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ecfa9b5864
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ecfa9b5864 | ||
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85fe12bd3f | ||
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dd65741d7b |
13 changed files with 195 additions and 261 deletions
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@ -37,7 +37,7 @@ impl Default for MovementSettings {
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fn default() -> Self {
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Self {
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accel: 20.0,
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gravity: 4.8,
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gravity: 9.8,
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}
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}
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}
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@ -53,9 +53,9 @@ pub struct CatControllerSettings {
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impl Default for CatControllerSettings {
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fn default() -> Self {
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Self {
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kp: 80.0,
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kp: 1200.0,
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kd: 10.0,
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ki: 0.4,
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ki: 50.0,
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}
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}
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}
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@ -1,6 +1,6 @@
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use avian3d::prelude::{PhysicsPlugins, SubstepCount};
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use bevy::{
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app::Update,
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app::FixedUpdate,
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diagnostic::FrameTimeDiagnosticsPlugin,
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ecs::reflect::ReflectResource,
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prelude::{App, IntoSystemConfigs, Plugin, Resource},
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@ -29,15 +29,10 @@ impl Plugin for CyberActionPlugin {
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.register_type::<CyberLean>()
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.register_type::<CatControllerSettings>()
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.add_plugins((PhysicsPlugins::default(), FrameTimeDiagnosticsPlugin))
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.insert_resource(SubstepCount(24))
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.insert_resource(SubstepCount(12))
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.add_systems(
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Update,
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(
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gravity,
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#[cfg(feature = "inspector")]
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debug_bodies,
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(cyber_lean, suspension, falling_cat, input_forces).after(clear_forces),
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),
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FixedUpdate,
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(set_gravity, calculate_lean, apply_lean).chain(),
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);
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}
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}
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@ -2,18 +2,15 @@ use std::f32::consts::{FRAC_PI_3, FRAC_PI_4};
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use avian3d::{
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dynamics::solver::xpbd::AngularConstraint,
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prelude::{
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ColliderMassProperties, ExternalForce, ExternalTorque, Gravity, LinearVelocity,
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PrismaticJoint, RigidBodyQuery,
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},
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prelude::{ExternalTorque, FixedJoint, Gravity, LinearVelocity, RigidBodyQuery},
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};
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#[cfg(feature = "inspector")]
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use bevy::prelude::Entity;
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use bevy::prelude::Gizmos;
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use bevy::prelude::{Quat, Query, Res, ResMut, Time, Transform, Vec3, With, Without};
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use super::{CatControllerSettings, CatControllerState, CyberLean, MovementSettings};
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use crate::{
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bike::{CyberBikeBody, CyberFork, CyberSpring, CyberSteering, CyberWheel, WheelConfig},
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bike::{CyberBikeBody, CyberFork, CyberSteering, CyberWheel},
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input::InputState,
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};
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@ -38,47 +35,17 @@ fn rotate_point(pt: &Vec3, rot: &Quat) -> Vec3 {
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}
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/// The gravity vector points from the cyberbike to the center of the planet.
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pub(super) fn gravity(
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pub(super) fn set_gravity(
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xform: Query<&Transform, With<CyberBikeBody>>,
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settings: Res<MovementSettings>,
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mut gravity: ResMut<Gravity>,
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) {
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let xform = xform.single();
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*gravity = Gravity(xform.translation.normalize() * -settings.gravity);
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// clear all external forces
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}
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pub(super) fn clear_forces(mut forces: Query<(&mut ExternalForce, &mut ExternalTorque)>) {
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for (mut force, mut torque) in forces.iter_mut() {
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force.clear();
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torque.clear();
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}
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}
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pub(super) fn suspension(
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movment_settings: Res<MovementSettings>,
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wheel_config: Res<WheelConfig>,
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mass: Query<&ColliderMassProperties, With<CyberBikeBody>>,
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mut axels: Query<(&mut ExternalForce, &CyberSpring, &Transform)>,
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) {
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let mass = if let Ok(mass) = mass.get_single() {
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mass.mass.0
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} else {
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1.0
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};
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let gravity = movment_settings.gravity;
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let mag = -wheel_config.stiffness * mass * gravity;
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for (mut force, spring, xform) in axels.iter_mut() {
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let spring = mag * spring.0;
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let spring = xform.translation + spring;
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let _ = force.apply_force(spring);
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}
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}
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/// The desired lean angle, given steering input and speed.
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pub(super) fn cyber_lean(
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pub(super) fn calculate_lean(
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bike_state: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
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wheels: Query<&Transform, With<CyberWheel>>,
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input: Res<InputState>,
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@ -96,7 +63,7 @@ pub(super) fn cyber_lean(
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let v2_r = v_squared / radius;
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let tan_theta = (v2_r / gravity).clamp(-FRAC_PI_3, FRAC_PI_3);
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if tan_theta.is_finite() && !tan_theta.is_subnormal() {
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if tan_theta.is_normal() {
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lean.lean = tan_theta.atan().clamp(-FRAC_PI_4, FRAC_PI_4);
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} else {
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lean.lean = 0.0;
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@ -104,11 +71,12 @@ pub(super) fn cyber_lean(
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}
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/// PID-based controller for stabilizing attitude; keeps the cyberbike upright.
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pub(super) fn falling_cat(
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pub(super) fn apply_lean(
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mut bike_query: Query<(&Transform, &mut ExternalTorque, &mut CatControllerState)>,
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time: Res<Time>,
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settings: Res<CatControllerSettings>,
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lean: Res<CyberLean>,
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#[cfg(feature = "inspector")] mut gizmos: Gizmos,
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) {
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let (xform, mut torque, mut control_vars) = bike_query.single_mut();
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let world_up = xform.translation.normalize();
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@ -125,73 +93,53 @@ pub(super) fn falling_cat(
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let (derivative, integral) = control_vars.update_roll(roll_error, time.delta_seconds());
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let mag =
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(settings.kp * roll_error) + (settings.ki * integral) + (settings.kd * derivative);
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if mag.is_finite() {
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torque.apply_torque(*xform.back() * mag);
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if mag.is_normal() {
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let tork = mag * *xform.back();
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torque.apply_torque(tork);
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#[cfg(feature = "inspector")]
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gizmos.arrow(
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xform.translation + Vec3::Y,
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xform.translation + tork + Vec3::Y,
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bevy::color::Color::WHITE,
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);
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}
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}
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}
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/// Apply forces to the cyberbike as a result of input.
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pub(super) fn input_forces(
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pub(super) fn apply_inputs(
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settings: Res<MovementSettings>,
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input: Res<InputState>,
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time: Res<Time>,
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fork: Query<&PrismaticJoint, With<CyberFork>>,
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mut axle: Query<(RigidBodyQuery, &Transform), With<CyberSteering>>,
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mut braking_query: Query<&mut ExternalTorque, With<CyberWheel>>,
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mut body_query: Query<
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(
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RigidBodyQuery,
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&Transform,
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&ColliderMassProperties,
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&mut ExternalForce,
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),
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(With<CyberBikeBody>, Without<CyberSteering>),
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>,
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fork: Query<(&FixedJoint, &CyberFork), With<CyberSteering>>,
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mut hub: Query<(RigidBodyQuery, &Transform), With<CyberSteering>>,
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mut braking_query: Query<(&Transform, &mut ExternalTorque), With<CyberWheel>>,
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mut body_query: Query<RigidBodyQuery, (With<CyberBikeBody>, Without<CyberSteering>)>,
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) {
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let Ok((mut bike, xform, mass, mut forces)) = body_query.get_single_mut() else {
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let Ok(mut bike) = body_query.get_single_mut() else {
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bevy::log::debug!("no bike body found");
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return;
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};
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let dt = time.delta_seconds();
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// thrust
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let thrust = xform.forward() * input.throttle * settings.accel;
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let point = xform.translation + *xform.back();
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let _ = *forces.apply_force_at_point(dt * thrust, point, mass.center_of_mass.0);
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// brake + thrust
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for mut motor in braking_query.iter_mut() {
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let factor = if input.brake {
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500.00
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} else {
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input.throttle * settings.accel
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};
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let speed = if input.brake { 0.0 } else { -70.0 };
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let target = dt * factor * speed;
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let torque = target * Vec3::X;
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for (xform, mut motor) in braking_query.iter_mut() {
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let factor = input.throttle * settings.accel;
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let target = dt * factor;
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let torque = target * *xform.right();
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motor.apply_torque(torque);
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}
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// steering
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let _angle = yaw_to_angle(input.yaw);
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let (mut axle, xform) = axle.single_mut();
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let (mut axle, xform) = hub.single_mut();
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let cur_rot = xform.rotation;
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let fork = fork.single();
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let axis = fork.free_axis.normalize();
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let new = Quat::from_axis_angle(axis, _angle);
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let (fork, CyberFork(axis)) = fork.single();
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let new = Quat::from_axis_angle(*axis, _angle);
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let diff = (new - cur_rot).to_scaled_axis();
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let mut compliance = 1.0;
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let mut lagrange = 1.0;
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fork.align_orientation(&mut axle, &mut bike, diff, &mut compliance, 1.0, dt);
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}
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#[cfg(feature = "inspector")]
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pub(super) fn debug_bodies(bodies: Query<(Entity, RigidBodyQuery)>) {
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for (entity, rbq) in bodies.iter().filter(|(_, r)| r.rb.is_dynamic()) {
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let line = format!("{entity:?} at {:?}", rbq.current_position());
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bevy::log::info!(line);
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}
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fork.align_orientation(&mut axle, &mut bike, diff, &mut lagrange, 0.0, dt);
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}
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@ -1,11 +1,12 @@
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use avian3d::prelude::*;
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use bevy::{
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core::Name,
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prelude::{AssetServer, BuildChildren, Commands, Quat, Res, SpatialBundle, Transform, Vec3},
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scene::SceneBundle,
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};
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use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig, BIKE_BODY_COLLISION_GROUP};
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use crate::{action::CatControllerState, planet::PLANET_RADIUS};
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use super::{spawn_wheels, CyberBikeBody, Meshterial, WheelConfig};
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use crate::{action::CatControllerState, planet::PLANET_RADIUS, ColliderGroups};
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pub(super) fn spawn_cyberbike(
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mut commands: Commands,
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@ -32,8 +33,8 @@ pub(super) fn spawn_cyberbike(
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..Default::default()
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};
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let (membership, filter) = BIKE_BODY_COLLISION_GROUP;
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let bike_collision_group = CollisionLayers::new(membership, filter);
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let bike_collision_group =
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CollisionLayers::new(ColliderGroups::BikeBody, ColliderGroups::Planet);
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let scene = asset_server.load("cb-no-y_up.glb#Scene0");
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@ -42,6 +43,7 @@ pub(super) fn spawn_cyberbike(
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let bike = commands
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.spawn(SpatialBundle::from_transform(xform))
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.insert((
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Name::new("bike body"),
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RigidBody::Dynamic,
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body_collider,
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bike_collision_group,
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@ -50,13 +52,12 @@ pub(super) fn spawn_cyberbike(
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SleepingDisabled,
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CyberBikeBody,
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CatControllerState::default(),
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ColliderDensity(0.6),
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ColliderDensity(20.0),
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LinearDamping(0.1),
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AngularDamping(2.0),
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LinearVelocity::ZERO,
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AngularVelocity::ZERO,
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ExternalForce::ZERO,
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ExternalTorque::ZERO,
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ExternalTorque::ZERO.with_persistence(false),
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))
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.with_children(|rider| {
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rider.spawn(SceneBundle {
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@ -66,5 +67,7 @@ pub(super) fn spawn_cyberbike(
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})
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.id();
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bevy::log::info!("bike body: {bike:?}");
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spawn_wheels(&mut commands, bike, &xform, &wheel_conf, &mut meshterials);
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}
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@ -14,10 +14,7 @@ pub struct CyberSteering;
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pub struct CyberWheel;
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#[derive(Clone, Debug, Component)]
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pub struct CyberSpring(pub Vec3);
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#[derive(Clone, Debug, Component)]
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pub struct CyberFork;
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pub struct CyberFork(pub Vec3);
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#[derive(Resource, Reflect)]
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#[reflect(Resource)]
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@ -40,15 +37,15 @@ impl Default for WheelConfig {
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Self {
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front_forward: 0.8,
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rear_back: 1.0,
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y: -0.1,
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y: -0.5,
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limits: [-0.5, 0.1],
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stiffness: 3.0,
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damping: 8.0,
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radius: 0.25,
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thickness: 0.11,
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friction: 1.2,
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restitution: 0.95,
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density: 0.05,
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radius: 0.40,
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thickness: 0.15,
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friction: 0.9,
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restitution: 0.5,
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density: 30.0,
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}
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}
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}
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|
|
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@ -10,8 +10,8 @@ use bevy::{
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pub(crate) use self::components::*;
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use self::{body::spawn_cyberbike, wheels::spawn_wheels};
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pub const BIKE_BODY_COLLISION_GROUP: (u32, u32) = (0b01, 0b01);
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pub const BIKE_WHEEL_COLLISION_GROUP: (u32, u32) = (0b10, 0b10);
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pub const BIKE_BODY_COLLISION_GROUP: (u32, u32) = (1, 1);
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pub const BIKE_WHEEL_COLLISION_GROUP: (u32, u32) = (2, 2);
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type Meshterial<'a> = (
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ResMut<'a, Assets<Mesh>>,
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|
|
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@ -1,10 +1,8 @@
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use avian3d::prelude::*;
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use bevy::prelude::{Torus as Tire, *};
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use bevy::prelude::*;
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use super::{
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CyberFork, CyberSpring, CyberSteering, CyberWheel, Meshterial, WheelConfig,
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BIKE_WHEEL_COLLISION_GROUP,
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};
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use super::{CyberFork, CyberSteering, CyberWheel, Meshterial, WheelConfig};
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use crate::ColliderGroups;
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pub fn spawn_wheels(
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commands: &mut Commands,
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|
@ -13,21 +11,11 @@ pub fn spawn_wheels(
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conf: &WheelConfig,
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meshterials: &mut Meshterial,
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) {
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let (membership, filter) = BIKE_WHEEL_COLLISION_GROUP;
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let wheels_collision_group = CollisionLayers::new(membership, filter);
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let wheel_y = conf.y;
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let not_sleeping = SleepingDisabled;
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let ccd = SweptCcd::NON_LINEAR.include_dynamic(false);
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let limits = conf.limits;
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let (meshes, materials) = meshterials;
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let rake_vec: Vec3 = Vec3::new(0.0, 1.0, 0.57).normalize(); // about 30 degrees of rake
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let friction = Friction {
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dynamic_coefficient: conf.friction,
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static_coefficient: conf.friction,
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combine_rule: CoefficientCombine::Average,
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};
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let mut wheel_poses = Vec::with_capacity(2);
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// front
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|
@ -46,107 +34,34 @@ pub fn spawn_wheels(
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wheel_poses.push((offset, None));
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}
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let (mesh, collider) = gen_tire(conf);
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for (offset, steering) in wheel_poses {
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let (mesh, collider) = gen_tires(conf);
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let hub = wheels_helper(
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commands,
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meshes,
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materials,
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offset + xform.translation,
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mesh.clone(),
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collider.clone(),
|
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conf,
|
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);
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let material = StandardMaterial {
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base_color: Color::linear_rgba(0.01, 0.01, 0.01, 1.0),
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alpha_mode: AlphaMode::Opaque,
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perceptual_roughness: 0.5,
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..Default::default()
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};
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let pbr_bundle = PbrBundle {
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material: materials.add(material),
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mesh: meshes.add(mesh),
|
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..Default::default()
|
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};
|
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|
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let suspension_axis = if steering.is_some() {
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rake_vec
|
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} else {
|
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Vec3::Y
|
||||
};
|
||||
|
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let wheel = commands
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.spawn(pbr_bundle)
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.insert((
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collider,
|
||||
ccd,
|
||||
not_sleeping,
|
||||
wheels_collision_group,
|
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friction,
|
||||
CyberWheel,
|
||||
ExternalForce::default(),
|
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Restitution::new(conf.restitution),
|
||||
SpatialBundle::default(),
|
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RigidBody::Dynamic,
|
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ColliderDensity(0.1),
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AngularVelocity::ZERO,
|
||||
ExternalTorque::ZERO,
|
||||
))
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||||
.insert(SpatialBundle::from_transform(
|
||||
xform.with_translation(xform.translation + offset),
|
||||
))
|
||||
let fork = commands
|
||||
.spawn(FixedJoint::new(hub, bike).with_local_anchor_2(offset))
|
||||
.id();
|
||||
|
||||
let spring = CyberSpring(suspension_axis);
|
||||
let axel = if let Some(steering) = steering {
|
||||
commands.spawn((
|
||||
RigidBody::Dynamic,
|
||||
ExternalForce::ZERO,
|
||||
steering,
|
||||
spring,
|
||||
Collider::sphere(0.1),
|
||||
ColliderDensity(0.1),
|
||||
CollisionLayers::from_bits(0, 0),
|
||||
))
|
||||
} else {
|
||||
commands.spawn((
|
||||
RigidBody::Dynamic,
|
||||
ExternalForce::ZERO,
|
||||
spring,
|
||||
Collider::sphere(0.1),
|
||||
ColliderDensity(0.1),
|
||||
CollisionLayers::from_bits(0, 0),
|
||||
))
|
||||
if let Some(steering) = steering {
|
||||
let axis = CyberFork(rake_vec);
|
||||
commands.entity(fork).insert((steering, axis));
|
||||
commands.entity(hub).insert(steering);
|
||||
}
|
||||
.insert(SpatialBundle::from_transform(
|
||||
xform.with_translation(xform.translation + offset),
|
||||
))
|
||||
.id();
|
||||
let axel_joint = RevoluteJoint::new(axel, wheel).with_aligned_axis(Vec3::NEG_X);
|
||||
commands.spawn(axel_joint);
|
||||
|
||||
// suspension and steering:
|
||||
if steering.is_some() {
|
||||
let joint = PrismaticJoint::new(axel, bike)
|
||||
.with_free_axis(suspension_axis)
|
||||
.with_local_anchor_1(Vec3::new(0.0, 0.0, 0.1))
|
||||
.with_local_anchor_2(offset)
|
||||
.with_limits(limits[0], limits[1]);
|
||||
commands.spawn((joint, CyberFork));
|
||||
} else {
|
||||
let joint = PrismaticJoint::new(axel, bike)
|
||||
.with_free_axis(suspension_axis)
|
||||
.with_local_anchor_2(offset)
|
||||
.with_limits(limits[0], limits[1]);
|
||||
commands.spawn(joint);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// do mesh shit
|
||||
fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
|
||||
let wheel_rad = conf.radius;
|
||||
let tire_thickness = conf.thickness;
|
||||
let tire = Tire {
|
||||
minor_radius: tire_thickness,
|
||||
major_radius: wheel_rad,
|
||||
};
|
||||
|
||||
let mut mesh = Mesh::from(tire);
|
||||
let tire_verts = mesh
|
||||
fn gen_tire(conf: &WheelConfig) -> (Mesh, Collider) {
|
||||
let outer_radius = conf.radius;
|
||||
let inner_radius = conf.radius - conf.thickness;
|
||||
let mut tire_mesh: Mesh = Torus::new(inner_radius, outer_radius).into();
|
||||
let tire_verts = tire_mesh
|
||||
.attribute(Mesh::ATTRIBUTE_POSITION)
|
||||
.unwrap()
|
||||
.as_float3()
|
||||
|
@ -160,15 +75,70 @@ fn gen_tires(conf: &WheelConfig) -> (Mesh, Collider) {
|
|||
p.to_array()
|
||||
})
|
||||
.collect::<Vec<[f32; 3]>>();
|
||||
mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
|
||||
tire_mesh.remove_attribute(Mesh::ATTRIBUTE_POSITION);
|
||||
tire_mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, tire_verts);
|
||||
|
||||
let mut idxs = Vec::new();
|
||||
let indices = mesh.indices().unwrap().iter().collect::<Vec<_>>();
|
||||
for idx in indices.as_slice().chunks_exact(3) {
|
||||
idxs.push([idx[0] as u32, idx[1] as u32, idx[2] as u32]);
|
||||
}
|
||||
let wheel_collider = Collider::convex_decomposition_from_mesh(&mesh).unwrap();
|
||||
let collider = Collider::convex_hull_from_mesh(&tire_mesh).unwrap();
|
||||
|
||||
(mesh, wheel_collider)
|
||||
(tire_mesh, collider)
|
||||
}
|
||||
|
||||
fn wheels_helper(
|
||||
commands: &mut Commands,
|
||||
meshes: &mut ResMut<Assets<Mesh>>,
|
||||
materials: &mut ResMut<Assets<StandardMaterial>>,
|
||||
position: Vec3,
|
||||
tire_mesh: Mesh,
|
||||
collider: Collider,
|
||||
conf: &WheelConfig,
|
||||
) -> Entity {
|
||||
let wheel_material = &StandardMaterial {
|
||||
base_color: Color::srgb(0.01, 0.01, 0.01),
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
perceptual_roughness: 0.5,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let xform = Transform::from_translation(position);
|
||||
let hub_mesh: Mesh = Sphere::new(0.1).into();
|
||||
|
||||
let hub = commands
|
||||
.spawn((
|
||||
Name::new("hub"),
|
||||
RigidBody::Dynamic,
|
||||
MassPropertiesBundle::new_computed(&Collider::sphere(0.1), 200.0),
|
||||
PbrBundle {
|
||||
mesh: meshes.add(hub_mesh),
|
||||
material: materials.add(wheel_material.clone()),
|
||||
transform: xform,
|
||||
..Default::default()
|
||||
},
|
||||
))
|
||||
.id();
|
||||
|
||||
let tire = commands
|
||||
.spawn((
|
||||
Name::new("tire"),
|
||||
PbrBundle {
|
||||
mesh: meshes.add(tire_mesh),
|
||||
material: materials.add(wheel_material.clone()),
|
||||
transform: xform,
|
||||
..Default::default()
|
||||
},
|
||||
CyberWheel,
|
||||
RigidBody::Dynamic,
|
||||
collider,
|
||||
Friction::new(conf.friction),
|
||||
Restitution::new(conf.restitution),
|
||||
ColliderDensity(conf.density),
|
||||
CollisionLayers::new(ColliderGroups::Wheels, ColliderGroups::Planet),
|
||||
ExternalTorque::ZERO.with_persistence(false),
|
||||
CollisionMargin(0.05),
|
||||
SweptCcd::NON_LINEAR,
|
||||
))
|
||||
.id();
|
||||
|
||||
// connect hubs and tires to make wheels
|
||||
commands.spawn(RevoluteJoint::new(hub, tire).with_aligned_axis(Vec3::X));
|
||||
hub
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use crate::{bike::CyberBikeBody, input::InputState};
|
||||
use crate::{bike::CyberBikeBody, input::InputState, ui::setup_ui};
|
||||
|
||||
// 85 degrees in radians
|
||||
const MAX_PITCH: f32 = 1.48353;
|
||||
|
@ -38,22 +38,25 @@ impl CyberCameras {
|
|||
}
|
||||
}
|
||||
|
||||
fn setup_cybercams(mut commands: Commands) {
|
||||
fn setup_cybercams(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
let hero_projection = PerspectiveProjection {
|
||||
fov: std::f32::consts::FRAC_PI_3,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
commands
|
||||
let id = commands
|
||||
.spawn(Camera3dBundle {
|
||||
projection: bevy::render::camera::Projection::Perspective(hero_projection),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(CyberCameras::Hero);
|
||||
.insert(CyberCameras::Hero)
|
||||
.id();
|
||||
|
||||
commands
|
||||
.spawn(Camera3dBundle::default())
|
||||
.insert(CyberCameras::Debug);
|
||||
|
||||
setup_ui(commands, asset_server, id);
|
||||
}
|
||||
|
||||
fn follow_cyberbike(
|
||||
|
@ -84,7 +87,7 @@ fn follow_cyberbike(
|
|||
cam_xform.rotate(Quat::from_axis_angle(*axis, angle));
|
||||
}
|
||||
CyberCameras::Debug => {
|
||||
let mut ncx = bike_xform.to_owned();
|
||||
let mut ncx = Transform::from_translation(bike_xform.translation);
|
||||
ncx.rotate(Quat::from_axis_angle(up, offset.rot.to_radians()));
|
||||
ncx.translation += ncx.forward() * offset.dist;
|
||||
ncx.translation += ncx.up() * offset.alt;
|
||||
|
@ -97,12 +100,15 @@ fn follow_cyberbike(
|
|||
|
||||
fn update_active_camera(
|
||||
state: Res<State<CyberCameras>>,
|
||||
mut query: Query<(&mut Camera, &CyberCameras)>,
|
||||
mut cameras: Query<(Entity, &mut Camera, &CyberCameras)>,
|
||||
mut target: Query<&mut TargetCamera>,
|
||||
) {
|
||||
let mut target = target.single_mut();
|
||||
// find the camera with the current state, set it as the ActiveCamera
|
||||
query.iter_mut().for_each(|(mut cam, cyber)| {
|
||||
if cyber.eq(&state.get()) {
|
||||
cameras.iter_mut().for_each(|(ent, mut cam, cyber)| {
|
||||
if cyber.eq(state.get()) {
|
||||
cam.is_active = true;
|
||||
*target = TargetCamera(ent);
|
||||
} else {
|
||||
cam.is_active = false;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ use avian3d::debug_render::PhysicsGizmos;
|
|||
use bevy::{
|
||||
color::Srgba,
|
||||
gizmos::AppGizmoBuilder,
|
||||
math::Vec3,
|
||||
prelude::{App, Color, GizmoConfig, Plugin},
|
||||
};
|
||||
|
||||
|
@ -20,6 +21,8 @@ impl Plugin for CyberGlamorPlugin {
|
|||
PhysicsGizmos {
|
||||
contact_point_color: Some(Srgba::GREEN.into()),
|
||||
contact_normal_color: Some(Srgba::WHITE.into()),
|
||||
hide_meshes: true,
|
||||
axis_lengths: Some(Vec3::ZERO),
|
||||
..Default::default()
|
||||
},
|
||||
GizmoConfig::default(),
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
use avian3d::prelude::PhysicsLayer;
|
||||
use bevy::{
|
||||
prelude::{Query, Vec3, Window, With},
|
||||
window::PrimaryWindow,
|
||||
|
@ -12,6 +13,13 @@ pub mod lights;
|
|||
pub mod planet;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(PhysicsLayer)]
|
||||
pub enum ColliderGroups {
|
||||
BikeBody,
|
||||
Wheels,
|
||||
Planet,
|
||||
}
|
||||
|
||||
pub fn disable_mouse_trap(mut window: Query<&mut Window, With<PrimaryWindow>>) {
|
||||
let mut window = window.get_single_mut().unwrap();
|
||||
window.cursor.grab_mode = bevy::window::CursorGrabMode::None;
|
||||
|
|
|
@ -2,7 +2,7 @@ use bevy::{pbr::CascadeShadowConfigBuilder, prelude::*};
|
|||
|
||||
use crate::planet::PLANET_RADIUS;
|
||||
|
||||
pub const LIGHT_RANGE: f32 = 90.0;
|
||||
pub const LIGHT_RANGE: f32 = 900.0;
|
||||
|
||||
static BLUE: Color = Color::linear_rgb(0.0, 0.0, 1.0);
|
||||
static PINK: Color = Color::linear_rgb(199.0 / 255.0, 21.0 / 255.0, 113.0 / 255.0);
|
||||
|
@ -13,7 +13,7 @@ fn spawn_static_lights(
|
|||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let pink_light = PointLight {
|
||||
intensity: 1_00.0,
|
||||
intensity: 1_000_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: PINK,
|
||||
radius: 1.0,
|
||||
|
@ -22,7 +22,7 @@ fn spawn_static_lights(
|
|||
};
|
||||
|
||||
let blue_light = PointLight {
|
||||
intensity: 1_000.0,
|
||||
intensity: 1_000_000.0,
|
||||
range: LIGHT_RANGE,
|
||||
color: BLUE,
|
||||
radius: 1.0,
|
||||
|
@ -32,7 +32,7 @@ fn spawn_static_lights(
|
|||
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 0.2,
|
||||
brightness: 8_000.0,
|
||||
});
|
||||
|
||||
let _cascade_shadow_config = CascadeShadowConfigBuilder {
|
||||
|
|
|
@ -25,8 +25,9 @@ fn spawn_planet(
|
|||
let pcollide = (
|
||||
shape,
|
||||
Friction {
|
||||
static_coefficient: 1.2,
|
||||
..Default::default()
|
||||
static_coefficient: 0.8,
|
||||
dynamic_coefficient: 0.5,
|
||||
combine_rule: CoefficientCombine::Average,
|
||||
},
|
||||
Restitution::new(0.8),
|
||||
);
|
||||
|
@ -41,7 +42,7 @@ fn spawn_planet(
|
|||
RigidBody::Static,
|
||||
pcollide,
|
||||
CyberPlanet,
|
||||
CollisionLayers::new(u32::MAX, u32::MAX),
|
||||
CollisionLayers::new(LayerMask::ALL, LayerMask::ALL),
|
||||
CollisionMargin(0.2),
|
||||
));
|
||||
}
|
||||
|
@ -136,7 +137,6 @@ fn gen_planet(radius: f32) -> (Mesh, Collider) {
|
|||
}
|
||||
}
|
||||
|
||||
dbg!(&colors.len());
|
||||
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||
|
||||
(mesh, collider)
|
||||
|
|
24
src/ui.rs
24
src/ui.rs
|
@ -1,10 +1,11 @@
|
|||
use avian3d::prelude::LinearVelocity;
|
||||
use bevy::{
|
||||
app::{Startup, Update},
|
||||
app::Update,
|
||||
prelude::{
|
||||
AlignSelf, App, AssetServer, Color, Commands, Component, Plugin, Query, Res, Style, Text,
|
||||
TextBundle, TextSection, TextStyle, Transform, With,
|
||||
AlignSelf, App, AssetServer, Color, Commands, Component, Entity, Plugin, Query, Res, Style,
|
||||
Text, TextBundle, TextSection, TextStyle, With,
|
||||
},
|
||||
ui::TargetCamera,
|
||||
};
|
||||
|
||||
use crate::bike::CyberBikeBody;
|
||||
|
@ -12,7 +13,11 @@ use crate::bike::CyberBikeBody;
|
|||
#[derive(Component)]
|
||||
struct UpText;
|
||||
|
||||
fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
pub(crate) fn setup_ui(
|
||||
mut commands: Commands,
|
||||
asset_server: Res<AssetServer>,
|
||||
target_camera: Entity,
|
||||
) {
|
||||
commands
|
||||
.spawn(TextBundle {
|
||||
style: Style {
|
||||
|
@ -34,16 +39,16 @@ fn setup_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
},
|
||||
..Default::default()
|
||||
})
|
||||
.insert(UpText);
|
||||
.insert((UpText, TargetCamera(target_camera)));
|
||||
}
|
||||
|
||||
fn update_ui(
|
||||
state_query: Query<(&LinearVelocity, &Transform), With<CyberBikeBody>>,
|
||||
state_query: Query<&LinearVelocity, With<CyberBikeBody>>,
|
||||
mut text_query: Query<&mut Text, With<UpText>>,
|
||||
) {
|
||||
let mut text = text_query.single_mut();
|
||||
let (velocity, xform) = state_query.single();
|
||||
let speed = velocity.dot(*xform.forward());
|
||||
let velocity = state_query.single();
|
||||
let speed = velocity.0.length();
|
||||
text.sections[0].value = format!("spd: {:.2}", speed);
|
||||
}
|
||||
|
||||
|
@ -51,7 +56,6 @@ pub struct CyberUIPlugin;
|
|||
|
||||
impl Plugin for CyberUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Startup, setup_ui)
|
||||
.add_systems(Update, update_ui);
|
||||
app.add_systems(Update, update_ui);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue