Scale the noise down a smidge on the landscape.

This commit is contained in:
Joe Ardent 2023-02-18 13:49:44 -08:00
parent 2933dca90e
commit c41fc78b00
2 changed files with 2 additions and 3 deletions

View file

@ -16,11 +16,10 @@ pub(super) fn spawn_cyberbike(
wheel_conf: Res<WheelConfig>,
mut meshterials: Meshterial,
) {
let altitude = PLANET_RADIUS - 220.0;
let altitude = PLANET_RADIUS - 100.0;
let mut xform = Transform::from_translation(Vec3::X * altitude)
.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
//.with_rotation(Quat::from_axis_angle(Vec3::X, 140.0f32.to_radians()));
let right = xform.right() * 350.0;
xform.translation += right;

View file

@ -86,7 +86,7 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
.raw_points()
.iter()
.map(|&p| {
let disp = noise.get(p.as_dvec3().into()) as f32 * 0.05;
let disp = noise.get(p.as_dvec3().into()) as f32 * 0.04;
let pt = p + (p.normalize() * disp);
pt.into()
})