_planet(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let color = Color::rgb(0.2, 0.1, 0.2);
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let color = Color::rgba(0.7, 0.7, 0.8, 0.3);
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let plane = Plane {
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size: PLANET_RADIUS,
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};
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