Just some tweaks.
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parent
97c9b637ef
commit
f26226dcb7
1 changed files with 13 additions and 9 deletions
22
src/bike.rs
22
src/bike.rs
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@ -23,7 +23,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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let mut bbody = RigidBodyBundle::default();
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bbody.damping.angular_damping = 0.8;
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bbody.damping.angular_damping = 0.5;
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bbody.damping.linear_damping = 0.1;
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bbody.activation = RigidBodyActivation::cannot_sleep().into();
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@ -45,7 +45,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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);
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let bcollide = ColliderBundle {
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shape: shape.into(),
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mass_properties: ColliderMassProps::Density(0.82).into(),
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mass_properties: ColliderMassProps::Density(0.2).into(),
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flags: ColliderFlags {
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collision_groups: BIKE_BODY_GROUP,
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..Default::default()
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@ -81,12 +81,16 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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.id();
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// seriously the cyberbike is so fucking huge what the heck
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let wheel_positions = vec![-5.1, 4.7, 4.7, -5.1];
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let wheel_rad = 1.55;
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let wheel_y = -1.5f32;
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let wheel_positions = vec![-5.1, 4.7, -5.1];
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let wheel_y = -1.8f32;
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for (i, &wheel_z) in wheel_positions.iter().enumerate() {
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let wheel_x = if i % 2 == 0 { -2.5 } else { 2.5 };
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let (wheel_x, wheel_rad, stiffness) = match i {
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0 => (-2.6, 0.95, 0.014),
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2 => (2.6, 0.95, 0.014),
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1 => (0.0, 1.2, 0.019),
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_ => unreachable!(),
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};
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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let trans = xform.translation + offset;
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let wheel_pos_in_world = Isometry::from_parts(trans.into(), xform.rotation.into());
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@ -102,7 +106,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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ccd: RigidBodyCcd {
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ccd_enabled: true,
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ccd_max_dist: wheel_rad,
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ccd_thickness: 0.1,
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ccd_thickness: 0.01,
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..Default::default()
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}
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.into(),
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@ -123,11 +127,11 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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.insert(ColliderDebugRender::from(Color::YELLOW))
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.id();
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let (stiffness, damping) = (0.011, 0.25);
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let damping = 0.25;
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let prismatic = PrismaticJoint::new(Vector::y_axis())
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.local_anchor1(offset.into())
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.motor_position(-0.2, stiffness, damping);
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.motor_position(-0.4, stiffness, damping);
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commands.spawn_bundle(((JointBuilderComponent::new(prismatic, bike, _wheel_rb)),));
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}
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