Just some tweaks.

This commit is contained in:
Joe Ardent 2022-03-14 15:30:45 -07:00
parent 97c9b637ef
commit f26226dcb7
1 changed files with 13 additions and 9 deletions

View File

@ -23,7 +23,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
let mut bbody = RigidBodyBundle::default();
bbody.damping.angular_damping = 0.8;
bbody.damping.angular_damping = 0.5;
bbody.damping.linear_damping = 0.1;
bbody.activation = RigidBodyActivation::cannot_sleep().into();
@ -45,7 +45,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
);
let bcollide = ColliderBundle {
shape: shape.into(),
mass_properties: ColliderMassProps::Density(0.82).into(),
mass_properties: ColliderMassProps::Density(0.2).into(),
flags: ColliderFlags {
collision_groups: BIKE_BODY_GROUP,
..Default::default()
@ -81,12 +81,16 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
.id();
// seriously the cyberbike is so fucking huge what the heck
let wheel_positions = vec![-5.1, 4.7, 4.7, -5.1];
let wheel_rad = 1.55;
let wheel_y = -1.5f32;
let wheel_positions = vec![-5.1, 4.7, -5.1];
let wheel_y = -1.8f32;
for (i, &wheel_z) in wheel_positions.iter().enumerate() {
let wheel_x = if i % 2 == 0 { -2.5 } else { 2.5 };
let (wheel_x, wheel_rad, stiffness) = match i {
0 => (-2.6, 0.95, 0.014),
2 => (2.6, 0.95, 0.014),
1 => (0.0, 1.2, 0.019),
_ => unreachable!(),
};
let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
let trans = xform.translation + offset;
let wheel_pos_in_world = Isometry::from_parts(trans.into(), xform.rotation.into());
@ -102,7 +106,7 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
ccd: RigidBodyCcd {
ccd_enabled: true,
ccd_max_dist: wheel_rad,
ccd_thickness: 0.1,
ccd_thickness: 0.01,
..Default::default()
}
.into(),
@ -123,11 +127,11 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
.insert(ColliderDebugRender::from(Color::YELLOW))
.id();
let (stiffness, damping) = (0.011, 0.25);
let damping = 0.25;
let prismatic = PrismaticJoint::new(Vector::y_axis())
.local_anchor1(offset.into())
.motor_position(-0.2, stiffness, damping);
.motor_position(-0.4, stiffness, damping);
commands.spawn_bundle(((JointBuilderComponent::new(prismatic, bike, _wheel_rb)),));
}