checkpoint with capsule wheel colliders
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37ce29fd71
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1 changed files with 7 additions and 4 deletions
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@ -1,7 +1,10 @@
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use bevy::prelude::{shape::UVSphere as Tire, *};
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use bevy::prelude::{
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shape::Capsule as Tire, AlphaMode, BuildChildren, Color, Commands, Entity, Mesh, PbrBundle,
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Quat, SpatialBundle, StandardMaterial, Transform, Vec3,
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};
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use bevy_rapier3d::prelude::{
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Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping,
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ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution,
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ExternalForce, Friction, LockedAxes, MultibodyJoint, PrismaticJointBuilder, Restitution,
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RevoluteJointBuilder, RigidBody, Sleeping, TransformInterpolation,
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};
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@ -79,7 +82,7 @@ pub fn spawn_tires(
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linear_damping: 0.8,
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..Default::default()
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};
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let wheel_collider = Collider::ball(wheel_rad);
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let wheel_collider = Collider::capsule(-Vec3::Y, Vec3::Y, 0.3);
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let mass_props = ColliderMassProperties::Density(0.1);
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let damping = conf.damping;
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@ -111,7 +114,7 @@ pub fn spawn_tires(
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commands.entity(sentity).insert(steering);
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}
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let revolute = RevoluteJointBuilder::new(Vec3::X);
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let revolute = RevoluteJointBuilder::new(Vec3::Y);
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let axel = MultibodyJoint::new(sentity, revolute);
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let wheel_bundle = (
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wheel_collider,
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