Scale the noise down a smidge on the landscape.
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parent
2933dca90e
commit
c41fc78b00
2 changed files with 2 additions and 3 deletions
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@ -16,11 +16,10 @@ pub(super) fn spawn_cyberbike(
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wheel_conf: Res<WheelConfig>,
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wheel_conf: Res<WheelConfig>,
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mut meshterials: Meshterial,
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mut meshterials: Meshterial,
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) {
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) {
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let altitude = PLANET_RADIUS - 220.0;
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let altitude = PLANET_RADIUS - 100.0;
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let mut xform = Transform::from_translation(Vec3::X * altitude)
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let mut xform = Transform::from_translation(Vec3::X * altitude)
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.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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//.with_rotation(Quat::from_axis_angle(Vec3::X, 140.0f32.to_radians()));
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let right = xform.right() * 350.0;
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let right = xform.right() * 350.0;
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xform.translation += right;
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xform.translation += right;
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@ -86,7 +86,7 @@ fn gen_planet(sphere: Icosphere) -> (Mesh, Collider) {
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.raw_points()
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.raw_points()
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.iter()
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.iter()
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.map(|&p| {
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.map(|&p| {
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let disp = noise.get(p.as_dvec3().into()) as f32 * 0.05;
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let disp = noise.get(p.as_dvec3().into()) as f32 * 0.04;
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let pt = p + (p.normalize() * disp);
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let pt = p + (p.normalize() * disp);
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pt.into()
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pt.into()
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})
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})
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