make speed display according only to forward velocity, not total linear vel
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6fd2c17413
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c8358488c2
1 changed files with 5 additions and 4 deletions
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@ -1,6 +1,6 @@
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use bevy::prelude::{
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AlignSelf, App, AssetServer, Color, Commands, Component, Plugin, Query, Res, Style, Text,
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TextBundle, TextSection, TextStyle, With,
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TextBundle, TextSection, TextStyle, Transform, With,
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};
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#[cfg(feature = "inspector")]
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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@ -39,12 +39,13 @@ fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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fn update_ui(
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state_query: Query<&Velocity, With<CyberBikeBody>>,
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state_query: Query<(&Velocity, &Transform), With<CyberBikeBody>>,
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mut text_query: Query<&mut Text, With<UpText>>,
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) {
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let mut text = text_query.single_mut();
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let state = state_query.single();
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text.sections[0].value = format!("spd: {:.2}", state.linvel.length());
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let (velocity, xform) = state_query.single();
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let speed = velocity.linvel.dot(xform.forward());
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text.sections[0].value = format!("spd: {:.2}", speed);
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}
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pub struct CyberUIPlugin;
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