add wheels maybe
This commit is contained in:
parent
3e9b079b58
commit
ff64bbeff3
4 changed files with 118 additions and 24 deletions
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@ -28,7 +28,7 @@ features = [
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]
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]
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[dependencies.bevy_rapier3d]
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[dependencies.bevy_rapier3d]
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features = ["simd-nightly"]
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features = ["simd-nightly", "debug-render-3d"]
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version = "0.20"
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version = "0.20"
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# Maybe also enable only a small amount of optimization for our code:
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# Maybe also enable only a small amount of optimization for our code:
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@ -28,7 +28,7 @@ impl Default for MovementSettings {
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}
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}
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}
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}
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#[derive(Debug, Default, Resource, Reflect)]
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#[derive(Debug, Resource, Reflect)]
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#[reflect(Resource)]
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#[reflect(Resource)]
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struct CatControllerSettings {
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struct CatControllerSettings {
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pub kp: f32,
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pub kp: f32,
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@ -36,6 +36,16 @@ struct CatControllerSettings {
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pub kws: f32,
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pub kws: f32,
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}
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}
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impl Default for CatControllerSettings {
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fn default() -> Self {
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Self {
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kp: 10.0,
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kd: 4.0,
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kws: 0.85,
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}
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}
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}
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fn zero_gravity(mut config: ResMut<RapierConfiguration>) {
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fn zero_gravity(mut config: ResMut<RapierConfiguration>) {
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config.gravity = Vec3::ZERO;
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config.gravity = Vec3::ZERO;
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}
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}
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120
src/bike.rs
120
src/bike.rs
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@ -1,6 +1,6 @@
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use std::fmt::Debug;
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use std::fmt::Debug;
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use bevy::prelude::*;
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use bevy::prelude::{shape::Capsule as Tire, *};
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use bevy_rapier3d::{
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use bevy_rapier3d::{
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geometry::Group,
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geometry::Group,
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prelude::{
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prelude::{
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@ -14,6 +14,11 @@ use crate::planet::PLANET_RADIUS;
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pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 0.2;
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pub(crate) const SPAWN_ALTITUDE: f32 = PLANET_RADIUS * 0.2;
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type Meshterial<'a> = (
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ResMut<'a, Assets<Mesh>>,
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ResMut<'a, Assets<StandardMaterial>>,
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);
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#[derive(Component)]
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#[derive(Component)]
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pub struct CyberBikeBody;
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pub struct CyberBikeBody;
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@ -23,6 +28,9 @@ pub struct CyberBikeCollider;
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#[derive(Component, Debug)]
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#[derive(Component, Debug)]
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pub struct CyberBikeModel;
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pub struct CyberBikeModel;
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#[derive(Debug, Component)]
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pub struct CyberWheel;
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#[derive(Component, Debug, Default, Clone, Copy)]
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#[derive(Component, Debug, Default, Clone, Copy)]
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pub struct CyberBikeControl {
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pub struct CyberBikeControl {
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pub error_sum: f32,
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pub error_sum: f32,
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@ -39,6 +47,7 @@ pub struct WheelConfig {
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pub limits: [f32; 2],
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pub limits: [f32; 2],
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pub stiffness: f32,
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pub stiffness: f32,
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pub damping: f32,
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pub damping: f32,
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pub radius: f32,
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}
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}
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impl Default for WheelConfig {
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impl Default for WheelConfig {
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@ -51,6 +60,7 @@ impl Default for WheelConfig {
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limits: [0.1, 1.0],
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limits: [0.1, 1.0],
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stiffness: 10.0,
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stiffness: 10.0,
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damping: 0.7,
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damping: 0.7,
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radius: 0.3,
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}
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}
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}
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}
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}
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}
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@ -58,7 +68,12 @@ impl Default for WheelConfig {
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const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
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const BIKE_BODY_COLLISION_GROUP: (Group, Group) = (Group::GROUP_1, Group::GROUP_1);
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const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
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const BIKE_WHEEL_COLLISION_GROUP: (Group, Group) = (Group::GROUP_10, Group::GROUP_10);
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fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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fn spawn_cyberbike(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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wheel_conf: Res<WheelConfig>,
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mut meshterials: Meshterial,
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) {
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let xform = Transform::from_translation(Vec3::Y * SPAWN_ALTITUDE);
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let xform = Transform::from_translation(Vec3::Y * SPAWN_ALTITUDE);
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//.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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//.with_rotation(Quat::from_axis_angle(Vec3::Z, -89.0f32.to_radians()));
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@ -67,11 +82,10 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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linear_damping: 0.1,
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linear_damping: 0.1,
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};
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};
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let not_sleeping = Sleeping::disabled();
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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let ccd = Ccd { enabled: true };
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let bcollider_shape =
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let bcollider_shape =
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Collider::capsule(Vec3::new(0.0, 0.0, -1.0), Vec3::new(0.0, 0.0, 1.0), 0.7);
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Collider::capsule(Vec3::new(0.0, 0.0, -1.0), Vec3::new(0.0, 0.0, 1.0), 0.50);
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let friction = Friction {
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let friction = Friction {
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coefficient: 0.0,
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coefficient: 0.0,
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@ -127,21 +141,78 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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.id();
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.id();
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//return;
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//return;
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let wheel_z_positions = vec![-1.0, 1.2, -1.0];
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re_tire(&mut commands, &xform, bike, &wheel_conf, &mut meshterials);
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let wheel_y = -1.0f32;
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}
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fn re_tire(
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commands: &mut Commands,
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xform: &Transform,
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bike: Entity,
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conf: &WheelConfig,
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meshterials: &mut Meshterial,
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) {
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// re-set the collision group
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// re-set the collision group
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheels_collision_group = CollisionGroups::new(membership, filter);
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let wheel_y = conf.y;
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let wheel_rad = conf.radius;
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let stiffness = conf.stiffness;
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let not_sleeping = Sleeping::disabled();
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let ccd = Ccd { enabled: true };
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let limits = conf.limits;
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let (meshes, materials) = meshterials;
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for (i, &wheel_z) in wheel_z_positions.iter().enumerate() {
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let tire = Tire {
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let (wheel_x, wheel_rad, stiffness) = match i {
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radius: wheel_rad,
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0 => (-1.1, 0.5, 2.0),
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rings: 1,
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2 => (1.1, 0.5, 2.0),
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depth: 0.2,
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1 => (0.0, 0.5, 1.8),
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..Default::default()
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_ => unreachable!(),
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};
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};
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let material = StandardMaterial {
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base_color: Color::Rgba {
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red: 0.01,
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green: 0.01,
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blue: 0.01,
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alpha: 1.0,
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},
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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let pbr_bundle = PbrBundle {
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material: materials.add(material),
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mesh: meshes.add(Mesh::from(tire)),
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..Default::default()
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};
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let mut wheel_poses = Vec::with_capacity(3);
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// left front
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{
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let wheel_x = -conf.front_stance;
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let wheel_z = conf.front_forward;
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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wheel_poses.push(offset);
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}
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// right front
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{
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let wheel_x = conf.front_stance;
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let wheel_z = conf.front_forward;
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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wheel_poses.push(offset);
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}
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// rear
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{
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let wheel_x = -conf.front_stance;
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let wheel_z = conf.front_forward;
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let offset = Vec3::new(wheel_x, wheel_y, wheel_z);
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wheel_poses.push(offset);
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}
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for offset in wheel_poses {
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let trans = xform.translation + offset;
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let trans = xform.translation + offset;
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let wheel_pos_in_world = Transform::from_rotation(xform.rotation).with_translation(trans);
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let wheel_pos_in_world = Transform::from_rotation(xform.rotation).with_translation(trans);
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let wheel_damping = Damping {
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let wheel_damping = Damping {
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@ -154,13 +225,27 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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let damping = 0.3;
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let damping = 0.3;
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let prismatic = PrismaticJointBuilder::new(Vec3::Y)
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let prismatic = PrismaticJointBuilder::new(Vec3::Y)
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.local_anchor2(offset)
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.local_anchor2(offset)
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.limits([-1.0, 0.9])
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.limits(limits)
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.motor_position(0.0, stiffness, damping);
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.motor_position(0.0, stiffness, damping);
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let joint = ImpulseJoint::new(bike, prismatic);
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let joint = ImpulseJoint::new(bike, prismatic);
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let _wheel_rb = commands
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let spatial_bundle = SpatialBundle {
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transform: wheel_pos_in_world,
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..Default::default()
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};
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let txform = wheel_pos_in_world.with_rotation(Quat::from_axis_angle(
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wheel_pos_in_world.forward(),
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90.0f32.to_radians(),
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));
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let tire_spundle = SpatialBundle {
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transform: txform,
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..Default::default()
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};
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commands
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.spawn(RigidBody::Dynamic)
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.spawn(RigidBody::Dynamic)
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.insert((wheel_pos_in_world, GlobalTransform::default()))
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.insert(spatial_bundle)
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.insert((
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.insert((
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wheel_collider,
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wheel_collider,
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mass_props,
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mass_props,
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@ -170,7 +255,10 @@ fn spawn_cyberbike(mut commands: Commands, asset_server: Res<AssetServer>) {
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joint,
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joint,
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wheels_collision_group,
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wheels_collision_group,
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))
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))
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.id();
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.with_children(|wheel| {
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wheel.spawn(tire_spundle).insert(pbr_bundle.clone());
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})
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.insert(CyberWheel);
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}
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}
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}
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}
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@ -1,9 +1,5 @@
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use bevy::{
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use bevy::prelude::{shape::Plane, *};
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prelude::{shape::Plane, *},
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render::mesh::Indices,
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};
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use bevy_rapier3d::prelude::*;
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use bevy_rapier3d::prelude::*;
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use wgpu::PrimitiveTopology;
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use crate::Label;
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use crate::Label;
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