clean up wheel stuff
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parent
0745760164
commit
c676c93637
3 changed files with 75 additions and 69 deletions
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@ -7,7 +7,7 @@ use bevy_rapier3d::prelude::{
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ReadMassProperties, Restitution, RigidBody, Sleeping, TransformInterpolation, Velocity,
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};
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use super::{spawn_tires, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
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use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
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use crate::{action::CatControllerState, planet::PLANET_RADIUS};
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pub(super) fn spawn_cyberbike(
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@ -81,5 +81,5 @@ pub(super) fn spawn_cyberbike(
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.insert(CatControllerState::default())
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.id();
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spawn_tires(&mut commands, bike, &wheel_conf, &mut meshterials);
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spawn_wheels(&mut commands, bike, &wheel_conf, &mut meshterials);
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}
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@ -8,7 +8,7 @@ use bevy::prelude::{
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use bevy_rapier3d::prelude::Group;
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pub(crate) use self::components::*;
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use self::{body::spawn_cyberbike, wheels::spawn_tires};
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use self::{body::spawn_cyberbike, wheels::spawn_wheels};
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pub const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
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pub const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
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@ -7,7 +7,7 @@ use bevy_rapier3d::prelude::{
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use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP};
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pub fn spawn_tires(
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pub fn spawn_wheels(
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commands: &mut Commands,
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bike: Entity,
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conf: &WheelConfig,
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@ -16,8 +16,6 @@ pub fn spawn_tires(
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheel_y = conf.y;
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let wheel_rad = conf.radius;
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let tire_thickness = conf.thickness;
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let stiffness = conf.stiffness;
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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@ -48,88 +46,44 @@ pub fn spawn_tires(
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wheel_poses.push((offset, None));
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}
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let material = StandardMaterial {
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base_color: Color::Rgba {
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red: 0.01,
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green: 0.01,
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blue: 0.01,
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alpha: 1.0,
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},
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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for (offset, steering) in wheel_poses {
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let wheel_damping = Damping {
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linear_damping: 0.8,
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let (mesh, collider) = gen_tires(conf);
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let material = StandardMaterial {
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base_color: Color::Rgba {
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red: 0.01,
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green: 0.01,
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blue: 0.01,
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alpha: 1.0,
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},
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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let tire = Tire {
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radius: wheel_rad,
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ring_radius: tire_thickness,
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..Default::default()
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};
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let mut mesh = Mesh::from(tire);
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let tire_verts = mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| {
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//
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let v = Vec3::from_array(*v);
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let m = Mat3::from_rotation_z(90.0f32.to_radians());
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let p = m.mul_vec3(v);
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p.to_array()
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})
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.collect::<Vec<[f32; 3]>>();
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mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
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let mut idxs = Vec::new();
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let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
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for idx in indices.as_slice().chunks_exact(3) {
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idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
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}
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let wheel_collider = Collider::convex_decomposition(
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&mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| Vec3::from_array(*v))
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.collect::<Vec<_>>(),
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&idxs,
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);
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let pbr_bundle = PbrBundle {
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material: materials.add(material.clone()),
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material: materials.add(material),
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mesh: meshes.add(mesh),
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..Default::default()
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};
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//let wheel_collider = Collider::from_bevy_mesh(&mesh, computed_shape);
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let mass_props = ColliderMassProperties::Density(conf.density);
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let damping = conf.damping;
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let suspension_damping = conf.damping;
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let prismatic_axis = if steering.is_some() {
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let suspension_axis = if steering.is_some() {
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rake_vec
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} else {
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Vec3::Y
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};
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let prismatic_builder = PrismaticJointBuilder::new(prismatic_axis)
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let suspension_joint_builder = PrismaticJointBuilder::new(suspension_axis)
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.local_anchor1(offset)
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.limits(limits)
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.motor_position(limits[0], stiffness, damping);
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let prismatic_joint = MultibodyJoint::new(bike, prismatic_builder);
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.motor_position(limits[0], stiffness, suspension_damping);
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let suspension_joint = MultibodyJoint::new(bike, suspension_joint_builder);
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let fork_rb_entity = commands
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.spawn(RigidBody::Dynamic)
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.insert(prismatic_joint)
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.insert(suspension_joint)
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.insert(not_sleeping)
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.id();
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@ -150,9 +104,13 @@ pub fn spawn_tires(
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let axel_builder = RevoluteJointBuilder::new(Vec3::X);
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let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
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let wheel_damping = Damping {
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linear_damping: 0.8,
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..Default::default()
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};
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commands.spawn(pbr_bundle).insert((
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wheel_collider,
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collider,
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mass_props,
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wheel_damping,
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ccd,
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@ -169,3 +127,51 @@ pub fn spawn_tires(
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));
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}
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}
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// do mesh shit
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fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
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let wheel_rad = conf.radius;
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let tire_thickness = conf.thickness;
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let tire = Tire {
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radius: wheel_rad,
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ring_radius: tire_thickness,
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..Default::default()
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};
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let mut mesh = Mesh::from(tire);
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let tire_verts = mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| {
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//
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let v = Vec3::from_array(*v);
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let m = Mat3::from_rotation_z(90.0f32.to_radians());
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let p = m.mul_vec3(v);
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p.to_array()
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})
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.collect::<Vec<[f32; 3]>>();
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mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
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let mut idxs = Vec::new();
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let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
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for idx in indices.as_slice().chunks_exact(3) {
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idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
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}
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let wheel_collider = Collider::convex_decomposition(
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&mesh
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.attribute(Mesh::ATTRIBUTE_POSITION)
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.unwrap()
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.as_float3()
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.unwrap()
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.iter()
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.map(|v| Vec3::from_array(*v))
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.collect::<Vec<_>>(),
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&idxs,
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);
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(mesh, wheel_collider)
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}
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