no colliders for wheels

This commit is contained in:
Joe Ardent 2024-06-15 18:54:41 -07:00
parent 8a440d6e81
commit e358830c5f
2 changed files with 7 additions and 29 deletions

View file

@ -2,13 +2,12 @@ use bevy::prelude::*;
use bevy_rapier3d::{ use bevy_rapier3d::{
dynamics::{FixedJointBuilder, Velocity}, dynamics::{FixedJointBuilder, Velocity},
prelude::{ prelude::{
Ccd, CoefficientCombineRule, Collider, ColliderMassProperties, CollisionGroups, Damping, ColliderMassProperties, ExternalForce, MultibodyJoint, PrismaticJointBuilder, RigidBody,
ExternalForce, Friction, MultibodyJoint, PrismaticJointBuilder, Restitution, Sleeping, TransformInterpolation,
RevoluteJointBuilder, RigidBody, Sleeping, TransformInterpolation,
}, },
}; };
use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig, BIKE_WHEEL_COLLISION_GROUP}; use super::{CyberSteering, CyberWheel, Meshterial, WheelConfig};
use crate::action::PreviousVelocity; use crate::action::PreviousVelocity;
pub(crate) fn spawn_wheels( pub(crate) fn spawn_wheels(
@ -17,21 +16,13 @@ pub(crate) fn spawn_wheels(
conf: &WheelConfig, conf: &WheelConfig,
meshterials: &mut Meshterial, meshterials: &mut Meshterial,
) { ) {
let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
let wheels_collision_group = CollisionGroups::new(membership, filter);
let wheel_y = conf.y; let wheel_y = conf.y;
let stiffness = conf.stiffness; let stiffness = conf.stiffness;
let not_sleeping = Sleeping::disabled(); let not_sleeping = Sleeping::disabled();
let ccd = Ccd { enabled: true };
let limits = conf.limits; let limits = conf.limits;
let (meshes, materials) = meshterials; let (meshes, materials) = meshterials;
let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
let friction = Friction {
coefficient: conf.friction,
combine_rule: CoefficientCombineRule::Min,
};
let mut wheel_poses = Vec::with_capacity(2); let mut wheel_poses = Vec::with_capacity(2);
// front // front
@ -51,7 +42,7 @@ pub(crate) fn spawn_wheels(
} }
for (offset, steering) in wheel_poses { for (offset, steering) in wheel_poses {
let (mesh, collider) = gen_tires(conf); let mesh = gen_tires(conf);
let material = StandardMaterial { let material = StandardMaterial {
base_color: Color::YELLOW, base_color: Color::YELLOW,
@ -93,7 +84,6 @@ pub(crate) fn spawn_wheels(
.spawn(RigidBody::Dynamic) .spawn(RigidBody::Dynamic)
.insert(neck_joint) .insert(neck_joint)
.insert(steering) .insert(steering)
.insert(not_sleeping)
.id(); .id();
neck neck
} else { } else {
@ -104,15 +94,11 @@ pub(crate) fn spawn_wheels(
let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder); let axel_joint = MultibodyJoint::new(axel_parent_entity, axel_builder);
commands.spawn(pbr_bundle).insert(( commands.spawn(pbr_bundle).insert((
collider,
mass_props, mass_props,
//wheel_damping, //wheel_damping,
ccd,
not_sleeping,
axel_joint, axel_joint,
wheels_collision_group,
friction,
CyberWheel, CyberWheel,
not_sleeping,
Velocity::default(), Velocity::default(),
PreviousVelocity::default(), PreviousVelocity::default(),
ExternalForce::default(), ExternalForce::default(),
@ -124,11 +110,8 @@ pub(crate) fn spawn_wheels(
} }
// do mesh shit // do mesh shit
fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) { fn gen_tires(conf: &WheelConfig) -> Mesh {
let wheel_rad = conf.radius; let wheel_rad = conf.radius;
let tire = Sphere::new(wheel_rad); let tire = Sphere::new(wheel_rad);
let mesh = Mesh::from(tire); Mesh::from(tire)
let wheel_collider = Collider::ball(wheel_rad);
(mesh, wheel_collider)
} }

View file

@ -5,8 +5,6 @@ use bevy::{
TextBundle, TextSection, TextStyle, Transform, With, TextBundle, TextSection, TextStyle, Transform, With,
}, },
}; };
//#[cfg(feature = "inspector")]
//use bevy_inspector_egui::quick::WorldInspectorPlugin;
use bevy_rapier3d::prelude::Velocity; use bevy_rapier3d::prelude::Velocity;
use crate::bike::CyberBikeBody; use crate::bike::CyberBikeBody;
@ -53,9 +51,6 @@ pub struct CyberUIPlugin;
impl Plugin for CyberUIPlugin { impl Plugin for CyberUIPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
#[cfg(feature = "inspector")]
//app.add_plugins(WorldInspectorPlugin::new());
// //
app.add_systems(Startup, setup_ui) app.add_systems(Startup, setup_ui)
.add_systems(Update, update_ui); .add_systems(Update, update_ui);