clean up wheel stuff
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parent
0745760164
commit
c676c93637
3 changed files with 75 additions and 69 deletions
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@ -7,7 +7,7 @@ use bevy_rapier3d::prelude::{
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ReadMassProperties, Restitution, RigidBody, Sleeping, TransformInterpolation, Velocity,
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ReadMassProperties, Restitution, RigidBody, Sleeping, TransformInterpolation, Velocity,
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};
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};
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use super::{spawn_tires, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
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use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
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use crate::{action::CatControllerState, planet::PLANET_RADIUS};
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use crate::{action::CatControllerState, planet::PLANET_RADIUS};
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pub(super) fn spawn_cyberbike(
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pub(super) fn spawn_cyberbike(
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@ -81,5 +81,5 @@ pub(super) fn spawn_cyberbike(
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.insert(CatControllerState::default())
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.insert(CatControllerState::default())
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.id();
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.id();
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spawn_tires(&mut commands, bike, &wheel_conf, &mut meshterials);
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spawn_wheels(&mut commands, bike, &wheel_conf, &mut meshterials);
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}
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}
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@ -8,7 +8,7 @@ use bevy::prelude::{
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use bevy_rapier3d::prelude::Group;
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use bevy_rapier3d::prelude::Group;
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pub(crate) use self::components::*;
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pub(crate) use self::components::*;
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use self::{body::spawn_cyberbike, wheels::spawn_tires};
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use self::{body::spawn_cyberbike, wheels::spawn_wheels};
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pub const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
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pub const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
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pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
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pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
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@ -7,7 +7,7 @@ use bevy_rapier3d::prelude::{
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use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP};
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use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP};
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pub fn spawn_tires(
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pub fn spawn_wheels(
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commands: &mut Commands,
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commands: &mut Commands,
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bike: Entity,
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bike: Entity,
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conf: &WheelConfig,
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conf: &WheelConfig,
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@ -16,8 +16,6 @@ pub fn spawn_tires(
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheel_y = conf.y;
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let wheel_y = conf.y;
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let wheel_rad = conf.radius;
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let tire_thickness = conf.thickness;
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let stiffness = conf.stiffness;
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let stiffness = conf.stiffness;
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let not_sleeping = Sleeping::disabled();
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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let ccd = Ccd { enabled: true };
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@ -48,6 +46,9 @@ pub fn spawn_tires(
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wheel_poses.push((offset, None));
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wheel_poses.push((offset, None));
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}
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}
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for (offset, steering) in wheel_poses {
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let (mesh, collider) = gen_tires(conf);
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let material = StandardMaterial {
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let material = StandardMaterial {
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base_color: Color::Rgba {
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base_color: Color::Rgba {
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red: 0.01,
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red: 0.01,
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@ -60,11 +61,77 @@ pub fn spawn_tires(
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..Default::default()
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..Default::default()
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};
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};
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for (offset, steering) in wheel_poses {
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let pbr_bundle = PbrBundle {
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material: materials.add(material),
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mesh: meshes.add(mesh),
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..Default::default()
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};
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let mass_props = ColliderMassProperties::Density(conf.density);
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let suspension_damping = conf.damping;
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let suspension_axis = if steering.is_some() {
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rake_vec
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} else {
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Vec3::Y
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};
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let suspension_joint_builder = PrismaticJointBuilder::new(suspension_axis)
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.local_anchor1(offset)
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.limits(limits)
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.motor_position(limits[0], stiffness, suspension_damping);
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let suspension_joint = MultibodyJoint::new(bike, suspension_joint_builder);
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let fork_rb_entity = commands
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.spawn(RigidBody::Dynamic)
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.insert(suspension_joint)
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.insert(not_sleeping)
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.id();
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let axel_parent_entity = if let Some(steering) = steering {
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let neck_builder =
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RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
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let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
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let neck = commands
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.spawn(RigidBody::Dynamic)
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.insert(neck_joint)
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.insert(steering)
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.insert(not_sleeping)
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.id();
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neck
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} else {
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fork_rb_entity
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};
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let axel_builder = RevoluteJointBuilder::new(Vec3::X);
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let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
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let wheel_damping = Damping {
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let wheel_damping = Damping {
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linear_damping: 0.8,
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linear_damping: 0.8,
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..Default::default()
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..Default::default()
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};
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};
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commands.spawn(pbr_bundle).insert((
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collider,
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mass_props,
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wheel_damping,
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ccd,
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not_sleeping,
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axel_joint,
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wheels_collision_group,
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friction,
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CyberWheel,
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ExternalForce::default(),
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Restitution::new(conf.restitution),
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SpatialBundle::default(),
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TransformInterpolation::default(),
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RigidBody::Dynamic,
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));
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}
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}
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// do mesh shit
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fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
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let wheel_rad = conf.radius;
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let tire_thickness = conf.thickness;
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let tire = Tire {
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let tire = Tire {
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radius: wheel_rad,
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radius: wheel_rad,
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ring_radius: tire_thickness,
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ring_radius: tire_thickness,
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@ -106,66 +173,5 @@ pub fn spawn_tires(
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&idxs,
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&idxs,
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);
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);
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let pbr_bundle = PbrBundle {
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(mesh, wheel_collider)
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material: materials.add(material.clone()),
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mesh: meshes.add(mesh),
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..Default::default()
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};
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//let wheel_collider = Collider::from_bevy_mesh(&mesh, computed_shape);
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let mass_props = ColliderMassProperties::Density(conf.density);
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let damping = conf.damping;
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let prismatic_axis = if steering.is_some() {
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rake_vec
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} else {
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Vec3::Y
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};
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let prismatic_builder = PrismaticJointBuilder::new(prismatic_axis)
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.local_anchor1(offset)
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.limits(limits)
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.motor_position(limits[0], stiffness, damping);
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let prismatic_joint = MultibodyJoint::new(bike, prismatic_builder);
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let fork_rb_entity = commands
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.spawn(RigidBody::Dynamic)
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.insert(prismatic_joint)
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.insert(not_sleeping)
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.id();
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let axel_parent_entity = if let Some(steering) = steering {
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let neck_builder =
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RevoluteJointBuilder::new(rake_vec).local_anchor1(Vec3::new(0.0, 0.0, 0.1)); // this adds another 0.1m of trail
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let neck_joint = MultibodyJoint::new(fork_rb_entity, neck_builder);
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let neck = commands
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.spawn(RigidBody::Dynamic)
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.insert(neck_joint)
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.insert(steering)
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.insert(not_sleeping)
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.id();
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neck
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} else {
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fork_rb_entity
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};
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let axel_builder = RevoluteJointBuilder::new(Vec3::X);
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let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
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commands.spawn(pbr_bundle).insert((
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wheel_collider,
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mass_props,
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wheel_damping,
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ccd,
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not_sleeping,
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axel_joint,
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wheels_collision_group,
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friction,
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CyberWheel,
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ExternalForce::default(),
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Restitution::new(conf.restitution),
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SpatialBundle::default(),
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TransformInterpolation::default(),
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RigidBody::Dynamic,
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));
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}
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}
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}
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